Search found 45 matches
- Mon Feb 13, 2017 4:35 am
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 81720
Re: [General Feedback] Strategic layer and class balance
Flamethrowers have a purpose. They *do* work. Xwynn's proven that pretty effectively, but at times they're wonky and not ideal. Generally getting close to aliens sounds like major risk. Main thing that sticks out to me is they aren't as good as incendiary grenades on grenadiers. In xwynn's excellen...
- Mon Feb 13, 2017 4:07 am
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 81720
Re: [General Feedback] Strategic layer and class balance
Seems to be a lot of disagreement on rangers. I think the OP's tiers are supposed to be pretty close together, so it's not like he's saying rangers are bad. And rangers top my kill stats by a mile. My best soldier is a ranger (well being a 78 aim rookie helped). But kill stats can be a bit misleadi...
- Mon Feb 13, 2017 2:10 am
- Forum: Long War 2
- Topic: Fantastic or Horrible AWC Combos
- Replies: 14
- Views: 20224
Re: Fantastic or Horrible AWC Combos
Assault with shadowstrike, aggression and serial.
I'm never mad starting shit with him.
I'm never mad starting shit with him.
- Mon Feb 13, 2017 2:02 am
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 81720
Re: [General Feedback] Strategic layer and class balance
Snapshot snipers could use a little love I agree, but ive been enjoying holotargeting and traditional snipers alot. Like, they work, its just not as good as the other styles of sniper. I'm pretty neutral on my stance with rangers, there is alot of overlap with them between assaults (which are awkwar...
- Mon Feb 13, 2017 1:50 am
- Forum: Long War 2: Bug Reports
- Topic: Map bug
- Replies: 0
- Views: 2766
Map bug
PLEASE post: 1) 1.1 LW 2) PC 3)Mods Being Run: Long War 2 True Concealment (lw2) Van Doorn Voice Pack Xcom 2 International Voice Pack Expanded Callsigns and Nicknames CapNBubs Accessory Pack 4) https://youtu.be/C9qZAmi2FsU?t=24m8s < -- Soldier gets stuck in map glitch. https://youtu.be/C9qZAmi2FsU?t...
- Fri Feb 10, 2017 12:04 am
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 79602
Re: Opinion on Rocketeers
concussion rockets in general are bad and unrewarding.
- Tue Feb 07, 2017 11:18 pm
- Forum: Long War 2
- Topic: ADVENT region strength feels too sticky
- Replies: 8
- Views: 12740
Re: ADVENT region strength feels too sticky
To add onto this, it seems like advent doesn't respond aggressively enough to "get advents attention" missions. In my current test campaign I have both africa and europe unlocked, and parts of asia. Africa has been locked down under 6+ advent stacks while I've lit europe on fire with near ...
- Tue Feb 07, 2017 11:09 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 23892
Re: Is Gauss/Mag rushing possible?
Yes, the damage upgrade is significant, but it comes at the cost of increased resources. Accounting for resources, let's do some simple math: You have 200 supplies (let's forget alloy/elerium costs for simplicity), either you can make 8 laser rifles or 5 mag rifles (this spends the 200 supplies). T...
- Mon Feb 06, 2017 5:38 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 23892
Re: Is Gauss/Mag rushing possible?
Definitely. Magnetic weapons don't cost that much more than laser weaponry, and the difference in damage is substantial. Even better, it gets u on the path to Coilguns faster, laser wrapon research only leads up to Plasma guns, which is waaaaaaay late game (Each plasma gun requires an elerium core ...
- Mon Feb 06, 2017 5:36 pm
- Forum: Long War 2
- Topic: Haven Advisor in squad
- Replies: 4
- Views: 7871
Re: Haven Advisor in squad
Having to go through multiple screens to adjust haven advisers can be a bit of a pain. There's no incentive for the soldier leveling up to not just be whatever major soldier you don't need that mission. (at least not visually to the player) theres no time up and time down on reallocating the soldier...
- Fri Feb 03, 2017 2:38 pm
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 61788
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Yeah, maybe sapper is great once you have Combat engineer in addition to be able to blow every cover but one of them is your first perk and the other one your last one. I don't really want to have a dead perk until i reach master sergeant. With a few missions under my belt, I've been consistently g...
- Fri Feb 03, 2017 2:24 pm
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 134217
Re: New and Improved Dark Events Thread
Alternatively to allowing permanent Dark Event completions (the real bad ones at least) to be reversible, perhaps make it so that dark events only show up in regions where the actual Resistance (i.e. the player) is operating? Why would Advent need better HP or weapons in a region where the resistan...
- Fri Feb 03, 2017 2:21 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 23892
Re: Is Gauss/Mag rushing possible?
I did it in Veteran (no ironman). Not on purpose, I just did not have any supplies at all to buy laser weapons. So I skipped "advanced laser weapons" and went straight to Magnetic. I got magnetic just after liberating my first region and starting to get a decent, stable supply of supplies...
- Fri Feb 03, 2017 2:17 pm
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 61788
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
My grenadier with Sapper and Plasma Grenades still has trouble blowing up normal walls. It's pretty frustrating at times. Obviously, Sapper grenadier and Needle grenadier fulfill different roles. Sappers are debuffers who attacks first to remove cover while Needlers are finishers who you can rely o...
- Fri Feb 03, 2017 8:04 am
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 61788
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Sapper takes the cake imo. Needle grenades, especially on the higher difficulties where 1 grenade will rarely kill enemies anyway, is just a luxury perk. It could be useful with haven advisors, as those missions are significantly easier and are more about just blowing up 1 of the pods before the oth...
- Fri Feb 03, 2017 7:59 am
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 23892
Is Gauss/Mag rushing possible?
Pretty much title. Is Mag rushing a legitimate strategy? And if so, what are the benefits / trade offs tech wise? When do you expect to hit it? What do you need to have in order to compensate for the damage drop off in dealing with things like vipers and mecs? Or is the supply drain rolling them out...
- Thu Feb 02, 2017 3:59 pm
- Forum: Long War 2
- Topic: [weapon suggestions] just random suggestions
- Replies: 3
- Views: 5564
Re: [weapon suggestions] just random suggestions
I miss the battle rifle from LW1.
- Wed Feb 01, 2017 2:08 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 70201
Re: Dark Events
Dark events do not scale infinitely (to 100 hp troopers and such). There's a set list of them (3 total hp upgrades in that list), and yes if you play forever you'll probably see most of them. LW2 isn't designed for you to play forever, the goal is to stop the avatar project. For those who aren't im...
- Thu Jan 26, 2017 9:46 pm
- Forum: Long War 2
- Topic: Legendary/Impossible Balance
- Replies: 9
- Views: 13446
Re: Legendary/Impossible Balance
You answered your own question, you are SUPPOSED to skip bad missions, and that is indeed quite a bit of them. And yes skipping 2/3 of the missions does not sound unreasonable the way they designed it. This is often the most difficult aspect of talking about balance with this form of mod, especiall...
- Thu Jan 26, 2017 7:20 am
- Forum: Long War 2
- Topic: Legendary/Impossible Balance
- Replies: 9
- Views: 13446
Legendary/Impossible Balance
First off, let me be clear, this is a good feeling. Of self imposed masochism. I'm one of the few people that finds delicious joy in ironman man impossible with longwar and the constant brutality of it. I'm one of the very lucky people that even got to see this lovely screen after like 3 months of p...