Search found 241 matches

by tracktwo
Sat Jul 08, 2017 5:39 pm
Forum: Long War 2: Bug Reports
Topic: Mission not loading
Replies: 2
Views: 6461

Re: Mission not loading

Looks like the mission is trying to load a map from a mod that you had installed in this campaign but removed. If you re-add the "Maps by Vozati" mod you should be able to load it. Be careful removing mods mid campaign - simple ones that just show you more info or change an interface are p...
by tracktwo
Thu Jul 06, 2017 4:17 am
Forum: Long War 2: Bug Reports
Topic: Another full override/haywire protocol(?) bug and 'Deep Cover' bug
Replies: 5
Views: 8567

Re: Another full override/haywire protocol(?) bug and 'Deep Cover' bug

I've checked in a fix for the deep cover/steady weapon bug for 1.5. This was actually supposed to have been fixed before, but the fix itself had a bug. I tested it with your save and it works now. Thanks!
by tracktwo
Wed Jul 05, 2017 2:07 am
Forum: Modding Long War 2
Topic: Any help on how to change mission parameters, specifically for SmashNGrab?
Replies: 1
Views: 3956

Re: Any help on how to change mission parameters, specifically for SmashNGrab?

These were actually both ideas we tossed around when designing the mission in the first place, but ultimately rejected for a few reasons. Not least of which is that the first one is a lot more complex to implement. There are a lot of corner cases to consider with these approaches, so we went with th...
by tracktwo
Tue Jul 04, 2017 5:29 am
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 31749

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

You can make an .ini edit to change the values. In XComGameData_WeaponData.ini replace the existing PsiAmpT[1/2/3] lines with the following: !PsiAmpT1_AbilityDamage=() +PsiAmpT1_AbilityDamage = (Damage=5, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi...
by tracktwo
Tue Jul 04, 2017 3:58 am
Forum: Long War 2: Bug Reports
Topic: Untouchable not triggered by kill with shredder gun.
Replies: 2
Views: 4737

Re: Untouchable not triggered by kill with shredder gun.

Thanks. Sounds like the officer marking you may have consumed the untouchable effect. I'll try to repro that.
by tracktwo
Sun Jul 02, 2017 5:14 pm
Forum: Long War 2: Bug Reports
Topic: Collector Intel cap affecting other Intel rewards
Replies: 1
Views: 3970

Re: Collector Intel cap affecting other Intel rewards

I don't believe this is a collector bug, but rather a vanilla bug with hack rewards. Collector income is applied to the HQ immediately and doesn't show up on the mission summary screen. But I seem to recall there being a bug with hack rewards where if you get multiple copies of the same reward only ...
by tracktwo
Sat Jul 01, 2017 5:12 pm
Forum: Long War 2: Bug Reports
Topic: Arc blaster animation, proving ground projects and other bugs
Replies: 14
Views: 18413

Re: Arc blaster animation, proving ground projects and other bugs

Blacksite vial offering loot is vanilla behavior. Loot crates on recover item missions also had real loot in them too, but a bug in the base game prevented it from showing them to you in the item recovered screen. They would appear in the final mission loot summary, though, so if you counted everyth...
by tracktwo
Sat Jul 01, 2017 5:52 am
Forum: Long War 2: Bug Reports
Topic: Arc blaster animation, proving ground projects and other bugs
Replies: 14
Views: 18413

Re: Arc blaster animation, proving ground projects and other bugs

The Experimental Powered Weapon bug is fixed for 1.5, yes.
by tracktwo
Fri Jun 30, 2017 5:53 am
Forum: Elevated Bug Reports
Topic: Bug in Mainstory?
Replies: 23
Views: 65009

Re: Bug in Mainstory?

If you happen to have a save from before you did the blacksite mission but from when it's available and the region has already been contacted that'd be perfect to verify that the fix for this bug is working correctly - when you go to the geoscape it should complete the "make contact with XXX&qu...
by tracktwo
Fri Jun 30, 2017 5:47 am
Forum: Long War 2: Bug Reports
Topic: Full override bug?
Replies: 2
Views: 5313

Re: Full override bug?

Correct, you'll only get a mec if you hack a mec. You will get the appropriate wreck for anything else, in this case a sectopod. From the full description text: Full Override is a special hack action usable against enemy robotic units. It has one charge that is only expended if a successful override...
by tracktwo
Thu Jun 29, 2017 3:52 am
Forum: Elevated Bug Reports
Topic: Bug in Mainstory?
Replies: 23
Views: 65009

Re: Bug in Mainstory?

Ok, I have the set of commands you can use to move forward. This may solve your problem too, Andre9911. In the console: \ForceCompleteObjective T2_M1_L2_WaitForBlacksiteContact \ForceCompleteObjective T2_M1_InvestigateBlacksite \ForceCompleteObjective T2_M2_StudyBlacksiteData This should reveal the ...
by tracktwo
Wed Jun 28, 2017 4:12 am
Forum: Resolved Bug Reports
Topic: Avatae timer not getting reduced after blacksite mission
Replies: 5
Views: 24401

Re: Avatae timer not getting reduced after blacksite mission

Yes, it would be better if it did show the animation always. But this is not a new issue in LW2, it's a vanilla bug, and one without any real gameplay impact so I am prioritizing it lower than bugs that more directly impact gameplay. I'm not saying I'll never fix it, but it may not be right now.
by tracktwo
Wed Jun 28, 2017 4:09 am
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 31749

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

Thanks for the bump, I missed this. JL is generally the keeper of the inis & damage values, so I'll point him here to take a look.
by tracktwo
Tue Jun 27, 2017 3:13 am
Forum: Resolved Bug Reports
Topic: Avatae timer not getting reduced after blacksite mission
Replies: 5
Views: 24401

Re: Avatae timer not getting reduced after blacksite mission

Closing this off in case anyone else has a similar bug: the doom actually increased before the mission started so it was reduced back to 4 after being 5. It is confusing because there is a vanilla bug here that won't trigger the doom reduction animation in some circumstances (e.g. if you restart the...
by tracktwo
Tue Jun 27, 2017 3:07 am
Forum: Long War 2
Topic: black site doesn't remove avatar countdown
Replies: 5
Views: 9225

Re: black site doesn't remove avatar countdown

The intended behavior here is it should remove some pips from the avatar timer, but once it fills back up again it will start at the countdown point where it stopped last time. LW2 doesn't have the vanilla behavior of completely resetting the countdown timer each time it fills back up again. But if ...
by tracktwo
Mon Jun 26, 2017 5:38 am
Forum: Long War 2: Bug Reports
Topic: Trojan virus and stationary enemies bug
Replies: 3
Views: 6393

Re: Trojan virus and stationary enemies bug

Thanks for the detailed report and save! The trojan bug with it damaging enemies over multiple turns has been fixed for version 1.5 (not yet released). The AI stopping is a known bug going all the way back to vanilla. The problem was that by taking damage the turret goes into red-alert, which trigge...
by tracktwo
Mon Jun 26, 2017 3:32 am
Forum: Long War 2: Bug Reports
Topic: XCOM 2 crashes unless Long War 2 is enabled
Replies: 2
Views: 8745

Re: XCOM 2 crashes unless Long War 2 is enabled

TL;DR: When turning off a major gameplay altering mod (LW2 included, but is not the only one), make sure you delete or move your save files too. Longer answer: The crash is possibly due to game trying to load a character from the latest save file to show on the main menu screen, but something about ...
by tracktwo
Sun Jun 25, 2017 11:58 pm
Forum: Long War 2: Bug Reports
Topic: Sort by Class
Replies: 1
Views: 4389

Re: Sort by Class

This sounds a lot like the unreal sorting bug/behavior where it just gives up on the sort after it reaches a certain number of iterations. So with a large enough barracks the sorting will just fail. Robojumper had a good post on it on reddit about 6 months ago: https://www.reddit.com/r/xcom2mods/com...
by tracktwo
Sun Jun 25, 2017 11:52 pm
Forum: Resolved Bug Reports
Topic: Skulljack
Replies: 5
Views: 23526

Re: Skulljack

Yep, vanilla skulljack does a fixed 20 damage, and it glitches out if it fails to kill the unit. In 1.5 this will be boosted to make sure that can't happen with LW2 HP ranges.
by tracktwo
Sun Jun 25, 2017 4:04 pm
Forum: Elevated Bug Reports
Topic: Bug in Mainstory?
Replies: 23
Views: 65009

Re: Bug in Mainstory?

Ogre213, if you have a saved game you can send me a link to I can try to determine what state your objectives are in and get you moving forward. Same for you Andre9911, I sent you a PM two months ago but didn't get a response.
by tracktwo
Sun Jun 25, 2017 3:54 pm
Forum: Elevated Bug Reports
Topic: Liberating Regions-Doom Tracker?...v1.4
Replies: 5
Views: 26173

Re: Liberating Regions-Doom Tracker?...v1.4

Doom in the fortress vs. the facilities should not matter any more as of 1.3. If you have any doom at all, liberate should reduce it by one. I did fix another bug in this code for 1.5, but it didn't seem to be interfering with doom reduction. If you aren't using the mod Clibanarius mentioned and it'...
by tracktwo
Sun Jun 25, 2017 5:08 am
Forum: Resolved Bug Reports
Topic: Not Getting Mind Controlled Bodies?
Replies: 2
Views: 18660

Re: Not Getting Mind Controlled Bodies?

This one is now fixed in 1.5, as reported in the other thread. There is still an outstanding bug related to loot drops from MC'd units if they do die, though.
by tracktwo
Sun Jun 25, 2017 4:58 am
Forum: Long War 2: Bug Reports
Topic: Issue with Dominated or Controlled enemy units.
Replies: 3
Views: 6360

Re: Issue with Dominated or Controlled enemy units.

I've just checked in a fix for the corpse-granting bug. You'll now get a corpse/wreck from any unit that is still alive under mind control/haywire at the end of a mission that awards corpses in 1.5. I haven't looked at the loot visualization bug yet, but it's on the bug list and I'll leave this thre...