Search found 151 matches
- Wed Jul 05, 2017 10:54 am
- Forum: Long War 2: Strategy
- Topic: Running intel on high-vigilance regions viable?
- Replies: 12
- Views: 18045
Running intel on high-vigilance regions viable?
How viable is it to continue running intel after vigilance exceeds 16? Most of the good missions are out of the pool by then.
- Tue Jul 04, 2017 7:18 am
- Forum: Long War 2: Strategy
- Topic: Commander Level After Action Report
- Replies: 52
- Views: 78674
Re: Commander Level After Action Report
Thanks. A quick addendum before I stop derailing this thread: I tried to consciously create such a region by cutting off a region from all its neighbors on alert 3 and spiked vigilance (to about 17), then continued to run full intel. Felt like a huge waste when nothing happened for 1,5 months though...
- Mon Jul 03, 2017 11:11 am
- Forum: Long War 2: Strategy
- Topic: Commander Level After Action Report
- Replies: 52
- Views: 78674
Re: Commander Level After Action ReportC
Could you elaborate how the free UFO parking scam is working? Couldn't sift it out of the data just now...
- Thu Jun 08, 2017 6:23 am
- Forum: Long War 2
- Topic: Too many MEC's
- Replies: 11
- Views: 22181
Re: Too many MEC's
4 MEC's is one thing, 7 MEC's, 4 of whose was heavy M3 ones is different story. With exceptional luck I can probably kill 4 and control 1, but what to do with another 2 and sectiod commander? Bluescreen bomb is fine, but make it mandatory is not right thing from any perspective. I did not view this...
- Wed Jun 07, 2017 9:57 am
- Forum: Long War 2
- Topic: Too many MEC's
- Replies: 11
- Views: 22181
Re: Too many MEC's
I had a 4-MEC pod some time ago and I am currently in June. Commander difficulty. Sadly, I don't remember what kind of mission it was, only that I was cocky, so probably under-infiltrated in a high strength region. That said, depending on my soldiers I sometimes prefer MECs to other soldiers. I can ...
- Tue Jun 06, 2017 11:47 am
- Forum: Long War 2
- Topic: Full Override in 1.4 - which missions let you keep MEC
- Replies: 4
- Views: 8270
Full Override in 1.4 - which missions let you keep MEC
With my upcoming first full override specialist, in which kinds of missions can I take a fully overridden mech home?
And on a related note: do Mechs still revert to Advent after a number of turns if they have been hacked by a specialist with full override?
And on a related note: do Mechs still revert to Advent after a number of turns if they have been hacked by a specialist with full override?
- Fri Jun 02, 2017 9:36 am
- Forum: Long War 2: Strategy
- Topic: LW 1.4 and Retaliations
- Replies: 19
- Views: 32403
Re: LW 1.4 and Retaliations
That implies there is a soft timer on critical missions using the strength, in that the story missions get progressively harder through legion piling the longer the campaign runs. Is that right?
- Fri Jun 02, 2017 9:05 am
- Forum: Long War 2: Strategy
- Topic: Solid base layout vs. building facilities as required
- Replies: 3
- Views: 11068
Re: Solid base layout vs. building facilities as required
The lab is also one of these buildings that benefits from being built on a coil. Which would mean a delay as well. Same for other coil candidates like Power Relay and psi chamber. Can I get by with just one PR if I do not build any of the mentioned facilities on a coil?
- Fri Jun 02, 2017 8:30 am
- Forum: Long War 2: Strategy
- Topic: Solid base layout vs. building facilities as required
- Replies: 3
- Views: 11068
Solid base layout vs. building facilities as required
When starting a campaign and building facilities, I basically see two options: 1. Make sure the workshop is situated within facilities that can use engineers, like resistance comms, proving grounds etc. This necessitates building facilities in a certain order, as each space needs to be excavated fir...
- Fri Jun 02, 2017 7:28 am
- Forum: Long War 2
- Topic: vipers tounge pull makes things explode
- Replies: 2
- Views: 5100
Re: vipers tounge pull makes things explode
Whoa... explosive licking! THAT'S what I'd call successful genetic modification!
Sorry, couldn't resist. Didn't have that happen to me, but then again, sneks didn't get a lot of opportunities up to now.
Sorry, couldn't resist. Didn't have that happen to me, but then again, sneks didn't get a lot of opportunities up to now.
- Thu Jun 01, 2017 11:46 am
- Forum: Long War 2
- Topic: Is AI influenced by soldier armor ratings
- Replies: 1
- Views: 3584
Is AI influenced by soldier armor ratings
When the AI decides who to shoot, does it factor in armor ratings, especially item armor ratings?
This translates to whether it is useful to stack armor and tactical vest mainly on the low-defense tanks or not.
This translates to whether it is useful to stack armor and tactical vest mainly on the low-defense tanks or not.
- Thu Jun 01, 2017 8:24 am
- Forum: Long War 2
- Topic: Rebel XP?
- Replies: 6
- Views: 15170
Re: Rebel XP?
Does anyone know if the Faceless keep the accumulated boni when transforming? I have a faceless rebel with lone wolf.
- Wed May 31, 2017 1:21 pm
- Forum: Long War 2: Strategy
- Topic: Trial By Fire Training Missions - mechanics and strategy
- Replies: 11
- Views: 22865
Re: Trial By Fire Training Missions - mechanics and strategy
How much is it worth, actually? Most of my low-levelled soldiers level up after mission due to mission xp anyway. How much does Trial By Fire save, actually?
- Wed May 31, 2017 8:22 am
- Forum: Long War 2
- Topic: HQ assaults
- Replies: 8
- Views: 13619
Re: HQ assaults
HQs give you an enormous amount of rewards. 40+ corpses, lots of supply/alloys/elerium, a bunch of datapads, assorted loot, etc. Then on top of that there's the strategic benefits – 5 points of destroyed strength, a ton of vigilance, a permanent 20% boost to haven jobs, the ability to safely farm t...
- Tue May 30, 2017 9:15 am
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 64451
Re: Retaliations
Another thing would be to allow 8 soldiers for the defence. Does anyone know if this can be done via .ini?
- Tue May 30, 2017 7:38 am
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 64451
Re: Retaliations
Had my first full retal in June and switched the "show reinforcement flare" on. That makes it a bit more manageable.
- Wed May 24, 2017 11:55 am
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 97979
Re: LW2 Strategic Layer: Managing Strength and Vigilance
What do you guys think, in which way does 1.3 influence this approach? What I can think of: 1. Troop columns being more difficult to detect and do lowers the value of high-strength non-liberated regions. 2. Retals being more reinforced puts additional pressure on those regions. 3. Liberated regions ...
- Wed May 24, 2017 11:28 am
- Forum: Long War 2
- Topic: So there *will be* another patch
- Replies: 2
- Views: 4623
Re: So there *will be* another patch
I rushed Sectoid research after first mission, wrote down the values of my future psi-guys and reloaded. A crutch, but maybe a less annoying plan B.
- Wed May 24, 2017 9:10 am
- Forum: Long War 2: Strategy
- Topic: LW 1.4 and Retaliations
- Replies: 19
- Views: 32403
Re: LW 1.4 and Retaliations
So what exactly am I to do with a very high strength region? I don't really want vigilance to decay as vigilance slows Avatar, and I want forces to stay there and not move to my other regions. AND I don't want my rebels to just sit on their asses doing nothing, but I don't want them working for the ...
- Wed May 24, 2017 8:22 am
- Forum: Long War 2
- Topic: Just The Network Tower?
- Replies: 8
- Views: 14633
Re: Just The Network Tower?
What are the consequences of doing this on the strategic layer? I had the impression that the aliens amass strength on regions with exposed HQs - though that may have been due to the vigilance you usually amass in the meantime. Does anyone know whether exposing the tower or the HQ makes the AI behav...
- Thu May 18, 2017 8:18 am
- Forum: Long War 2
- Topic: Undocumented 1.3 Changes?
- Replies: 15
- Views: 22066
Re: Undocumented 1.3 Changes?
Is there any place where I can find a list of all the proving grounds projects and their associated costs, for 1.3? I read there were a lot of changes in that area, but are they documented somewhere?
- Thu May 18, 2017 8:01 am
- Forum: Long War 2
- Topic: Your favorite things about 1.3
- Replies: 21
- Views: 28471
Re: Your favorite things about 1.3
I love the lower pod size as well as the accuracy buff on very short distances. The former makes fighting through pods more viable, which I love because I've always sucked at stealth, but felt I had to do it because one pod was a significant hurdle. The latter enables me to plan better, as I like to...
- Mon May 15, 2017 9:43 am
- Forum: Modding Long War 2
- Topic: How to add infiltrating members to new squad?
- Replies: 0
- Views: 2983
How to add infiltrating members to new squad?
Is there a way to make it possible to add unavailable members (e. g. infiltrating) to new squads? Reason: I tend to build the squads after the first couple of missions, once I know what I have soldier- and AWC-perk-wise. The problem: most of my soldiers aren't at home by that time. And adding as the...
- Sun May 14, 2017 8:12 am
- Forum: Long War 2
- Topic: I don't really have anything to say.
- Replies: 19
- Views: 27674
Re: I don't really have anything to say.
Tried that already, didn't work. Twice, actually.chrisb wrote: [...]
How do you know the devs are not patiently waiting for you to start a campaign so they can release 1.3? What if all this time you have delayed the release of 1.3 by not starting a new campaign.
- Mon May 08, 2017 7:57 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145312
Re: 1.3 Changelog got updated.
Well, what I've been suggesting has nothing to do with Nexus Mods itself, it has to do with PI's uploading criteria. They just upload the entire mod, rather than giving an option to just download the files that were changed ( which means PI uploads a much ....much smaller zipped file to download ) ...