Search found 40 matches
- Tue Feb 28, 2017 9:43 am
- Forum: Long War 2
- Topic: Yellow Alert Offensive Action
- Replies: 22
- Views: 31765
Re: Yellow Alert Offensive Action
Both these cases are example of the really unfair side of this mechanic. But in most cases it is manageable. (Still would take mind control out of the yellow alert actions imo :D ) Sectoids don't have mind control. They got one ability that randomly choose between Mind control/disorient/panic. Your...
- Sun Feb 26, 2017 12:23 am
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 132121
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
I suggest it is implemented into a new difficulty above Legendary called "Very Very Butthurt"justdont wrote:That actually might be an interesting solution, if a very brute-force one.Devon_v wrote:Give them 100% offensive actions on activation. Advantage gone.
- Thu Feb 23, 2017 3:59 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 132121
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
We're looking at three things on this: 1) Reducing max allowed squad size to 8 2) Requiring a minimum infiltration % to start the mission in concealment 3) Requiring a minimum infiltration % or else the enemies start in yellow alert (able to shoot on activation) I hope you are also going to make th...
- Thu Feb 23, 2017 1:38 pm
- Forum: Long War 2
- Topic: Lost my Campaign - No idea why
- Replies: 47
- Views: 53572
Re: Lost my Campaign - No idea why
The "Rescue Defector/Neutralize Dark VIP " missions which is step 3 has a lower infiltration window and is usually a risky proposition if you do not have 4-5 trained soldiers on hand. I have seen more than a few players stay away from it and just go and easier missions. For neutralize dar...
- Tue Feb 21, 2017 9:33 am
- Forum: Long War 2
- Topic: defense "rebalance" in 1.2?
- Replies: 14
- Views: 22427
Re: defense "rebalance" in 1.2?
Eh, I guess I can plan the new Torment game while waiting for 1.3johnnylump wrote:No, 1.2 is largely about fixing bugs. We're going to focus on various balance issues in future patches.
- Mon Feb 20, 2017 3:19 pm
- Forum: Long War 2
- Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
- Replies: 12
- Views: 17391
Re: [Suggestion] Allow changing gear for haven advisers without removing them first
#3 As was mentioned above squad management is not good enough. You have to remove soldiers from one squad first to add them to another squad. This has caused me to not use squad system at all. When I start a new campaign, I first deleted all squads and never create new ones again. Missions are a co...
- Mon Feb 20, 2017 2:46 pm
- Forum: Long War 2
- Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
- Replies: 12
- Views: 17391
Re: [Suggestion] Allow changing gear for haven advisers without removing them first
Game has a bunch of UI issues. Changing gear for haven advisers without the hassle of removing them and then putting them back is just one of them. #1 Also once officer or AWC training is done view soldier should bring us to Armory screen so we can put new soldiers in without needing to use next/pre...
- Fri Feb 17, 2017 11:32 am
- Forum: Long War 2: Strategy
- Topic: First supply raid: How many people to bring?
- Replies: 10
- Views: 16727
Re: First supply raid: How many people to bring?
Not everyone plays with commander's choice mod since it makes the game easier.Ketchup4684 wrote:Sometime im going to take 10 grenadiers with sapper on my first supply raid in a new game, each fully outfitted with grenades. 40 aliens? 40 grenades.
- Fri Feb 17, 2017 11:31 am
- Forum: Long War 2: Strategy
- Topic: Research Priority Order
- Replies: 16
- Views: 28348
Re: Research Priority Order
Wait... Do autopsies get faster based on the amount of corpses you have? If you have 10 of a corpse, they research instantly. It's a hard number, not a matter of a sliding scale. This is the same as vanilla XCOM2 iirc. 10 corpses is not enough. I had 25 advent corpses and it wasn't instant. But at ...
- Fri Feb 17, 2017 8:04 am
- Forum: Long War 2: Bug Reports
- Topic: Lone Wolf does not work properly with Fleche
- Replies: 4
- Views: 6862
Re: Lone Wolf does not work properly with Fleche
If it always worked like this it does not mean it is good. LW2 already fixed some problems from vanilla Xcom 2, why not fix this one as well.
- Thu Feb 16, 2017 2:43 pm
- Forum: Long War 2: Bug Reports
- Topic: Bugged full cover spots
- Replies: 0
- Views: 2445
Bugged full cover spots
LW version: 1.1 Platform: windows 7 Mods: Perfect Information, additional icons I found two full cover spots that are not full cover and enemy just hits you like you are flanked or not in cover. #1 Unblown up cars that have 4 full cover spots. The full cover spot that is its closed door is actually ...
- Thu Feb 16, 2017 1:57 pm
- Forum: Resolved Bug Reports
- Topic: Trojan virus perk not working anymore
- Replies: 21
- Views: 28444
Re: Trojan virus perk not working anymore
I had this bug happen exactly one time I left MEC live long enough for haywire to wear off. I hacked the MEC so it shuts down and sent a sninobi with bladestorm next to it. The plan was to have shinobi get that attack off if haywire does not do enough damage. Haywire says enemy loses one action and ...
- Thu Feb 16, 2017 11:57 am
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 132121
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
I would suggest removing infiltration from this, base strength of these missions based on Advent Strength of the region this attack is coming from and limit players to certain number of troops (less than 10). Then let players get more bodies and elerium/alloys in some other missions that at the mome...
- Thu Feb 16, 2017 9:57 am
- Forum: Long War 2: Bug Reports
- Topic: Lone Wolf does not work properly with Fleche
- Replies: 4
- Views: 6862
Lone Wolf does not work properly with Fleche
LW2 version:1.1 Platform: Windows 7 Other mods: Perfect Information My Shinobi has Lone Wolf. I used Fleche on a distant target that was away 7 tiles from any ally but I did not get the +10 aim bonus. Shinobi did start his movement within 7 tiles of other allies but that should not matter if its tar...
- Thu Feb 16, 2017 9:51 am
- Forum: Long War 2: Bug Reports
- Topic: Fleche not ignoring Hunker bonus
- Replies: 4
- Views: 6939
Fleche not ignoring Hunker bonus
LW2 mod version: 1.1 Windows If I understand correctly Hunker should only work vs targets you have cover vs. Fleche as a melee attack ignores cover, but I found enemy still got the hunker bonus to defense. At least the mod Perfect Information showed it so but I got no other way to know if it is true...