Search found 214 matches

by Jadiel
Sun Feb 05, 2017 2:42 am
Forum: Long War 2: Bug Reports
Topic: Units not registering as being in the EVAC zone
Replies: 0
Views: 2492

Units not registering as being in the EVAC zone

Windows, LW 1.1, no other mods I'm getting a bug where units don't register as being in the EVAC zone, and can't evac, even when they are. It seems to occur mostly in one of the corner spaces, although I have also had it in a side space. I've never seen it in the middle. I have a couple of saves if ...
by Jadiel
Sat Feb 04, 2017 5:07 pm
Forum: Long War 2: Bug Reports
Topic: Mouseover tooltip on Geoscape incorrect
Replies: 0
Views: 2469

Mouseover tooltip on Geoscape incorrect

Windows, LW 1.1, no other mods.

I have a Guerrilla Op in South Africa (Destroy the Monument mission), and when I mouseover it it says "Visit the Black Market for unique opportunities for trade". I realise it's a really minor bug, but maybe it's easy to fix! I have a save it helps
by Jadiel
Sat Feb 04, 2017 5:02 pm
Forum: Long War 2: Bug Reports
Topic: VIP stuck inside an object
Replies: 3
Views: 6629

Re: VIP stuck inside an object

You can fix this occurrence of the bug by using the TTC command in the console.
by Jadiel
Fri Feb 03, 2017 10:52 am
Forum: Long War 2: Strategy
Topic: Is Gauss/Mag rushing possible?
Replies: 18
Views: 23892

Re: Is Gauss/Mag rushing possible?

I think it's possible, but I'm not sure it's a good idea. One of the reasons it worked so well in LW1 was because of carbines. Gauss carbine was almost exactly equivalent to a laser rifle (same damage/aim/ammo), but extra mobility and some DR pen. It was also cheaper than a gauss rifle, and so the c...
by Jadiel
Thu Feb 02, 2017 7:10 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 134220

Re: New and Improved Dark Events Thread

There's a couple of helpful concepts I've heard in different gaming circles with regard to randomness: "input randomness" and "output randomness". Input randomness is to do with randomness with regard to the conditions of a game. It's often good, because when done well, it gives ...
by Jadiel
Thu Feb 02, 2017 9:12 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 134220

Re: New and Improved Dark Events Thread

Another way to mitigate the randomness might be to allow you to spend intel for a guaranteed detection of the dark event counter mission. This means if there are particular DEs that you dislike you can spend resources to counter them, but the cost would be high enough that it probably isn't worth gu...
by Jadiel
Mon Jan 30, 2017 3:54 pm
Forum: Long War 2
Topic: Napalm-X Mechanics?
Replies: 8
Views: 12828

Re: Napalm-X Mechanics?

I think I heard one of the play testers saying that the disorientate effect only works on mechanical targets (presumably only if you have the Phosphor perk?) I've taken the perk on all my technical soldiers so far, but I find it pretty underwhelming. I think I've seen it trigger panic once (up until...
by Jadiel
Sat Jan 28, 2017 8:44 am
Forum: Long War 201
Topic: "Find A Lead" Mission Explanation
Replies: 18
Views: 69154

Re: "Find A Lead" Mission Explanation

You don't always get a mission. Sometimes, "Find a lead" missions unlock Point of Interests (PoIs). You don't know which "Find a Lead" mission will lead to the start of the Liberation chain.
by Jadiel
Fri Jan 27, 2017 10:39 am
Forum: Long War 2: Strategy
Topic: Tower missions: any tips?
Replies: 16
Views: 19346

Re: Tower missions: any tips?

A Let's Play I was watching led me to believe that Enemy Reinforcements start dropping a set number of turns after the mission starts whether you break concealment or not. Anyone know if that's true? The strategy appears to be trying to get to the objective as fast as possible to stun the enemies a...
by Jadiel
Thu Jan 26, 2017 4:56 pm
Forum: Long War 2
Topic: Boosting Infiltration sometimes has no effect?
Replies: 3
Views: 8458

Boosting Infiltration sometimes has no effect?

I'm doing one of the Liberation missions on my Commander difficulty game, and I have to Neutralize a target. I sent in a small two-man squad hoping to do it stealthily, and thinking that I'd be able to get the Enemy Strength down low enough to be able to do this. At the moment (at 103% infiltration)...
by Jadiel
Thu Jan 26, 2017 3:09 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300050

Re: Pending Changelist for 1.1 (NOT RELEASED)

It appears that Rapid Deployment does not work with flashbang grenades. Back in the previous perks mod, this was due to an incorrect object name, "StunGrenade" vs "StingGrenade". Might this same naming issue have happened again in LW2? Rapid Deployment doesn't work with Flashban...
by Jadiel
Thu Jan 26, 2017 10:27 am
Forum: Long War 2: Bug Reports
Topic: Lone wolf perk bugged?
Replies: 4
Views: 6019

Re: Lone wolf perk bugged?

I'm pretty sure with Fleche it calculates it based on your starting position, not on your attack position
by Jadiel
Wed Jan 25, 2017 4:03 pm
Forum: Long War 2: Bug Reports
Topic: Command doesn't work in the EVAC zone
Replies: 0
Views: 2725

Command doesn't work in the EVAC zone

Long War v1.0 Windows 10 No other mods installed I double-moved a Specialist into the EVAC zone with the intention of using Command on her to hack the objective before evacing. However, my officer moved into the EVAC zone with her, used Command, and the Specialist didn't get an action back. Officer ...
by Jadiel
Tue Jan 24, 2017 9:32 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300050

Re: Pending Changelist for 1.1 (NOT RELEASED)

Amineri's Flamethrower changes don't seem to be on this list (or have I just missed them?). Are they not going to be added until 1.2, or is it just an oversight? Really looking forward to seeing them in-game!