Search found 82 matches

by Tanalbi
Fri Jan 22, 2016 5:29 pm
Forum: XCOM: Long War General Discussion
Topic: Some stuff could have been but weren't because they might be hard to do.
Replies: 5
Views: 12966

Re: Some stuff could have been but weren't because they might be hard to do.

Makes sense, but i was just trying to add some difficulty to the game, specially by the limited armor and ammo part.
by Tanalbi
Fri Jan 15, 2016 3:04 am
Forum: XCOM: Long War General Discussion
Topic: Damn!
Replies: 2
Views: 7055

Re: Damn!

Did you noticed the glitch?
by Tanalbi
Tue Jan 05, 2016 10:05 pm
Forum: XCOM: Long War General Discussion
Topic: Damn!
Replies: 2
Views: 7055

Damn!

Never thought Seekers are that bitchy! I have a save.

Image
by Tanalbi
Sun Jan 03, 2016 7:02 pm
Forum: XCOM: Long War General Discussion
Topic: Some stuff could have been but weren't because they might be hard to do.
Replies: 5
Views: 12966

Some stuff could have been but weren't because they might be hard to do.

I wasn't far behind when it comes to Long War suggestions, i see myself imaginative when it's about adding content to a videogame, but not thoughtful of how hard would it be to do, because i don't know so much programmation a Johnny and Rachel do. But here's my list of content that could have been i...
by Tanalbi
Thu Dec 31, 2015 7:47 pm
Forum: XCOM: Long War General Discussion
Topic: Opening stuff.
Replies: 6
Views: 12834

Re: Opening stuff.

Long War is not only a mod, it's something endorsed by Jake Solomon himself, something of very high admiration, a masterpiece. Why not being on Steam? Besides, it's indie, and as far as i know, Xenonauts is indie too, and it howerever became on Steam (Now, you're gonna tell me, Xenonauts might be in...
by Tanalbi
Thu Dec 31, 2015 4:36 pm
Forum: Off-topic
Topic: XCOM 2: Long War (?)
Replies: 2
Views: 42256

XCOM 2: Long War (?)

I'm on my way to pre-purchase XCOM 2 so Firaxis Games wins his well-deserved money. I've watched Machinima's gameplay preview, and one thing i've noticed is that they didn't implemented soldier fatigue. Do you think the Long War core team might be able to do it in it's future Long War 2?
by Tanalbi
Mon Dec 28, 2015 9:00 pm
Forum: XCOM: Long War General Discussion
Topic: Opening stuff.
Replies: 6
Views: 12834

Opening stuff.

Congratulations to everyone on this forum!

Here is my first post and discussion:

This mod is so popular, it should be released on Steam also. What do you guys think?