Search found 319 matches

by stefan3iii
Thu Jul 06, 2017 8:42 am
Forum: Long War 2: Strategy
Topic: Which classes do you like to use for Officers?
Replies: 15
Views: 24766

Re: Which classes do you like to use for Officers?

The most important skill an officer has is command. Command basically trades an officer's action for the strongest possible action any another soldier can take. This is a very strong ability! A good candidate for officer frequently has turns where they have no good actions, and can get major value o...
by stefan3iii
Thu Jul 06, 2017 8:26 am
Forum: Long War 2
Topic: Specialist Medic is useless
Replies: 18
Views: 27999

Re: Specialist Medic is useless

In the original Long War, medics were useful because they could heal a soldier's armor hit points, which were a lot like ablative in this game. This meant that if you healed soldiers before they took actual HP damage, you were much less likely to see wounds after a fight. Perhaps a similar approach...
by stefan3iii
Thu Jul 06, 2017 8:14 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775347

Re: Please rethink this!

A funny thing from S2E62 of XWynns campaign: 'Fire grenades are OP as they will take this (single enemy) out of the game (once for 2 turns). I wish I had Combatives on Gee so I could continue to lock down (all) Mutons (and Archons indefinitely and turn Berserkers into harmless fluffy kittens).' How...
by stefan3iii
Thu Jul 06, 2017 8:10 am
Forum: Long War 2
Topic: Luck in the Early Game
Replies: 13
Views: 18923

Re: Luck in the Early Game

Soldier deaths are probably the smallest luck issue, a single unlucky death isn't a huge deal, or even a few. Definitely prioritize gunners, they should never get to shoot if you can help it. Mission spawns though, seem to swing a campaign quite a bit. In my current campaign, my early jailbreaks wer...
by stefan3iii
Wed Jul 05, 2017 9:48 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 76822

Re: Commander Level After Action Report

stefan3iii: I think it will probably work on Legendary, it's just a matter of degree. More is always going to be more, it's just that "more" probably means less on Legendary than on Commander. There are a couple of things that slow down the early game on legendary. 1) No liberation missio...
by stefan3iii
Wed Jul 05, 2017 9:28 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 76822

Re: Commander Level After Action Report

On defense missions, if there are any faceless left once all the other aliens are dead, they go ahead and transform. On evac missions, this doesn't happen, but any rebels that you don't approach get left behind, so either way you purge your spies. So I thought this as well. But in my current campai...
by stefan3iii
Wed Jul 05, 2017 6:06 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 76822

Re: Commander Level After Action Report

Nice write up. Mainly, I'm curious if this can be done on L/I. I don't think I could do so many missions with weak soldiers on L/I, but I also haven't really tried. Maybe the casualties would just end up being worth it? In my 1.4 games I avoid doing anything other than extremely lights, and the occa...
by stefan3iii
Tue Jul 04, 2017 6:11 pm
Forum: Long War 2
Topic: Does liberation counter a UFO Hunt event?
Replies: 2
Views: 5061

Re: Does liberation counter a UFO Hunt event?

So yeah, within a few hours of in game time, the UFO attacked, it was just hidden.
by stefan3iii
Tue Jul 04, 2017 2:27 am
Forum: Long War 2: Bug Reports
Topic: Untouchable not triggered by kill with shredder gun.
Replies: 2
Views: 4732

Untouchable not triggered by kill with shredder gun.

1.4, PC, L/I. Smash and grab mission, killed an enemy with a shredder gun after a Run And Gun using an GSGT Assault. On the alien turn, an officer used holotargeting on me, and the a sentry hit me for much damage. These were the only 2 aliens alive. In the same mission, I later killed a muton using ...
by stefan3iii
Mon Jul 03, 2017 8:27 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775347

Re: Please rethink this!

Dear all. From the last feedback here from devs and Xavier it's absolutely clear that the desision is made and the stated nerf is inevatable no matter what is said from our side. Good thing - it's easy reversable by ini edit so those too angry with it has at least this undocumented option. But bad ...
by stefan3iii
Mon Jul 03, 2017 6:39 am
Forum: Long War 2
Topic: Does liberation counter a UFO Hunt event?
Replies: 2
Views: 5061

Does liberation counter a UFO Hunt event?

I had a UFO hunting me, and just completed my first liberation, and now the UFO is gone. But I'm suspicious, is it really gone? I don't see it in the list of active dark events either.
by stefan3iii
Sat Jul 01, 2017 6:47 pm
Forum: Long War 2: Strategy
Topic: Preferred method for picking classes
Replies: 8
Views: 14057

Re: Preferred method for picking classes

I think the only rookie I'm not willing to give a random class, is ones with 13 mobility. Those have to become sharpshooters or suicide rookies. Low aim rangers, snipers, and gunners are bad, but every campaign needs some haven advisors. So my strategy is to random level most rookies, and gts the ve...
by stefan3iii
Fri Jun 30, 2017 9:57 pm
Forum: Long War 2: Strategy
Topic: What's your views on ammo use?
Replies: 40
Views: 69868

Re: What's your views on ammo use?

This is from the PoV of my current Legendary campaign: Having a hard time using anything but AP and maybe Talon to be honest. Talon rounds are actually pretty bad, in terms of expected damage. Statistically they're going to do less damage than Stiletto/Needle/Flechette, most of the time. The damage...
by stefan3iii
Wed Jun 28, 2017 7:30 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775347

Re: Please rethink this!

Pretty sure I'm going to keep using them, even with 75% chance to fire, not sure how else to nerf them anyway. I don't like the idea of making them more expensive, there are already too many expensive things in the game. You could reduce their damage to 0, and I'd still use them if they had 100% fir...
by stefan3iii
Tue Jun 27, 2017 6:23 pm
Forum: Long War 2
Topic: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
Replies: 34
Views: 50202

Re: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot

I really disagree that DFA is OP, from an L/I perspective. It's a good perk, and DFA sharpshooters are competitive with other classes in the mid and late game. DFA snipers are very good on maps without timers, less so on smash and grab, and ok on GOPs. I think snapshot is probably fine. I don't use ...
by stefan3iii
Mon Jun 26, 2017 11:04 pm
Forum: Long War 2
Topic: Can POIs expire?
Replies: 6
Views: 10702

Re: Can POIs expire?

Clibanarius wrote:SpawnPOI true 1 POI_AvengerResComms
Thanks for this. I guess I'm a dirty cheater now.
by stefan3iii
Mon Jun 26, 2017 6:34 pm
Forum: Long War 2
Topic: So much cool gear, unusued.
Replies: 12
Views: 20515

Re: So much cool gear, unusued.

Someone post that haiku about lw2, and everything being expensive. I don't know if I'm just mis-remembering lw1, but it definitely felt like there was more progression in that game outside of the weapons. On paper lw2 may have the same number of toys to play with, but in practice it seems like too m...
by stefan3iii
Mon Jun 26, 2017 6:31 am
Forum: Long War 2: Strategy
Topic: Best 5 man Squad for loot missions
Replies: 4
Views: 8695

Re: Best 5 man Squad for loot missions

Grenadier - Incendiary, Frost, Flashbang Shinobi Technical - Fire in the hole, Napalm, Burnout, Tandem. Rockets are still good at this point, concussion is worthless. Roust is maddening, would be a lot stronger if didn't make things move. They usually just end up falling back into even harder to rea...
by stefan3iii
Mon Jun 26, 2017 4:05 am
Forum: Long War 2
Topic: Can POIs expire?
Replies: 6
Views: 10702

Re: Can POIs expire?

Well crud, that's a really bad mistake. I always thought they stuck around forever.

Can supply drops expire too?
by stefan3iii
Mon Jun 26, 2017 1:25 am
Forum: Long War 2
Topic: MECs seem underwhelming
Replies: 14
Views: 21905

Re: MECs seem underwhelming

I don't think SPARKs are OP or anything, but they're easy to underestimate. Cost wise... they come with a free shredder gun, I think of them as being bundled with an EXO suit, which costs 60 supply, 5 alloy, 1 elerium. A rookie costs 20 supply. So a rookie in an exo costs 80 supply, 5 alloy, 1 eleri...
by stefan3iii
Mon Jun 26, 2017 1:08 am
Forum: Long War 2
Topic: Can POIs expire?
Replies: 6
Views: 10702

Can POIs expire?

I had a +1 res contacts POI, and I wasn't scanning it, and now I've noticed it's disappeared. Is there a time limit you have to get the POI in before it goes away?

Anyone know a console command to add +1 res contacts?
by stefan3iii
Sat Jun 24, 2017 11:07 pm
Forum: Long War 2: Strategy
Topic: What am I doing wrong? Commander Ironman
Replies: 6
Views: 10761

Re: What am I doing wrong? Commander Ironman

- Resource allocation as in priority: - GTS, AWC, The 2 perks in the GTS that award extra kill exp and extra loot when it drops, weapons and equipment, and if I have a lot spare, scientists and new soldiers. - Resistance management: all into intel, on every region I contact, until I have around 8 g...
by stefan3iii
Sat Jun 24, 2017 10:59 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 68736

Re: Science Strategy

Hmm how do you get so many corpses, especially office corpses. You would need to luck out with several faceless missions or supply raid. By mid may i rarely have officer corpses let alone wrecks for research. I always get one from gatecrasher, and then rendezvous, though that one might be random. Y...
by stefan3iii
Sat Jun 24, 2017 3:50 am
Forum: Long War 2: Strategy
Topic: What am I doing wrong? Commander Ironman
Replies: 6
Views: 10761

Re: What am I doing wrong? Commander Ironman

Should get advanced lasers before armor. From your description I'd guess you're getting into long fights, trying to control enemies. Instead I suggest making your first priority to kill everything the turn you meet it. Think of every turn as a little puzzle, figuring out how to deal maximum damage. ...
by stefan3iii
Thu Jun 22, 2017 12:52 am
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 68736

Re: Science Strategy

selling your first 30 or so alloys and elerium (sell more alloys if you get them from hack rewards). Buy Vulture ASAP. With Vulture, it is not weird to be getting 30+ cores a month, and each one sells for 20. I had been noticing with Smash and Grab that my alloys are starting to pile up quicker. My...