Search found 301 matches
- Tue Feb 14, 2017 1:28 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130148
Re: LW2 needs more "middle class" missions
I see a lot about trying to make the current missions being less viable for small stealth teams (not even about making them viable for medium teams, just about punishing stealth). How about we talk more about designing some for mission types specifically for medium teams and how the medium size can ...
- Tue Feb 14, 2017 1:15 pm
- Forum: Long War 2: Strategy
- Topic: Shinobi Builds
- Replies: 17
- Views: 29132
Re: Shinobi Builds
To note I do think your stealth shinobi could use rapid fire as the last ability, I've had my my stealth shinobi go on wild flanking adventures when I got myself in a bad spot and start harassing the enemy from behind taking down a few very important targets. Since he also has a pistol for shadowfal...
- Tue Feb 14, 2017 1:06 pm
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 68491
Re: Ranger builds
I do have a silly soft crowd control ranger build that I use, it hinges on having venom or dragon rounds.
Walk Fire, Suppression, (something), Grazing Fire, Formidable, Tactical Sense, (something).
It's function is basically to apply fire/poison to targets every turn keeping enemies out of the fight.
Walk Fire, Suppression, (something), Grazing Fire, Formidable, Tactical Sense, (something).
It's function is basically to apply fire/poison to targets every turn keeping enemies out of the fight.
- Tue Feb 14, 2017 12:21 pm
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 39156
Re: Snap Shot?
It's also worth noting that Precision Shot is more attractive to Snap Shot snipers as it gives you back the ability (on a 3 turn cd) to snipe from range on the occasions where you find yourself in a position where you wish you didn't have Snap Shot Wait, precision shot ignores the snap shot penalty?
- Tue Feb 14, 2017 12:18 pm
- Forum: Long War 2
- Topic: Coil gun models are incredible
- Replies: 10
- Views: 18139
Re: Coil gun models are incredible
Have you guys heard about the XSkin mod? Anyone know how to make it compatible with the coil weapons?
- Tue Feb 14, 2017 11:15 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 44871
Re: Hacking
And not just fire, but be the best overwatch frontliner in the game. They can't... Rangers are better than them. Higher aim progression, Rapid Reactions gives 3 shots over Sentinel's 2, and Grazing Fire makes them more reliable. Also, Rangers get the option to drop kill zone for combat fitness. Whi...
- Mon Feb 13, 2017 11:29 pm
- Forum: Long War 2
- Topic: Thoughts on revealing the AWC soldier perks?
- Replies: 31
- Views: 40582
Re: Thoughts on revealing the AWC soldier perks?
And imagine that first pod having a single real tough target, like a Sectopod or worse. Set up others on overwatch to take out the trash and use Shadowstrike on the Big Bad, preferably Rupture from a Ranger or Gunner or someone with it as an AWC perk. Nice if they had Shredder too. Rupture is an au...
- Mon Feb 13, 2017 1:12 am
- Forum: Long War 2: Strategy
- Topic: Soldier skill perks and AWC perk interactions
- Replies: 17
- Views: 24176
Re: Soldier skill perks and AWC perk interactions
"L'agence tous risques" from the looks of itLordYanaek wrote:I don't even know what this movie is, but probably the french title doesn't look like "équipe a"
- Sun Feb 12, 2017 8:46 pm
- Forum: Long War 2: Strategy
- Topic: Soldier skill perks and AWC perk interactions
- Replies: 17
- Views: 24176
Re: Soldier skill perks and AWC perk interactions
I don't think it's miltary per se but it's a quote from the movie "The A-Team"LordYanaek wrote:The MSGT sniper perk is Alpha Mike Foxtrot (maybe someone with knowledge in the military can explain the name ) and gives +4 damage instead of +2 for Lethal.
- Sun Feb 12, 2017 5:44 pm
- Forum: Long War 2: Bug Reports
- Topic: SPARK in the AWC and Experimental Powered Weapons research
- Replies: 0
- Views: 2823
SPARK in the AWC and Experimental Powered Weapons research
1) Version: 1.1 2) Windows 3) http://pastebin.com/XSnqGZG6 4.1) SPARK - Finish AWC training of a soldier. Enter the soldier AWC skills menu in the armory. Navigate through soldiers using TAB key. Notice a SPARK has a button to train in the AWC. Press button, AWC menu comes up normally. Select Sprint...
- Sun Feb 12, 2017 2:42 pm
- Forum: Long War 2: Strategy
- Topic: Formidable: Ever Worth the Tradeoff
- Replies: 10
- Views: 16286
Re: Formidable: Ever Worth the Tradeoff
The thing about the SPARK is that Cool Under Pressure, if you're building down the tank route, isn't really as useful as another armor point as you won't be over watching as much.
- Sun Feb 12, 2017 2:38 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 84396
Re: [General Feedback] Strategic layer and class balance
I find psi ops to be spectacular, just takes the extra investment. Solace and Fortress extending to nearby teammates is wonderful. Stasis to lock down anything without fail for a round. As far as I can tell, Solace doesn't actually extend to nearby teammates. The ability description makes it sound ...
- Sun Feb 12, 2017 2:37 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 66918
Re: Covering Fire as a lvl 1 Offensive AWC perk
I don't think it ignores the cover bonus, but I think it doesn't have the standard OW penalty, so it's like you shot a standard shot at them. I don't use Covering Fire so I could very well be wrong, but I thought that's how it worked? No, actually, nevermind. I just tested it and it applies both th...
- Sat Feb 11, 2017 1:42 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5819647
Re: Psi Ops still suck?
Psi abilities hit chance is calculated similarly to weapon accuracy, actually. Your "aim" is the psi offence start, each ability has an innate bonus (insanity has +30), and the enemy "defense" is their will. So yes, you're in general really inaccurate because of how those number...
- Fri Feb 10, 2017 7:24 am
- Forum: Long War 2
- Topic: DLC2 / DLC3 LW2 Adjustments
- Replies: 1
- Views: 4330
Re: DLC2 / DLC3 LW2 Adjustments
The Lost Advent Trooper was actually a bug, or rather an oversight, and has since been resolved either in 1.1 or been resolved for 1.2.
- Fri Feb 10, 2017 7:03 am
- Forum: Long War 2
- Topic: Alien Rulers Worth It?
- Replies: 8
- Views: 12800
Re: Alien Rulers Worth It?
I will state two things about rulers in LW2: First, they don't have a Ruler Reaction with 100% chance, I think it's 25% chance. Maybe more depending on difficulty, but it's not 100% and thus they are far, far, FAR less deadly. Second, I have yet to see them in timed missions, only encountered them o...
- Fri Feb 10, 2017 4:22 am
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 66918
Re: Covering Fire as a lvl 1 Offensive AWC perk
Just a heads-up for anyone who this is bothering - particularly those who don't want to have to use a PCS slot for the patch - XcomLW_SoldierSkills.ini contains this line: REQUIRED_TO_HIT_FOR_OVERWATCH=1 ; any to-hit chance below this won't trigger overwatch Assuming that it works as advertised, ch...
- Thu Feb 09, 2017 6:10 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 148663
Re: Reinforcement spam has completely ruined LW2 for me
Apparently they're adding a new mission type, smash and grab, that awards materiel and looks like it's aimed to be a mid sized mission given the infiltration timer on it, but it's still a choice between sweep or steal and run.
- Thu Feb 09, 2017 6:04 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5819647
Re: Psi Ops still suck?
Psi abilities hit chance is calculated similarly to weapon accuracy, actually. Your "aim" is the psi offence start, each ability has an innate bonus (insanity has +30), and the enemy "defense" is their will. So yes, you're in general really inaccurate because of how those numbers...
- Thu Feb 09, 2017 5:23 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35181
Re: Sword attack strength
As far as I understand it, it's the distance as the attack is activated. Wether that's a blue move or a yellow move is not relevant. If you're standing right next to the guy there's no bonus. If you blue move 8 tiles away, then target, you get +2. If the guy was 16 tiles away when you targeted you ...
- Thu Feb 09, 2017 4:27 pm
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 81258
Re: Opinion on Rocketeers
Yeah I was wondering about this claim that concussion rockets are good for cover destruction. After seeing those comments here, I've tried it a couple of times on supposedly easy cover targets like half-cover rocks, and trees, and such, to literally no avail. Not a single thing destroyed, albeit th...
- Wed Feb 08, 2017 7:06 pm
- Forum: Long War 2: Strategy
- Topic: Specialist builds
- Replies: 19
- Views: 27503
Re: Specialist builds
If you're going full aggression with this build, consider: Do you have a second overwatch build soldier? If yes you want Threat Assessment, if not you probalby want Killzone.
- Wed Feb 08, 2017 7:04 pm
- Forum: Long War 2: Strategy
- Topic: Soldier skill perks and AWC perk interactions
- Replies: 17
- Views: 24176
Re: Soldier skill perks and AWC perk interactions
AWC will not in fact award a perk that is already in their skill tree.
- Wed Feb 08, 2017 7:00 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 77242
Re: Ambushes and Supply Raids kicking my a**
Just to add one thing on the matter of the Flashbang and Arc Thrower discussion, remember the higher tier Arc Throwers stun for 3 and 4 AP, meaning another half a turn or a turn of stun, with a T3 thrower you can keep any single enemy permanently locked out and that is useful for incredibly powerful...
- Wed Feb 08, 2017 5:01 pm
- Forum: Long War 2
- Topic: Question about pod mechanics.
- Replies: 36
- Views: 38168
Re: Question about pod mechanics.
WOW! So if a pair of pods come by a flank during alien turn can wipe out my squad? In my case were 3 flanked shots plus a zombie for next turn... Also, let this sink in: depending on how and how long you're engaging a pod the AI will send another pod on a wild flanking maneuver exactly to catch you...