Search found 53 matches

by Exquisitor
Sun Jul 16, 2017 6:31 pm
Forum: Long War 2
Topic: Couple odd things.
Replies: 6
Views: 9208

Re: Couple odd things.

In an earlier post I mentioned that the bluescreen round in 1.4 didn't affect the hack percentage at all. I'll double check it again.
by Exquisitor
Sun Jul 16, 2017 6:27 pm
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 58783

Re: Let's talk Gunner

Gunner should have shredder as an inherent ability. Because the gun is an automatic heavy weapon, it should have the ability to shoot more than once per turn or to set up some form of fire lane. A higher level ability could be something like the plasma blaster line of fire. The support abilities suc...
by Exquisitor
Thu Jul 13, 2017 3:35 pm
Forum: Long War 2: Strategy
Topic: LW2: Psi Gate Mission is tooo complicated
Replies: 9
Views: 14998

Re: LW2: Psi Gate Mission is tooo complicated

For the DfA sharpshooter - OW strategy, the idea is to spot pods with your concealed shinobi, then engage them from a distance with your sharpshooters. The other troopers stay in overwatch close to your sharpshooters and finish off any members of the Advent pod that enter range. After you've deleted...
by Exquisitor
Thu Jul 13, 2017 12:58 pm
Forum: Long War 2: Strategy
Topic: LW2 1.4 Team Builds
Replies: 15
Views: 29023

Re: LW2 1.4 Team Builds

DfA sharpshooter, crit build ranger, support grenadier, whatever else is needed by the mission (usually assault, specialist or shinobi). The DfA sharpshooter becomes more of a liability on higher difficulty settings due to their lack of mobility, but don't discount their ability to kill stuff.
by Exquisitor
Thu Jul 13, 2017 12:54 pm
Forum: Long War 2: Strategy
Topic: LW2: Psi Gate Mission is tooo complicated
Replies: 9
Views: 14998

Re: LW2: Psi Gate Mission is tooo complicated

Looks like you were lacking some shooters in your squad composition. I play mostly on veteran but I'd have sent 2 sharpshooters, 1-2 rangers, 1 shinobi, a support grenadier (sting grenades are a blessing), and then maybe a gunner or assault. I think the idea is to hang back and delete a pod at a tim...
by Exquisitor
Thu Jul 13, 2017 12:48 pm
Forum: Long War 2
Topic: Switch AWC+Psi Staff to Engineers or Both?
Replies: 9
Views: 14641

Re: Switch AWC+Psi Staff to Engineers or Both?

Antifringe wrote:Barely related, but psionics would work better if training and infiltration could happen simultaneously.
An alternative to this would be to allow them to level up two different ways, either with tube training as in vanilla or via experience point gain as in LW2.
by Exquisitor
Wed Jul 12, 2017 5:36 pm
Forum: Long War 2
Topic: Reinforcement Farming
Replies: 19
Views: 30646

Re: Reinforcement Farming

So after reading this thread I had to try some RNF farming just to see what it's all about. I'm still in ballistics and have tried it on both veteran and commander. It's fun at first and the game of course is to see how many Advent you can kill before you need to bug out. In the scheme of things it ...
by Exquisitor
Thu Jul 06, 2017 7:28 pm
Forum: Long War 2: Strategy
Topic: Preferred method for picking classes
Replies: 8
Views: 14207

Re: Preferred method for picking classes

You can "cheat" using some Commander's Choice mod or reload until you get the chosen or at least an acceptable class. Which I consider perfectly valid - why should class choice be random? I like this mod a lot. It makes sense to me, too, that a commander should be able to promote a rookie...
by Exquisitor
Thu Jul 06, 2017 7:24 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 805190

Re: Please rethink this!

joebill wrote:Why not tie it to armor? If every point of armor dropped the chance from 100 by 5% (10%?), it'd be easy to know who is fireproof, and you'd be rewarded for combining it with shredding weapons.
This is a great idea. It also gives more weight to shredder ammor.
by Exquisitor
Thu Jul 06, 2017 7:22 pm
Forum: Long War 2
Topic: Arguments Regarding Squad Upgrades & More
Replies: 7
Views: 12751

Re: Arguments Regarding Squad Upgrades & More

An easy fix would be to make supplies more plentiful. The smash and grabs only go so far and are not that common, plus I got a measly 30 supplies on one smash and grab plus a few miscellaneous upgrades. It seemed rather stingey.
by Exquisitor
Thu Jul 06, 2017 7:12 pm
Forum: Long War 2
Topic: Specialist Medic is useless
Replies: 18
Views: 28236

Re: Specialist Medic is useless

Specialist should have the Gremlin healbot as an innate starting feature. That'd make a big difference in their utility.
by Exquisitor
Thu Jul 06, 2017 7:10 pm
Forum: Long War 2
Topic: Boosting with Intel
Replies: 6
Views: 10054

Re: Boosting with Intel

Rats! That explains it. Definitely been finding Commander a lot more challenging than Veteran on many different levels.
by Exquisitor
Thu Jul 06, 2017 5:17 pm
Forum: Long War 2
Topic: Boosting with Intel
Replies: 6
Views: 10054

Re: Boosting with Intel

I think I've found a bug with the boost on intel. I've got a troop column mission queued and it's at 63% with no time left. I boost it to get the mission infiltration over 100% and it comes up 96%. No concealment and an extra force level. It should be 110%. What's up with that? I'm playing on Comman...
by Exquisitor
Sat Jul 01, 2017 2:35 pm
Forum: Long War 2
Topic: Some comments on my Veteran 1.3/1.4 campaign
Replies: 1
Views: 3965

Some comments on my Veteran 1.3/1.4 campaign

I finished the campaign in early April, a full year after it started. I could have finished it earlier but I was waiting for some tech and trying to level a couple of soldiers. I've been playing on Veteran as I enjoy a beer and pretzels playstyle, well it's mostly a coffee and wake-up playstyle. Bel...
by Exquisitor
Fri Jun 30, 2017 8:53 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 805190

Re: Please rethink this!

I've enjoyed reading this thread. It has lots of great discussion and ideas. I don't have a lot to add, but I do have some comments. First, it's not like they're removing the burning debuff, it's just being altered to a lower chance of application to 75%. That's still pretty darn good. Second, aren'...
by Exquisitor
Mon Jun 26, 2017 3:43 pm
Forum: Long War 2
Topic: So much cool gear, unusued.
Replies: 12
Views: 20760

Re: So much cool gear, unusued.

You can add to the list mimic beacons, arc blaster, blaster gauntlet, the muton ablative armor, and several other items. They're very expensive, don't really provide much bang for their buck, and come in rather late in the game.
by Exquisitor
Mon Jun 26, 2017 12:53 pm
Forum: Long War 2
Topic: Blacksite.
Replies: 10
Views: 15116

Re: Blacksite.

It depends for me on whether the Blacksite is within a region I've already contacted or outside of it. If the former, I usually cue it up as soon as possible. If the latter, then as long as the Avatar timer isn't critical, I'll take my time, continue on my research and just build intel from missions...
by Exquisitor
Thu Jun 15, 2017 6:15 pm
Forum: Long War 2
Topic: Lowered hack resistance issue
Replies: 0
Views: 3139

Lowered hack resistance issue

I've now tested this several times in different missions of my latest 1.3 campaign. I'll check a mec with my specialist's gremlin, then hit it with a bluescreen or redscreen round or a bluescreen grenade, and hack resistance indicates that it has a lowered resistance, but when I check, the resistanc...
by Exquisitor
Thu Jun 15, 2017 6:04 pm
Forum: Long War 2
Topic: 23 enemies RNF in a single turn
Replies: 5
Views: 11293

Re: 23 enemies RNF in a single turn

This explains the issues I've been having with the "rescue the resistance workers" haven missions. I recently had one mission where the second, third and fourth reinforcements were pods of 8 and by pods of 8, I mean not trivial advent soldiers, but 8 aliens (mutons, sneks, and sectoids). T...
by Exquisitor
Thu Jun 15, 2017 5:55 pm
Forum: Long War 2
Topic: Chryssalids Only Running Away?
Replies: 3
Views: 11420

Re: Chryssalids Only Running Away?

I saw this happen with a chryssalid soldier recently. I'd wounded it and it ran off and then returned several turns later. In another mission, a retaliation (kill the beacon) mission, a chryssalid soldier was wounded, then proceeded to run off and kill/convert a bunch of civilians. I think this latt...
by Exquisitor
Mon May 29, 2017 9:14 pm
Forum: Long War 2
Topic: HQ assaults
Replies: 8
Views: 13620

Re: HQ assaults

I had the same question re changing the infiltration timers. See the answer about half way down the discussion:
http://www.pavonisinteractive.com/phpBB ... 15&t=25822
by Exquisitor
Tue May 23, 2017 2:51 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 74555

Re: What are the uses of Field surgeon?

This is what Ablative HP is which you get from vests and Formidable. Isn't this already provided for in the ablative armor you get from the ceramic arrmor and ablative upgrades? The predator armor provides HP as well as armor. It doesn't provide ablative armor. It seems like the HP from predator or...
by Exquisitor
Mon May 22, 2017 7:00 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 74555

Re: What are the uses of Field surgeon?

Is Field Surgeon cumulative among specialists on board the Avenger? If not, it should be. If so, then one should be able to field enough specialists to make wound recovery times very, very short. The effect of the FS should be found somewhere (maybe a % effect on the ASW screen). Why are minor wound...
by Exquisitor
Thu May 11, 2017 3:16 pm
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 40965

Re: Solution for 0% column ambush/supply raids.

Why not just increase their probability of discovery, add in some additional infiltration time, and mandate that they can only be done at 100% infiltration? I think the 0% infiltration supply raids can be quite difficult. So just change the conditions in which they can be done and that will retain t...
by Exquisitor
Thu May 11, 2017 3:12 pm
Forum: Long War 2
Topic: Suggestions
Replies: 7
Views: 10320

Re: Suggestions

Jacke's suggestion of having rendering be a side bar in Engineering would also work. I think the Proving Ground usually comes in early enough that it would fit well there. You're right that there are a lot of items already in the Proving Ground, but many aren't really worth building, because supplie...