Search found 1099 matches

by trihero
Wed May 17, 2017 5:49 am
Forum: Long War 2
Topic: Undocumented 1.3 Changes?
Replies: 15
Views: 21798

Re: Undocumented 1.3 Changes?

Ah, I appreciate the updated tech tree, but it's really hard on my eyes and I can't tell the difference between 1.2 numbers and 1.3 numbers only from that chart though - are there any other outstanding changes like the alloy plating change? Also I remember xwynns briefly mentioning that cham suits r...
by trihero
Wed May 17, 2017 5:21 am
Forum: Long War 2
Topic: Rookie availability of sword upgrades?
Replies: 0
Views: 2699

Rookie availability of sword upgrades?

I know this may not be an issue for those legend-only players, but I've noticed by August 3rd in my Rookie playthrough that I have a total of...zero stun lancer corpses. What's strange is that the devs were generous enough to stick a stun lancer in every rainbow pod already, but I'm still lacking SL...
by trihero
Wed May 17, 2017 5:09 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

Re: v1.3 Gunner Skill Balance

Why would they allow classes to have both sentinel/rapid reaction with CUP, but no CUP with danger zone? I don't see the logic.
by trihero
Wed May 17, 2017 4:46 am
Forum: Long War 2
Topic: Undocumented 1.3 Changes?
Replies: 15
Views: 21798

Undocumented 1.3 Changes?

Thanks for the 1.3 release. One undocumented change (I consider documented as the list that the dev put here http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25047 ) is that alloy plating (the one you build out of trooper corpses) no longer have a supply cost, which makes them very ...
by trihero
Wed May 17, 2017 4:32 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

Re: v1.3 Gunner Skill Balance

Lots of things can't be crit, or run through cover which negates crit, and even when gearing for CUP crits (and trust me I've tried this a lot with laser sights, talon ammos, etc etc etc) seems to hover around 40-60%, and you can't even guarantee they run the area suppression. At least with danger z...
by trihero
Wed May 17, 2017 4:27 am
Forum: Long War 2
Topic: A little help with things I'm not understanding
Replies: 10
Views: 14998

Re: A little help with things I'm not understanding

Armour piercing rounds don't seem to work if the ammo isn't bypassed entirely. I keep finding myself shooting a armour 3/4 target with these bullets and still having 3/4 armour deducted from damage. Is this working correctly or is something going wrong? AP rounds work fine to me. They pierce 2 dama...
by trihero
Wed May 17, 2017 4:02 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

Re: v1.3 Gunner Skill Balance

Anyway, yes I always struggle with CuP vs DZ for overwatch Gunners. I've taken both various times and I still can't decide on which is better. I generally favor CuP though, as I build all sorts of various specs and I'll typically take DZ on some low-aim utility gunners. This way I have both, and I ...
by trihero
Wed May 17, 2017 3:11 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

Re: v1.3 Gunner Skill Balance

CuP + Danger Zone is wildly overpowered, to that point that it invalidates all other builds if you can combo them both imo. Being able to shoot with a heavy hitting gun, against 4+ things per turn, plus debuff, plus cancel overwatch, plus crit... plus comboing with Roust or even just a simple flank...
by trihero
Wed May 17, 2017 2:36 am
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 30633

Re: LW2 - Grenadier - balance and ammo

On my current run I've been trying 2 styles of grenadiers - one frag based, one fire grenade based. The frag based one is going for cover destruction to support the team (sapper, volatile mix, tandem warheads, combat engineer), while the fire based one is going for a sniper-like feel (needle, bombar...
by trihero
Wed May 17, 2017 2:29 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

Re: v1.3 Gunner Skill Balance

@davibones, my suggestion doesn't affect your playstyle at all. You can still pick between tanky OW vs suppression OW. I'm not sure why you disagree? Do you feel having both CUP and danger zone is overpowered?
by trihero
Tue May 16, 2017 9:30 pm
Forum: Long War 2: Bug Reports
Topic: Ever Vigilant Bugged? Not sure
Replies: 1
Views: 3989

Ever Vigilant Bugged? Not sure

Apologies if this has been mentioned/looked into before, but it feels pretty bad when Ever Vigilant is broken by -opening doors -using a free reload, and even basic reloading -picking up items on the floor I mean I guess the skill does what it says it does, like if you literally do anything other th...
by trihero
Tue May 16, 2017 9:04 pm
Forum: Long War 2
Topic: Retal/Mini Retal Spacing?
Replies: 0
Views: 2751

Retal/Mini Retal Spacing?

I'm playing through (quickly) on Rookie mode to get a feel of 1.3, and I'm aware of the following change by the patch notes - Retaliations (and mini-retals) will occur according to a different mechanism: every day you have a rebel on a job, the rebel has a chance to be detected by ADVENT. That chanc...
by trihero
Tue May 16, 2017 8:56 pm
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28125

v1.3 Gunner Skill Balance

In my current playthrough, I have a couple gunners I've been trying out overwatch style and I noticed at Tech Sergeant the choices are Cyclic Fire - Danger Zone - Cool Under Pressure It feels wrong to me that you have 2 overwatch perks at this tier. I always pick Danger Zone for an overwatch gunner ...
by trihero
Tue May 16, 2017 5:10 pm
Forum: Resolved Bug Reports
Topic: Specialist Airdrop Bug still present 3 months later
Replies: 2
Views: 15725

Specialist Airdrop Bug still present 3 months later

I reported this bug back in February: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=17&t=24763&p=33429&hilit=airdrop#p33429 It is still around in v 1.3. The bug: If you airdrop (specialist skill that awards 1 grenade) a grenadier who has 4 empty inventory slots, the grenadier ...
by trihero
Fri Mar 17, 2017 8:39 pm
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 96727

Re: LW2 Strategic Layer: Managing Strength and Vigilance

No, he never said to spend all your money. Purely based on what he said if you have negative income, you don't lose money, but you do if you have some stored up (not just "no net income"), hence why you have to spend all your money before the supply drop if you don't want to get dinged.
by trihero
Fri Mar 17, 2017 7:00 pm
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 53863

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

I'm saying this half-serious : are we going to see a nerf to hunker down? Those hunker down tanks OP ; p That's the issue when you start to nerf something in the name of balance, something else will invariably end up being OP compared to the other options and you'll have to also nerf it until every...
by trihero
Fri Mar 17, 2017 6:16 pm
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 53863

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

An extra grenade (ordnance) can also save you a lot of resources if it's used on something special like incendiary.

I'm saying this half-serious : are we going to see a nerf to hunker down? Those hunker down tanks OP ; p
by trihero
Fri Mar 17, 2017 5:50 pm
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 68212

Re: Questionable Perks

Phosphorus would be an OK perk for a flame-focused technical if it would additionally make so your flamethrower can bypass armor. I second this. Usually robots (on legendary) have 3 armor, so phosphorus is just tickling them. Bypassing armor in general would be worthy of a perk, and not overpowered.
by trihero
Fri Mar 17, 2017 5:39 pm
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 96727

Re: LW2 Strategic Layer: Managing Strength and Vigilance

Can you please elaborate on why intel retals are easy/good for you? RETALIATIONS ARE GOOD. Intel mini-retals are quite easy, keep your rebels still on overwatch to make sure they don't pull anything and move your main team aggressively in the first turns to clear flanks of potential yellow alert pod...
by trihero
Fri Mar 17, 2017 4:36 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 68212

Re: Questionable Perks

All the psi ops perks. Oh yes, I went there. :o
by trihero
Fri Mar 17, 2017 2:33 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 40774

Re: Usefulness of Plasma Grenades/Medics

Oh yeah, one thing I've been realizing recently is how good exo suits are. If you watch people like xwynns or joinrbs you just get sucked into "build predator/warden" all the time but exos are a little cray cray, allowing you to outright win situations you otherwise wouldn't be able to. It...
by trihero
Fri Mar 17, 2017 2:22 am
Forum: Long War 2: Strategy
Topic: SPARK Builds
Replies: 20
Views: 45770

Re: SPARK Builds

Rainmaker is insanely good!! Extra radius means you can easily catch 8 enemies with it, and the +2 damage is noticeable. It turns your shredder gun into an "I win" button. I agree iron skin is maybe a little lackluster, but on the other hand shredder isn't that necessary either if your tea...
by trihero
Fri Mar 17, 2017 2:15 am
Forum: Long War 2
Topic: Biggest hit, can anyone do better than 82
Replies: 10
Views: 15167

Re: Biggest hit, can anyone do better than 82

So then coup de grace (with cut throat) is the winner of this thread on a full hp archon king (I think the last one I fought had 96 hp with 5 armor or something). Maybe could even squeeze in a bit more damage with holotargeter's damage bonus and someone who ruptures the archon king with a weak weapo...
by trihero
Fri Mar 17, 2017 2:10 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 40774

Re: Usefulness of Plasma Grenades/Medics

Plasma grenades are good because more damage is good, you apply more red fog, you get things closer to death for your other guys to finish off, etc. You are unlikely to kill bodies with plasma grenades both because hp scales much faster than the upgrade to damage does (i.e. it is quite within the re...
by trihero
Thu Mar 16, 2017 9:18 pm
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 53863

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

Most of the feedback I agree with, but you're just completely off the mark about offensive grenadiers. They are fine, they are great. I use them a lot. Boosted cores helps incendiary grenade quite a bit (it double dips in both the main damage, and also boosts the dot damage; so does biggest booms, s...