Search found 39 matches
- Fri Feb 10, 2017 11:26 am
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
@JoeShmo: Very good post and very interesting to read. I think closing the gap between stealth and non-stealth characters would be possible if every character has two class specific perk trees and one general perk tree with perks like covert, because stealth is an amazing and important part of LW2 a...
- Thu Feb 09, 2017 3:12 pm
- Forum: Long War 2: Bug Reports
- Topic: Fleche
- Replies: 5
- Views: 7205
Re: Fleche
I think that the rng is not the issue, because the tiles of the blue move AND the tiles of the yellow move with fleche increased the damage, because otherwise the shinobi could not get a base damage of 7 - 9 with the standard sword.
- Thu Feb 09, 2017 3:02 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
The issue seem to be more in the swords perks than in the sword itself. Blademaster was +2 in vanilla and was often considered "meh" until they added +10% to hit, but sword hits are already more reliable in LW2. Bladestorm's best use was to run a Ranger on the red flare and kill/soften ev...
- Thu Feb 09, 2017 12:52 pm
- Forum: Long War 2: Bug Reports
- Topic: Fleche
- Replies: 5
- Views: 7205
Fleche
I noticed strange results with fleche: The damage is lower if the shinobi moves directly to the target (yellow range) and higher if the shinobi makes a blue move first and uses fleche with the second action.
- Thu Feb 09, 2017 12:51 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
So, if you engage 2-3 8man pods (which happens to me a lot now) the plan is do as much damage to as many as possible shredding armour etc. Don't worry about leaving alive at 1-2hp, just leave em at 8 ish. Go and reap all that can be reliably killed - essentially finishing off all the damaged ones. ...
- Thu Feb 09, 2017 10:55 am
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 81135
Re: Opinion on Rocketeers
So, ultimately the scarcity of rockets likely stems from the fact that all technicals have flamethrower charges, even if those are not always reliably useful unless focused on. In light of this it simply seems like the technical gauntlet should have two slots that can hold fuel or a rocket intercha...
- Thu Feb 09, 2017 10:50 am
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
Well, the main idea of the ordinary sword is to take key targets and also to act as a defensive weapon. The blade is not designed to take any target and for bigger ones you will need Rupture or some other help. You are right, the sword is a great support weapon, but the sword perks are currently a ...
- Thu Feb 09, 2017 8:33 am
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
Swords are fantastic on missions where the enemy drops squads every other turn, you just run back and forth building up Fleche damage and chopping heads. You really want to focus on all the sword perks, plus Shadow Strike and Conceal if you are going to do this. It's kinda like having Run and Gun e...
- Wed Feb 08, 2017 10:06 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
Yep, but attacking again with a shotgun would work, too.Shadow86 wrote:An officer could technically provide an extra action to a Shinobi who has just run up to an enemy and sliced it, allowing them to perform another attack in the same XCOM turn.
- Wed Feb 08, 2017 9:54 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Re: Sword attack strength
The shinobi has to move to a target first and stand adjacent to it during the enemy turn to attack a target twice. This means that the target will likely flank the shinobi and inflict a lot of damage before the shinobi can attack twice. It would work if Fleche would NOT end the turn of the shinobi. ...
- Wed Feb 08, 2017 7:47 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35074
Sword attack strength
I think that strength of the sword attack is currently too low, because the shinobi gets not many perks to improve his sword attacks. Sword damage: 4 - 6 (currently 3 - 5), 6 - 11 (currently 5 - 9), 9 - 15 (currently 7 - 13) Sword critical damage: 3 (currently 2), 4 (currently 3), 6 (currently 5) Bl...
- Sat Feb 04, 2017 10:33 am
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67032
Re: Balance: gunner secondary, chameleon suit
We thought about ammo packs, but in the end, it wasn't that interesting to me; it's just a tech-based upgrade path for the LMG (basically like the Psi Amp, but applied to the primary weapon), and between all the other ways you can upgrade your gun and add tools for it, there wasn't much to do there...
- Sat Jan 28, 2017 10:49 am
- Forum: Long War 2
- Topic: [Feature request] Commander's Choice
- Replies: 22
- Views: 29514
Re: [Feature request] Commander's Choice
Perhaps it would be an option to reduce the required time to build a GTS and the GTS could have the ability to respec the class of a soldier.
- Sat Jan 28, 2017 10:32 am
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67032
Re: Balance: gunner secondary, chameleon suit
It would've been nice to have something more akin to holotargeter that supplements ranged combat in some way, or maybe boosts defense like some kind of barrier Yep, the gunner could have a barrier that gives him low cover as long as the gunner does not move. Activating the barrier could cost one ac...