Search found 90 matches

by DonCrabio
Fri Apr 14, 2017 2:20 pm
Forum: Long War 2: Strategy
Topic: Rookie Blackjack: how to manage RNG
Replies: 33
Views: 40573

Re: Rookie Blackjack: how to manage RNG

Well, you inspired me to try your solution, so I turned Commanders Choice off and started new campaign, beaten Gatecrusher, saved game and begin my experiments. Well, generally it worked, I got better average results, but still, only 2-3 soldiers will go to my A-team and most of them end up as backu...
by DonCrabio
Fri Apr 14, 2017 1:59 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 72821

Re: What are the uses of Field surgeon?

Field Surgeon somewhat lacking in current state, not sure how it can be fixed. 1 hp is around 20% early game - which is good, and 6-8% late game - which is unworthy. What if we make it more scalable with 15-20% cut of healing time?
by DonCrabio
Fri Apr 14, 2017 11:32 am
Forum: Long War 2
Topic: Making the war longer
Replies: 24
Views: 30434

Re: Making the war longer

Currently, it's pretty easy to avoid getting reinforcements at all on fixed evac missions. As long as the schedule for reinforcements is toned down in the same way the rest of the guerilla op is (less numbers per pod), then it should be fine. Well, this is the point of guerilla ops, strike fast and...
by DonCrabio
Fri Apr 14, 2017 10:00 am
Forum: Long War 2
Topic: Making the war longer
Replies: 24
Views: 30434

Re: Making the war longer

johnnylump wrote: ... The reinf timer only starts ticking at the start on missions with a fixed evac ...
I'm not sure I understand this right. You want promote small squad missions by dropping reinforcements even before start of actual fighting?
by DonCrabio
Thu Apr 13, 2017 9:19 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

I don't see any interesting changes in SS perk trees. DFA snipers still the same mostly, holobots 100% same. Rapid targeting and Snapshot must be placed on different layers, this will allow some interesting hybrid builds. P.S. My OHK sharpshooters remove 1 enemy per turn on combat heavy missions, ca...
by DonCrabio
Thu Apr 13, 2017 6:25 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

SSGT layer of Sharpshooter perks looks like bad joke. I hope this is will be changed. Anyone really take Long Watch? First and last time I took it, all it done for me was bad activations. And Kubikiri, anyone made good use of it? From my experience, almost all good potential targets for this skill h...
by DonCrabio
Thu Apr 13, 2017 12:21 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67) This is sad, this guys very abundant and can go in packs of three. Looks like assaults and suppression gunners will be 100% must have for late game squads. Since you almost always need g...
by DonCrabio
Thu Apr 13, 2017 12:06 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

We need more details on flashbang changes. Generally, what units will have resist chance, how high will be this chance and so on.
by DonCrabio
Wed Apr 12, 2017 10:15 am
Forum: Long War 2: Strategy
Topic: If you could "rig" the AWC...
Replies: 25
Views: 44170

Re: If you could "rig" the AWC...

AWC defensive skills is great, any skill add something nice to almost any soldier. AWC offensive skills is very random. Very often I get absolutely useless perks, like gunnery skills for my never shooting shinobies and grenadiers or grenade skills for my specialists, stealth skills for gunners and r...
by DonCrabio
Wed Apr 12, 2017 9:36 am
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22596

Re: Rebel Movement & Promotion

Generally, I would like more interaction with rebels. Maybe management of local heaven arsenals and rebel loadouts or ability to pass unused weapons and armor to them. Promotion of rebels to Rookies would be nice too, maybe even make this standard way to get new soldiers? Movement between heavens ca...
by DonCrabio
Tue Apr 11, 2017 9:41 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

It's a buff for most of the game, as it'll reduce wounds and reduce the chances of being one shot. That said, it'd be nice if it scaled with armor tech. Like if it gave +3 ablative with Predator, and +4 with Warden. This will be another story, I like this idea. 2 ablative HP make sense only early g...
by DonCrabio
Tue Apr 11, 2017 7:55 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218095

Re: Thoughts on the 1.3 changes

I can't understand Formidable nerf, really. It's only use was armor stacking, now it's gone, what point of taking it now? Any late game shot will penetrate it, even with graze.
by DonCrabio
Tue Apr 11, 2017 7:37 pm
Forum: Long War 2: Strategy
Topic: Is the Faceless Dark Event a "good" dark event?
Replies: 6
Views: 9467

Re: Is the Faceless Dark Event a "good" dark event?

Last playthrough I trained Technical advisers for all my regions and this become very velcome source of additional loot and corpses, indeed.
by DonCrabio
Mon Apr 03, 2017 8:19 pm
Forum: Long War 2: Strategy
Topic: Rookie Blackjack: how to manage RNG
Replies: 33
Views: 40573

Re: Rookie Blackjack: how to manage RNG

I just started new game today, again, only 3 soldiers will go to strike squads. Some will be usable as advisors and some will just waste oxygen in my barracks for the rest of the game. If I used Commanders Choice it will be 6 useful soldiers and two good advisors, feel the difference. This is really...
by DonCrabio
Mon Apr 03, 2017 5:43 pm
Forum: Long War 2: Strategy
Topic: Rookie Blackjack: how to manage RNG
Replies: 33
Views: 40573

Re: Rookie Blackjack: how to manage RNG

Nice topic, but this is band-aid for strange game design decision. Last time I tried to start without Commanders Choice I ended with 6 useless soldiers from starting squad. Slow and low AIM Shinobi, Sharpshooter and Assault, low AIM but fast Gunner, slow and high AIM Technical and very slow (13) Ran...