Search found 319 matches
- Thu Mar 23, 2017 4:11 am
- Forum: Long War 2
- Topic: Changing infiltration math to balance small squad ops
- Replies: 45
- Views: 50208
Re: Changing infiltration math to balance small squad ops
Making stealth deep and compelling seems like you'd be building an entire side game within Xcom. I mean if Pavonis can pull it off, that'd be amazing, but I'm pretty skeptical that it's feasible. FYI, check out Invisible INC for an amazing tactical stealth game. it'd be better if you just worked ou...
- Wed Mar 22, 2017 11:36 pm
- Forum: Long War 2: Strategy
- Topic: Your general purpose squads?
- Replies: 29
- Views: 47366
Re: Your general purpose squads?
Ideal 6 man squad? 1 serial sharpshooter 1 hybrid grenadier with sting/incendiary, ideally an officer 4 mix of gunners/assaults to your taste. 4 gunners is safer, 4 assaults is probably more fun, but either will work. 4 gunners can usually shoot 8 times a turn (more if you consider chainshot or cycl...
- Wed Mar 22, 2017 7:04 pm
- Forum: Long War 2
- Topic: Changing infiltration math to balance small squad ops
- Replies: 45
- Views: 50208
Re: Changing infiltration math to balance small squad ops
8 turns is after you complete the objective. You have 20 turns after you break concealment otherwise. 8 turns after the mission is over is a long time to stick in the area to farm reinforcements XP Happened to me on a Dark VIP mission, I started really close to the Dark VIP, and ended up killing hi...
- Wed Mar 22, 2017 5:30 pm
- Forum: Long War 2
- Topic: Changing infiltration math to balance small squad ops
- Replies: 45
- Views: 50208
Re: Changing infiltration math to balance small squad ops
How hard do you want it to be for an expert player? What's the design goal for stealth success? 50%? 75%? 90%? I wrote this guide on stealth, https://www.reddit.com/r/Xcom/comments/5wye8c/lw2_stealth_guide/, I would guess that success chance is definitely over 75%, probably close to 90% for Evac Fl...
- Wed Mar 22, 2017 3:43 pm
- Forum: Long War 2
- Topic: Changing infiltration math to balance small squad ops
- Replies: 45
- Views: 50208
Re: Changing infiltration math to balance small squad ops
Making stealth deep and compelling seems like you'd be building an entire side game within Xcom. I mean if Pavonis can pull it off, that'd be amazing, but I'm pretty skeptical that it's feasible. FYI, check out Invisible INC for an amazing tactical stealth game. I'd be satisfied with just doing fewe...
- Wed Mar 22, 2017 2:02 am
- Forum: Long War 2
- Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
- Replies: 18
- Views: 32868
Re: Shredder Gun vs Shredder Cannon vs Plasma Blaster
JolNrbs mentioned it on his twitch stream, not sure what form the nerf will take.The|suit wrote:Out of curiosity how do you know they are being nerfed?
I don't see it in the patch notes.
Also they are pretty useful when fighting off large pods of 20 - 30 guys at once in swarming.
- Tue Mar 21, 2017 4:40 pm
- Forum: Long War 2
- Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
- Replies: 18
- Views: 32868
Re: Shredder Gun vs Shredder Cannon vs Plasma Blaster
ShredderGun_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 0, Shred=2, Tag = "", DamageType="Projectile_Conventional") ShredstormCannon_BaseDamage = (Damage=9, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=4, Tag = "", DamageType="Pro...
- Tue Mar 21, 2017 5:17 am
- Forum: Long War 2
- Topic: Changing infiltration math to balance small squad ops
- Replies: 45
- Views: 50208
Re: Changing infiltration math to balance small squad ops
Re-balancing infiltration times to encourage bigger squads would be nice but... The primary reason that stealth missions are good is that they can be done by squaddies without any gear, until that's addressed doing a lot of stealth missions is going to be the best strategy. Consider the midgame, you...
- Tue Mar 21, 2017 1:37 am
- Forum: Long War 2: Strategy
- Topic: Which rooms to build first
- Replies: 28
- Views: 47232
Re: Which rooms to build first
GTS first, to train the right classes. Then Workshop and Proving ground, usually around the same time, when you've researched Advent Officer Autopsy so that you can get Incendiary grenades. I think an early AWC isn't very good, using it for healing hurts research too much. Workshop just pays for its...
- Mon Mar 20, 2017 6:05 pm
- Forum: Long War 2
- Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
- Replies: 18
- Views: 32868
Shredder Gun vs Shredder Cannon vs Plasma Blaster
I've been delaying finishing my campaign to unlock a bunch of end game toys like the Plasma Blaster, and boy is that thing a disappointment. I know Shredder guns (the ones that come with EXO Suits) are being nerfed, but the balance of all these items is wonky. 1) Shredder Gun - Free with an EXO Suit...
- Mon Mar 20, 2017 5:55 pm
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 103054
Re: AWC Balance
I absolutely agree with showing the whole AWC tree: I prioritise what's fun, and it's much more fun to know about what is (or could be) upcoming. I love to see when Faceoff is in the top 2 pistol perks once I've got mag pistols; my technical with Faceoff and some nice ammo once killed 13 enemies an...
- Mon Mar 20, 2017 5:52 pm
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 103054
Re: AWC Balance
Here's a clip from Jon's latest campaign of his Assault using her shotgun and pistol to shoot three different aliens a total of six times. Good luck duplicating that with random AWC perks. that is so situational, it isn't even funny how rare that would be. He also critted every shot he took, also v...
- Sun Mar 19, 2017 8:28 pm
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 103054
Re: AWC Balance
Did you start your campaign in 1.2? There was a bugfix that was supposed to reduce the frequency of useless grenade perks in the AWC.
- Sun Mar 19, 2017 8:27 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69636
Re: Questionable Perks
The more specialists you bring, the more likely you're going to need their healing, because you're going to get shot more often because enemies aren't dying as quickly. For the oh shit moment where you need defensive actions, a grenadier with sting\incendiary grenades is just far superior to everyth...
- Sun Mar 19, 2017 1:41 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69636
Re: Questionable Perks
Specialists with good hack are very good in combat missions because hacked drones are almost identical to vanilla on-release mimic beacons. That's just too situational, often there is no drone. Often you fail the hack. For every time that a specialist hack saves the day, another class would've save...
- Sat Mar 18, 2017 8:59 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69636
Re: Questionable Perks
Shinobis are good if you build them with pistols + shadow strike. Also helps if you have the hunter's Axe from the DLC. You can do silly things like face off from stealth, command, restealth, throw 100%hit/crit axe, lightning hands, and then start a reaper chain. Specialists though... as the game is...
- Sat Mar 18, 2017 2:18 am
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54535
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
In my experience, campaigns where your income is $1000+ by September are already won, and it probably doesn't really matter what perks you choose by that point. So I don't know whether it makes sense to assess the merits of a perk choice in that scenario (especially one which is chosen at CPL). Whi...
- Fri Mar 17, 2017 7:36 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54535
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
The only thing I'm afraid of is it's going to take 3 more patches before this game has any semblance of balance. Turns out the beta testers even though they logged in hundreds/thousands of hours missed tons of bugs and balance issues that are severely holding the game back as is. I'm extremely surp...
- Fri Mar 17, 2017 5:52 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 98000
Re: LW2 Strategic Layer: Managing Strength and Vigilance
I basically follow this strategy, I did do 3 0% supply raids before I stopped via house rule, realizing how broken that was. Only other thing I do is that in old age I put everyone on supply, you'll get a lot of supplies and you generate supply retaliations, which are super easy regardless of advent...
- Fri Mar 17, 2017 5:14 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54535
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
You can't really like, just magically give all your soldiers Tac Vests and Incendiary Grenades. I mean, if you're rich, sure, but in my current campaign where I'm rich enough to win I have I think two Tac Vests, two (three?) Warden Armors, and one Incendiary Grenade, and it's September already. War...
- Fri Mar 17, 2017 3:55 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54535
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
You can't really like, just magically give all your soldiers Tac Vests and Incendiary Grenades. I mean, if you're rich, sure, but in my current campaign where I'm rich enough to win I have I think two Tac Vests, two (three?) Warden Armors, and one Incendiary Grenade, and it's September already. War...
- Fri Mar 17, 2017 3:18 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 41737
Re: Usefulness of Plasma Grenades/Medics
I've always thought that Medic heals should mitigate at least SOME of the injury time post mission. Without that payoff the decision to bring a medic is simply binary "Will or won't someone likely suffer mortal damage in this fight?" - I also tend to make my medics officers since missions...
- Fri Mar 17, 2017 3:16 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 41737
Re: Usefulness of Plasma Grenades/Medics
Oh yeah, one thing I've been realizing recently is how good exo suits are. If you watch people like xwynns or joinrbs you just get sucked into "build predator/warden" all the time but exos are a little cray cray, allowing you to outright win situations you otherwise wouldn't be able to. I...
- Fri Mar 17, 2017 3:12 pm
- Forum: Long War 2
- Topic: What are exactly the benefits of a liberated region?
- Replies: 6
- Views: 9957
Re: What are exactly the benefits of a liberated region?
You also get the occasional invasion of your region, which provides a lot of good corpses and xp. At the cost of some of your haven personnel (and maybe some wounds). Yeah you'll lose a few rebels, but it's easily worth the corpses you get I think. All I'm saying, is if I could push a button to gen...
- Fri Mar 17, 2017 3:08 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54535
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Nice post! I agree with most of what you say, so I'll just write down my disagreements (L/I perspective) ... 2) Specialist. I think Combat Protocol is auto pick, it's very strong early game, mediocre the rest of the game. On the other hand, healing is very weak in this game, I think I've used a med...