Search found 88 matches

by seananigans
Tue Feb 28, 2017 4:14 pm
Forum: Long War 2
Topic: Thanks for patch 1.2!
Replies: 24
Views: 29609

Re: Thanks for patch 1.2!

I'll jump in and add that if it weren't for this surprise, I probably wouldn't have revisisted XCOM-2. LW1 took me from something like 50-60 hours in X1:EU (I hadn't even played EW until LW1) to probably 700ish hours. I had a similar 40-50 hours in X2 with little desire to ever return, short of an e...
by seananigans
Tue Feb 28, 2017 4:09 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 131556

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

I have been wondering about something. It seems what really trivializes these 0% Supply Raid/Troop Columns missions is your ability to just camp in a corner of the map in high cover and wait for pods to arrive. What if you just can't do that? What if you can't take 20 turns scouting around the map ...
by seananigans
Tue Feb 28, 2017 2:16 am
Forum: Long War 2
Topic: Haven invaded and wiped
Replies: 14
Views: 20652

Re: Haven invaded and wiped

Does anyone happen to know if liberated regions can recruit faceless personnel? Or are you saved that particular hassle once you've liberated?
by seananigans
Mon Feb 27, 2017 5:47 pm
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39745

Re: what affects environmental damage?

If you're interested in the science, just try some simple experiments. Set weapon damage to 0, but environmental damage to like super high. Run around with the invincibility cheat and keep shooting at enemies near objects and sees what happens. If the environment is blowing up with 0 weapon damage,...
by seananigans
Mon Feb 27, 2017 3:03 pm
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37331

Re: Weapon upgrades

I use a laser sight rather than scope for my overwatch rangers, to great effect.
by seananigans
Mon Feb 27, 2017 3:00 pm
Forum: Long War 2: Strategy
Topic: Graze Band Strategy?
Replies: 16
Views: 22383

Re: Graze Band Strategy?

Definitely going to respectfully disagree. I'd say the graze band benefits XCOM quite a bit more than the aliens. If playing even halfway properly, you should always be the one getting the first rounds of hits, often reducing enemy pod numbers drastically. I'm not sure where you're coming up with &q...
by seananigans
Mon Feb 27, 2017 2:23 pm
Forum: Long War 2
Topic: XP questions
Replies: 2
Views: 5118

Re: XP questions

My only input is that in X1/LW1, there was throttling but you'd stop at 1pt away from the NEXT rank, so no, it wasn't wasted unless you were racking up some serious XP in one mission -- barring rookies of course, it was pretty easy to go from Rookie 0xp to Squaddie 99% XP in one mission. Assuming th...
by seananigans
Mon Feb 27, 2017 2:19 pm
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39745

Re: what affects environmental damage?

3 shouldn't destroy anything if a grenade with 9 isn't enough in most cases so obviously this number isn't the entire explanation. Well, when's the last time you saw a plasma rifle kill the environment? I can't recall. I mean I have seen plasma weapons "melt" or "weaken" UFO wal...
by seananigans
Mon Feb 27, 2017 5:09 am
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39745

Re: what affects environmental damage?

Alien grenades do the same environmental damage as the regular frag grenades. You still need both sapper and combat engineer if you want to guaranteed rek high (most) high cover, so I wouldn't be inclined to take needler myself. I also don't tend to finish off enemies with grenades very often, and ...
by seananigans
Fri Feb 24, 2017 10:21 pm
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39745

Re: what affects environmental damage?

On a similar note, do most environmental objects (ie. cover) have hidden HP that is depleted when the grenade goes off? That is to say, can a grenadier spam grenades at a cover object to eventually destroy it? My experience says "no", but I'm wondering what is the actual mechanic for deci...
by seananigans
Fri Feb 24, 2017 10:13 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130049

Re: LW2 needs more "middle class" missions

People keep suggesting just upping the difficulty (for 0% infil supply raid type shenanigans) in the form of something like +force level, but this won't really solve the problem. People will find ways to win them regardless of "difficulty," and in many cases, it will just increase rewards ...
by seananigans
Fri Feb 24, 2017 5:11 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24202

Re: Haven evacuation - Pre-placed pods?

I had my first retaliation in a liberated zone last night - late Nov, vet level, squad of whoever wasn't out in infiltration - and there were three pods all activated in a few steps (one with three codex!), with reinforcements starting on third turn. Crazy hard fight. Fortunately I started on top o...
by seananigans
Fri Feb 24, 2017 2:55 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130049

Re: LW2 needs more "middle class" missions

The more I see these issues discussed, the more I think: LW1's economy requiring lots of corpses, alloys, elerium etc. was, IMO, good. I like resource variance, and collecting things for my bank gives me those good feels. Unfortunately, due to the X2 theme change, all the evac'ing changed the dynami...
by seananigans
Fri Feb 24, 2017 4:12 am
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41747

Re: Question about heaven management mechanics.

Separate question- what leads to resistance members ranking up? I've carefully given every one of 6 members a kill in a spy mission, and only one of them ranked up (...now I think about it I think one may have gotten two kills). Is it a set kill # to aim for, so I can try and rank up 3 members ever...
by seananigans
Fri Feb 24, 2017 12:10 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24202

Re: Haven evacuation - Pre-placed pods?

I know. I have been playing both kinds of retaliations dozens of times... just never at the same time!!! To clarify once more: There are 12 aliens waiting right next to the starting zone. You have no concealment, so you activate them all at once. At the same time , there are reinforcements coming i...
by seananigans
Thu Feb 23, 2017 8:23 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 131556

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Is it at all possible for these types of missions to award extra corpses to make up for alien number reduction during infiltration (simulating stealthy dispatching of a few pods, I guess?) Basically making rewards for supply raids / troop columns even across the board. If that's possible, combine it...
by seananigans
Thu Feb 23, 2017 8:11 pm
Forum: Long War 2
Topic: Feature Request: Improved slomo command
Replies: 3
Views: 6541

Re: Feature Request: Improved slomo command

Postmaster wrote:Is it fixed if you turn off action cam? Because I turned it off and I don't think I have this problem.
+1 for "action cam is terrible, disabled since release" ;)
by seananigans
Thu Feb 23, 2017 2:47 pm
Forum: Long War 2: Strategy
Topic: LW3
Replies: 7
Views: 14366

Re: LW3

Jacke wrote:
PAULOEL7 wrote:Another on, much simpler: to be able to choose between free and regular reloads.
There's already a mod that provides this.

Free Reload Anytime
Oooooooh, is this confirmed LW2 compatible and it doesn't mess with anything? Because oh my god, do I want this choice. Seems absurd to not have it.
by seananigans
Thu Feb 23, 2017 2:39 pm
Forum: Long War 2
Topic: Liberated regions, what to do with them?
Replies: 11
Views: 17458

Re: Liberated regions, what to do with them?

Both of my liberated regions are at 11 personnel, but I've opted for no more recruitment simply due to not wanting the chance of recruiting a faceless that will actually reduce my income from those regions (they're clean at the moment). Something to consider, if you know for sure your lib'd region i...
by seananigans
Wed Feb 22, 2017 4:45 pm
Forum: Long War 201
Topic: Long War 2 Console Commands
Replies: 35
Views: 230898

Re: Long War 2 Console Commands

Jacke wrote:Any idea how to input Unicode characters into the console?

I'm trying to adjust soldier "Zuzanna Kozłowska" and finding no way to enter a "Latin Small Letter L With Stroke", the 4th character of her last name.
Rename her first via vanilla customization options?
by seananigans
Wed Feb 22, 2017 4:35 pm
Forum: Long War 2: Strategy
Topic: Holy smokes, that first tower mission?!!!
Replies: 32
Views: 40920

Re: Holy smokes, that first tower mission?!!!

*Takes notes* I just got WIPED on this mission. Apparently, if the region is strength 4, and the enemy force is "Light", this means they can have 4 heavy mechs, 2 regular ones, a muton and two sectoids AND a full pod of soldiers with an archon. x_X With a turret watching the safest possib...
by seananigans
Mon Feb 20, 2017 4:19 pm
Forum: Long War 2
Topic: [REQUEST] Add number indicator after Basic Research, Engineering Research.
Replies: 2
Views: 4726

Re: [REQUEST] Add number indicator after Basic Research, Engineering Research.

Hello Long War 2 developers! Could you please add a number indicator after Basic Research, Engineering Research, and any other research that are repeatable. Like this: Basic Research 4 Engineering Research 2 Would make it easier to remember how many times, we have repeated the above research items....
by seananigans
Mon Feb 20, 2017 3:20 pm
Forum: Long War 2
Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
Replies: 12
Views: 17345

Re: [Suggestion] Allow changing gear for haven advisers without removing them first

#3 As was mentioned above squad management is not good enough. You have to remove soldiers from one squad first to add them to another squad. This has caused me to not use squad system at all. When I start a new campaign, I first deleted all squads and never create new ones again. Missions are a co...
by seananigans
Mon Feb 20, 2017 3:03 pm
Forum: Long War 2
Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
Replies: 12
Views: 17345

Re: [Suggestion] Allow changing gear for haven advisers without removing them first

#3 As was mentioned above squad management is not good enough. You have to remove soldiers from one squad first to add them to another squad. This has caused me to not use squad system at all. When I start a new campaign, I first deleted all squads and never create new ones again. Missions are a co...
by seananigans
Sun Feb 19, 2017 3:08 am
Forum: Long War 2: Bug Reports
Topic: Got Hunter Weapons POI Twice
Replies: 4
Views: 7103

Re: Got Hunter Weapons POI Twice

I was going to create a new thread, but I'll just throw my report in here. v1.1, only cosmetic mods I had two Lost Tower PoI missions available at the same time, and after finally completing one of them and unlocking SPARKs, yet another PoI spawned as the ROV-R investigation that leads to the Lost T...