Search found 69 matches
- Mon May 01, 2017 7:45 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145092
Re: 1.3 Changelog got updated.
Any change of fixing the AI-keeps-smashing-through-building bug? Make AI not smash though the environment while at green alert. This is absolutely barbaric in the game... A fix would be very nice. A pair of Drones or a Sectopod can destroy so much ADVENT property during patrol duty... I think this ...
- Wed Apr 19, 2017 5:02 am
- Forum: Long War 2
- Topic: locked on and hyper reactive
- Replies: 4
- Views: 8269
Re: locked on and hyper reactive
soooo news flash... i guess these two don't stack, which is an embarassment to me that I never noticed this before... since i've just outfitted two more rangers with hrp ... sigh... i'm soooo many missions in on this game, but it looks like i'm gonna be starting over anyway.. sheesh, what a back br...
- Mon Apr 10, 2017 12:41 pm
- Forum: Long War 2
- Topic: Not to nag, just can't wait.
- Replies: 8
- Views: 13322
Re: Not to nag, just can't wait.
Jesus my rookie didn't even get to see action. He was just eating a muffin and then died of a heart attack out of nowhere. Thanks a lot OP you heartless monster
- Tue Apr 04, 2017 3:04 pm
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 72626
Re: Enemies shooting at Xcom while bound by Vipers
You're reasoning with static targets in mind but even a flanked soldier right next to an ADVENT trooper is not static. He's running away or trying to dodge or doing any action that can't be displayed in a turn based representation. However, someone immobilized with his entire head visible is extrem...
- Tue Apr 04, 2017 12:09 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71446
Re: Pistols (underused) and AWC
Wait a minute I am confused.... isn't the entire middle column of the AWC dedicated to pistol perks only? Like I'm pretty sure if you train a soldier all the way down the middle you will have all of the OP pistol perks like fan fire, quick draw, lightning hands and face off. Correct me if I'm wrong ...
- Sat Apr 01, 2017 7:04 am
- Forum: Long War 2
- Topic: Mod: True Concealment
- Replies: 10
- Views: 19511
Re: Mod: True Concealment
If you are playing with just the maps that come with LW2/Vanilla then the timers shouldn't be too bad most of the time especially if you have an officer with Intervention. If you are playing with customer map packs however, you may want to use this mod as some maps are freaking HUGE and the timers d...
- Wed Mar 29, 2017 12:47 pm
- Forum: Long War 2
- Topic: adjust current campaign to fit 1.3
- Replies: 5
- Views: 10140
Re: adjust current campaign to fit 1.3
Well it looks like according to Xavier Wynns (an actual tester if you don't know who he is) states that 1.3 is still quite a ways away so you likely have good bit of time to play around in 1.2 before 1.3 is released so I wouldn't worry about any existing campaigns. That being said once 1.3 is actual...
- Wed Mar 29, 2017 12:44 pm
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 72626
Re: Enemies shooting at Xcom while bound by Vipers
IMO I think that this is a nice change to the game as it makes the vipers an actual threat in the game instead of a joke as they are in vanilla. In fact LW2 fixes a lot of the "Derpy AI" issues as they AI is a lot smarter at the choices it makes (like purposely letting themselves be flanke...
- Sun Mar 12, 2017 9:04 pm
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46318
Re: So 0%/low% supply raids are getting nerfed....
Do we know the fix is they are limiting it to 8 soldiers? That just changes the threshold at which you break the economy and nothing else matters. It will still be the case that once you can do ONE 0% with 8 soldiers, you can keep using the same soldiers since there's no infiltration time and do th...
- Sat Mar 11, 2017 3:14 am
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46318
Re: So 0%/low% supply raids are getting nerfed....
Maybe a good mechanic for Long War in general would be minimum infiltration amount just to get to 0%, for some mission types. Being able to bypass the 'fatigue' is a big part of what breaks it. Yeah I get that being able to take the same squad to do supply raids over and over is really what breaks ...
- Fri Mar 10, 2017 9:01 pm
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46318
Re: So 0%/low% supply raids are getting nerfed....
Do we know the fix is they are limiting it to 8 soldiers? That just changes the threshold at which you break the economy and nothing else matters. It will still be the case that once you can do ONE 0% with 8 soldiers, you can keep using the same soldiers since there's no infiltration time and do th...
- Fri Mar 10, 2017 8:55 pm
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46318
Re: So 0%/low% supply raids are getting nerfed....
Have you tried a campaign without doing 0% supply raids? I'd recommend you give it a go before you assume it will make the game too hard. The game was balanced around not doing them, and I found the economy worked just fine, even without going on any supply raids at all. Yes in fact all of my 6 oth...
- Fri Mar 10, 2017 6:20 pm
- Forum: XCOM: Long War General Discussion
- Topic: 1,514 hours of LW...
- Replies: 6
- Views: 11882
Re: 1,514 hours of LW...
The way I understood it the soldiers were not forced to do this, they actually agreed to go through the process because they were being selfless in giving up their limbs for the good of mankind. To give XCOM a much needed advantage during a time of huge crisis. I understand why people feel the way t...
- Fri Mar 10, 2017 4:35 pm
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46318
So 0%/low% supply raids are getting nerfed....
So as we all know that the 0% supply raids are getting nerfed as a lot of people have stated it is kind of cheesy to be able to just brute force your way through supply raids to get so many supplies and a ton of corpses (which equals even more supplies) which pretty much just breaks the economy. Fro...
- Thu Mar 09, 2017 3:33 am
- Forum: Long War 2
- Topic: Is Field Surgeon bugged?
- Replies: 2
- Views: 4968
Re: Is Field Surgeon bugged?
I believe that there is a minimum amount of damage your soldier must take before field surgeon kicks in (I think it might be 2 points of damage). At 1 point of damage Field Surgeon does not seem to do anything but at 2 points it would treat it as if it were 1 point of damage. I could be completely w...
- Tue Feb 28, 2017 4:47 am
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1501432
Re: Camera Stuck Under The Avenger
Okay, I pinged a, uh, source and here's some guidance I received: Without looking into the issue myself, it would be hard to guess whether MaxObjectsNotConsideredByGC would have an effect but I would very much doubt it. That value is only relevant in cooked data builds, and it is an optimization to...
- Mon Feb 27, 2017 7:07 am
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1501432
Re: Camera Stuck Under The Avenger
Just a quick update... Uniform Manager removal seems to have cured the problem for me. Runs fine in Vanilla but add LW2 (ironically the mod that massively increases the need for Uniform Manager) and it all goes to poo. Current workaround is to load w/Uniform Manager, sort out pretty troopers, unsub...
- Fri Feb 10, 2017 6:56 pm
- Forum: Long War 2: Bug Reports
- Topic: Facility Lead Issue?
- Replies: 9
- Views: 12001
Re: Facility Lead Issue?
Wow if that is the case then that is even worse. Now not only do you need to make contact with the region but you need a facility lead to even get it to show up on the map? On top of that to get a facility lead you have to be lucky enough to get it as a mission reward from an intel package (as far a...
- Fri Feb 10, 2017 2:34 pm
- Forum: Long War 2: Bug Reports
- Topic: Facility Lead Issue?
- Replies: 9
- Views: 12001
Re: Facility Lead Issue?
If this is indeed working as intended then Facility Leads have become worthless in every way. When advent creates a new facility the game tells you which region it was built on so you don't need to have the icon on the world map to know where it is. This literally makes facility leads a waste of int...