Search found 59 matches
- Sat Aug 12, 2017 7:14 pm
- Forum: Long War 2
- Topic: Suppression/AoS Not Triggering
- Replies: 5
- Views: 8894
Re: Suppression/AoS Not Triggering
I had plenty of ammo left when it happened. I always check before hand so that I don't waste suppression b/c I didn't have ammo for a shot. I think it might have been the move to an adjacent square without LOS but it's always hard to tell with the LOS quirks in Xcom2. Just when you think you should ...
- Sat Aug 12, 2017 5:53 am
- Forum: Long War 2
- Topic: Suppression/AoS Not Triggering
- Replies: 5
- Views: 8894
Suppression/AoS Not Triggering
I've been noticing a lot of weird instances of a advent under Suppression or Area of Suppression not triggering a shot when they move. I just had an advent Gunner move 6 squares in LOS while suppressed without triggering a shot. Several Ops ago I had one under area of suppression and he waltzed out ...
- Fri Aug 11, 2017 3:53 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79736
Re: Grenadiers suck.
The only thing I can comment on is that even top players can get stuck in a rut or narrowly focused on their own play style.
- Thu Aug 10, 2017 4:10 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 44721
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
I haven't had anything start off on the ground but I have had a 4 pod drop on the start of the mission before. It went something like 4-4-5-5 for the RNF drops, which is the known bug for that mission. Seems like some sort of bug or mod conflict causing the pods to be there at the start. I might rec...
- Wed Jul 26, 2017 3:59 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 64524
Re: Combatives fix
Just another two cents on the pile but I've been rolling Combatives against Mutons for a while now without a problem. Was on a mission last night and my best bladenobi was oneshot killed when Combatives failed to proc. Not sure what the max damage roll for Muton melee damage is but he hit a 2 ablati...
- Wed Jul 19, 2017 8:27 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 64524
Re: Combatives fix
I'm pretty sure the point of the Combatives nerf is that you aren't supposed to be able to sit a Combatives unit next to a Muton and reliably stop them from doing anything. It's supposed to be a defensive skill, like Formidable - you don't 'use' Formidable to pull off any particular trick, but if y...
- Mon Jul 17, 2017 5:02 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58050
Re: Let's talk Gunner
On timed missions I'd rather just kill things with a walk-fire ranger than use a gunner to suppress. On missions where I fight a swarm of enemies, I usually find that they still manage to stand one or two tiles too far apart for Area Suppression. If I just want to suppress one thing, I'll take a te...
- Fri Jul 14, 2017 3:51 pm
- Forum: Long War 2
- Topic: Enemy Activity level incorrect
- Replies: 3
- Views: 6420
Re: Enemy Activity level incorrect
32, not counting turrets (of which there were 4) and only 2 zombies.
I had killed 24 enemies, 22 if you discount the 2 zombies and then found the command pod with the general as a pod of 8.
I had killed 24 enemies, 22 if you discount the 2 zombies and then found the command pod with the general as a pod of 8.
- Thu Jul 13, 2017 6:44 am
- Forum: Long War 2
- Topic: Enemy Activity level incorrect
- Replies: 3
- Views: 6420
Enemy Activity level incorrect
Had a wipe on a base assault liberating first region of campaign. Infiltrated to 200% went in on a Moderate-Heavy activity level. Ended up fighting 32 enemies. Was down to the Base commander, their last man and my last guy got killed. So close. FL of region was 3 and never increased/changed while in...
- Wed Jun 28, 2017 4:51 pm
- Forum: Long War 2
- Topic: Please rethink this!
- Replies: 141
- Views: 778949
Re: Please rethink this!
@LordYanaek. +1 I don't like adding more randomness to the game as it is, there need to be a few 'oh ****' sure fire abilities even if they are sparse. I'd much prefer if they play around with the ideas you suggest. AI would probably be beyond the scope but playing around with the nature of the init...
- Mon Jun 26, 2017 6:05 pm
- Forum: Long War 2
- Topic: Blacksite Strangeness
- Replies: 4
- Views: 6562
Re: Blacksite Strangeness
@nmkaplan. Got it. It makes sense now that you put it in that context. I'm still working out exactly how the strategy layer works after having come back to the game after a long break. I'm aware of vigilance but I'm still trying to puzzle out how it interacts and all of its implications. Based on yo...
- Mon Jun 26, 2017 4:51 pm
- Forum: Long War 2
- Topic: Blacksite Strangeness
- Replies: 4
- Views: 6562
Blacksite Strangeness
Did the Blacksite mission over the weekend on my first campaign since not playing shortly after 1.0's release. I did it later in the campaign and think I paid the price for it, wiped my A squad. So now I get to start a new campaign but there was enough strangeness that I wanted to post up because I'...
- Wed Jun 21, 2017 5:36 pm
- Forum: Long War 2
- Topic: Is Drone Stun supposed to work on machines?
- Replies: 6
- Views: 11151
Re: Is Drone Stun supposed to work on machines?
Don't know why not; both humans and machines use electrical signaling and both can be disrupted due to any high voltage or high current charge if either value is high enough. Some integrated chip technologies are particularly vulnerable to even small amounts of electrical discharge and can be severe...
- Thu Jun 08, 2017 7:40 pm
- Forum: Long War 2
- Topic: 3 questions, 3 things that hardly make sense
- Replies: 10
- Views: 17807
Re: 3 questions, 3 things that hardly make sense
I generally grab the perk to cause panic as well so that the CC is more reliable if I get a bad roll on the burn chance (which I think is 50% and 50% to Panic). Edit: Just for clarification I don't actually know what the panic percent is. I did find this on the 1.3 patch notes - Increased Mk2 and Mk...
- Wed Jun 07, 2017 3:57 pm
- Forum: Long War 2
- Topic: 1.4 Some feedback notes
- Replies: 13
- Views: 18717
Re: 1.4 Some feedback notes
I realize that the graze band covers both sides of the to-hit chance. I was focusing on the hits that were turned into grazes because those are the shots that can result in more wounds if the graze band is turned down. It's also wrong, in my opinion, to look at average damage. What we really care a...
- Tue Jun 06, 2017 6:19 pm
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38210
Re: Any way to change muton melee AI?
So how does the perk work? I always skipped it because it was never worth taking it on a gunner. But then I read about countering Mutons with shinobis placing next to them so I picked it on my newest shinobi. First mission he goes on i got in a hairy situation by making a bad activation and encount...
- Mon Jun 05, 2017 5:50 pm
- Forum: Long War 2
- Topic: 1.4 Some feedback notes
- Replies: 13
- Views: 18717
1.4 Some feedback notes
Before I begin let me just say that I'm loving the 1.3/1.4 update. I'm really into the game with this patch. Feedback/Observations/Comments: 1. Intel Raid missions late game really kinda suck. I can't exactly remember what month I'm in offhand but I'm at predator armor, researching plate and I've fi...
- Mon Jun 05, 2017 5:02 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12067
Re: 1.4 Spark Overdrive
Sounds like it might be the Overwatch all mod then, since I also have it installed.
- Sun Jun 04, 2017 1:46 am
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38210
Re: Any way to change muton melee AI?
You can flashbang them to shut down their counterattack, though, right? So it's not always a mistake. Yep flashing and burning work as a counter to the muton melee. Also a muton only has a 50% counter rate anyway so its hardly a hard counter. To want a guaranteed lockdown for as many turns as you w...
- Sat Jun 03, 2017 6:24 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12067
1.4 Spark Overdrive
Using the Spark's Overdrive ability won't end the turn. Twice now when activating the ability the game doesn't end the Spark's turn at the end of the used action points and even after using everyone else's action points the game won't end the turn, it just goes back to selecting the Spark even thoug...
- Fri Jun 02, 2017 4:40 pm
- Forum: Long War 2
- Topic: Can something be done about pod patrol routes?
- Replies: 6
- Views: 11321
Re: Can something be done about pod patrol routes?
I'm still scouting with Shinobi's and I always bring one or two on my current campaign on a mission because they're working very well for me, so I'm not sure why OP would suggest they've been "nerfed into oblivion". I tend to use them to go around the first patrol to see where everything i...
- Tue May 30, 2017 8:15 pm
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38210
Re: Any way to change muton melee AI?
The perk could be changed out for something else but then that makes an already sub-par knife just window dressing. Maybe someone else can point it out to me but I'm having a hard time imagining where I'd ever want to use the knife in a point blank situation over the main gun without Combatives. So...
- Tue May 30, 2017 5:01 pm
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38210
Re: Any way to change muton melee AI?
It's the only perk that even allows you to approach Mutons in melee, as Mutons themselves are a direct counter to Xcom melee. So it's basically a hard counter for a hard counter only in specific situations which seems legitimately fair even if it does feel a little 'hacky' at times. IIrc that's abou...
- Tue May 30, 2017 4:25 pm
- Forum: Long War 2
- Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
- Replies: 13
- Views: 19354
Re: So THAT's why Sharpshooters cannot have rifles/SMGs
I thought it would be cool if Snipers could use SMG's and Rifles via a perk. If it were on the same tier as DFA it would counter this problem and sort of 'bake' it into the class. Which would be nice for holo-target specs since I feel like they tend to be deficient for the early part of the game unl...
- Thu May 18, 2017 8:34 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 162124
Re: Aliens hitting me frequently through full cover
I've seen some entertaining shots where a couple of my soldiers have been hit for 5ish damage on a 17% chance to hit from a CC'd Advent. I have graze turned off though, so I have to be willing to say that even a 17% chance is still a chance to hit no matter the percentile. It does seem though like a...