Search found 1208 matches

by johnnylump
Sat Jun 18, 2022 2:07 am
Forum: Terra Invicta Development
Topic: Suggestion: UI Scale
Replies: 2
Views: 1284

Re: Suggestion: UI Scale

Voice acting is fully planned for the opening cutscene; we just haven't cast the role yet. Thanks for your feedback.
by johnnylump
Wed Jun 15, 2022 7:54 pm
Forum: Terra Invicta Development
Topic: Place for demo feedback or bugs?
Replies: 3
Views: 1791

Re: Place for demo feedback or bugs?

We're a lot more active on our Discord but we do read what's here.
by johnnylump
Wed Jun 08, 2022 2:41 am
Forum: XCOM: Long War Troubleshooting
Topic: Game crases on mission start.
Replies: 1
Views: 76477

Re: Game crases on mission start.

If you post a log file here I'll see if I can remember anything about what might have gone wrong. You might have better luck if you find the Long War Rebalance mod's Discord; they've been working on the game a lot more recently than we have (it's been 6-7 years now).
by johnnylump
Fri Jun 03, 2022 11:33 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 39826

Terra Invicta Dev Diary #18: Space Combat

The last major dev diary entry for Terra Invicta will cover the space combat layer. Combat starts when a fleet targets and arrives at the location of another fleet or station. Combat tends to take place in orbits around space bodies and L-points; interception of a moving fleet can be tricky and very...
by johnnylump
Mon Mar 14, 2022 4:34 pm
Forum: Terra Invicta Development
Topic: Kickstarter
Replies: 1
Views: 3296

Re: Kickstarter

Due to arrangements with our publisher, we're only able to take late pledges at the Kickstarter's alpha tier ($250) or higher. If that's something you would like to do, you're welcome to email us at outreach@pavonisinteractive.com.
by johnnylump
Thu Feb 17, 2022 5:04 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #17: Rocket Science
Replies: 11
Views: 34887

Re: Terra Invicta Dev Diary #17: Rocket Science

I don't recall which ship and drive was used for that pic.

We've got all manner of drives modeled, including nuclear pulse, fusion and antimatter, so it's probably one of those.
by johnnylump
Sat Feb 05, 2022 7:15 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #17: Rocket Science
Replies: 11
Views: 34887

Re: Terra Invicta Dev Diary #17: Rocket Science

Lagrange points are modeled, with some cheating. I'd refer you to the earlier dev diary about how the Solar System is modeled:
https://www.pavonisinteractive.com/phpB ... =7&t=28979
by johnnylump
Fri Feb 04, 2022 9:44 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #17: Rocket Science
Replies: 11
Views: 34887

Re: Terra Invicta Dev Diary #17: Rocket Science

We made the call early on -- like, years ago -- to use trajectory planner-type tools rather than "live" 3/4/n-body simulations. It comes down to performance and the focus of the game. Terra Invicta isn't about trajectory design, piloting or engineering -- the assumption is all that's going...
by johnnylump
Tue Feb 01, 2022 8:01 pm
Forum: Terra Invicta Development
Topic: Coop Mode
Replies: 3
Views: 10525

Re: Coop Mode

If we end up doing it, it will be after release.
by johnnylump
Tue Feb 01, 2022 6:59 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #17: Rocket Science
Replies: 11
Views: 34887

Terra Invicta Dev Diary #17: Rocket Science

ships1.png One of the things we’ve promised with Terra Invicta is an accurate-as-we-can-make-it model of space travel in our Solar System. This dev diary will get into the meat of the overall design, but I want to say at the outset that what players will face is a straightforward set of questions. ...
by johnnylump
Thu Dec 09, 2021 3:16 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Replies: 9
Views: 36976

Re: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones

Is it a problem if they don't count individually? I guess that would just make them regions that have less value, but as a result also have factions not compete over them fiercely. I think that's the most realistic outcome you'd expect from this whole scenario, Just like how competition over China ...
by johnnylump
Thu Dec 02, 2021 3:18 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Replies: 9
Views: 36976

Re: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones

Interest groups are generally abstracted under the "cohesion" value, which impacts whether a region declares independence. A non-existing nation is reflected in a region's claims. So the nation of Quebec claims the Quebec region, but it doesn't exist. If Canada's cohesion drops low enough ...
by johnnylump
Fri Nov 12, 2021 4:40 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Replies: 9
Views: 36976

Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones

As we’ve been circulating more videos of Terra Invicta gameplay on our Steam page and elsewhere, one aspect of the game we have been getting feedback on involves our decisions on portraying Earth’s geopolitical situation in a modern-day start. We take it as a positive sign that the game is garnering...
by johnnylump
Thu Nov 04, 2021 3:28 pm
Forum: XCOM: Long War General Discussion
Topic: Xcom Long War on Android?
Replies: 2
Views: 17093

Re: Xcom Long War on Android?

(Repeating my response to your email so others can see it) I'd be stunned if anyone got Long War to work on Android. We never did any work towards that and I don't know the first thing about compatibility. Long War required a small change to the .exe file on install. We also made tons of changes to ...
by johnnylump
Thu Aug 26, 2021 10:04 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC soft lock on the world map
Replies: 2
Views: 12159

Re: LWotC soft lock on the world map

Put you in the LWotC subforum but you might get quicker response on their Discord: https://discord.gg/64gMAb3ktA
by johnnylump
Sat Jul 10, 2021 3:21 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 84607

Re: Terra Invicta Dev Diary #14: Ship design

Know of it; haven't played it.
by johnnylump
Mon Jul 05, 2021 8:54 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 84607

Re: Terra Invicta Dev Diary #14: Ship design

Not in our current plans. However exciting they are in science fiction, the utility of fighters is ... questionable in this regime. There is a possible case to be made for larger rider craft, with drives specialized for combat instead of long-range travel, but not really sure if adding all the UI an...
by johnnylump
Mon Jun 21, 2021 4:52 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 84607

Re: Terra Invicta Dev Diary #14: Ship design

The plan for accidents on ships and habs like you described is that they will only happen (in a weighted-randomness kind of way) if you have insufficient Mission Control for your faction to handle your space assets.
by johnnylump
Sat May 29, 2021 6:19 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #2: Factions
Replies: 24
Views: 81676

Re: Terra Invicta Dev Diary #2: Factions

The human factions are rooted in ideas, which you can't really eliminate. Factions can be beaten into irrelevance and would probably take a while to climb back, but they aren't removed in the game. Mechanically, you gain influence income from public support. If someone lost all their control points,...
by johnnylump
Mon Apr 26, 2021 10:00 pm
Forum: Terra Invicta Development
Topic: Solar System Map Feedback
Replies: 11
Views: 13278

Re: Solar System Map Feedback

Europa looks big because the camera is close to Europa. Jupiter is a large object further away. It's like how a person can look as tall as a skyscraper if the eye seeing them both is in a certain location. I'm giving up on trying to explain it to you with words and pictures. You'll have to wait for ...
by johnnylump
Mon Apr 26, 2021 8:24 pm
Forum: Terra Invicta Development
Topic: Solar System Map Feedback
Replies: 11
Views: 13278

Re: Solar System Map Feedback

The pictures are of the primary user interface for selecting and viewing space objects. It shows accurate positions of space objects at a point in time (with the Sun as origin). The icons are intended to provide information content about the space object (asteroid versus planet, plus the presence of...
by johnnylump
Mon Apr 26, 2021 4:38 pm
Forum: Terra Invicta Development
Topic: Solar System Map Feedback
Replies: 11
Views: 13278

Re: Solar System Map Feedback

That bottom one is pretty. But also nonfunctional for our purposes; I count about 8 objects portrayed. In TI, the text name for each space body would take up more space than the icon to be legible, and you'd see a mess of words instead of a herd of 40-pixel asteroid icons in the Belt. I may understa...
by johnnylump
Mon Apr 26, 2021 2:53 pm
Forum: Terra Invicta Development
Topic: Solar System Map Feedback
Replies: 11
Views: 13278

Re: Solar System Map Feedback

I'm afraid I don't understand what you're asking for. Of course the objects aren't to scale because things are so far apart in the Solar System multiple objects wouldn't be visible on almost any scale in which you could see multiple objects outside a single planetary system; they would resolve to le...