Search found 214 matches

by Jadiel
Tue Feb 28, 2017 12:02 pm
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37664

Re: Weapon upgrades

It's a lot less true on a DfA sniper. On a DfA sniper, reloads are generally going to be instead of steadying (assuming that you don't get a lull in the fighting in which case reloads only cost you a reposition move which you likely didn't want to take anyway), making an advanced autoloader as good ...
by Jadiel
Tue Feb 28, 2017 10:49 am
Forum: Long War 2
Topic: Yellow Alert Offensive Action
Replies: 22
Views: 31921

Re: Yellow Alert Offensive Action

I dont mind getting shot at, but it is irritating that they get a scamper move and then shoot. So a pod wanders in, a snake scampers forward six tiles into flank, and then it shoots me. It wouldnt have been able to pull off that move in a normal turn because it doesn't have the move speed. Its just...
by Jadiel
Tue Feb 28, 2017 10:47 am
Forum: Long War 2
Topic: Technical Love
Replies: 22
Views: 27792

Re: Technical Love

Good points, but I still have a warm spot in my heart for the BURNiNATE. :) About Phosphorus, I really wonder if it's worth it, even on a Technical Flamer. The only mech it's likely to seriously hurt or kill is a drone, as it can't set the metal beasties on fire, just damage them initially. Sure th...
by Jadiel
Tue Feb 28, 2017 10:19 am
Forum: Long War 2
Topic: Yellow Alert Offensive Action
Replies: 22
Views: 31921

Re: Yellow Alert Offensive Action

I dont mind getting shot at, but it is irritating that they get a scamper move and then shoot. So a pod wanders in, a snake scampers forward six tiles into flank, and then it shoots me. It wouldnt have been able to pull off that move in a normal turn because it doesn't have the move speed. Its just...
by Jadiel
Tue Feb 28, 2017 10:15 am
Forum: Long War 2: Bug Reports
Topic: Boosted Infiltration didn't work for a Supply Raid
Replies: 5
Views: 8452

Re: Boosted Infiltration didn't work for a Supply Raid

Boosting multiplies the current value by 1.5. So boosting a 2% infiltration won't make very much difference. In theory you might expect it to jump to 3%, but it's also subject to rounding. So the actual infiltration value might be 1.6% (shows as 2%), and after boosting it's 2.4% (still shows as 2%).
by Jadiel
Tue Feb 28, 2017 10:10 am
Forum: Long War 2: Strategy
Topic: Viewing AWC skills before training in 1.2
Replies: 5
Views: 9508

Re: Viewing AWC skills before training in 1.2

It's an .ini setting. Because the game has updated, it's overwritten any changes you made, so you'll need to make that change again.
by Jadiel
Tue Feb 28, 2017 8:48 am
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37664

Re: Weapon upgrades

If you fire a grenade on the second turn, then you'll lose the Steady Weapon bonus on your shot. Salvo makes Stocks worse, not better in my opinion. Stocks are pretty much only for sniper rifles. Does anyone know if steadying affects Rockets? It seems like it shouldn't, but steadying on Rocketeers w...
by Jadiel
Tue Feb 28, 2017 5:44 am
Forum: Long War 2: Strategy
Topic: Liberation and vigilance
Replies: 4
Views: 7101

Re: Liberation and vigilance

Vigilance is only one of the factors which determines where the AI calls in reinforcements, and how it moves it's troops around. Others are: liberation progress in that region, presence of liberated regions adjacent to the region, and presence of facilities/blacksites in the region.
by Jadiel
Mon Feb 27, 2017 3:42 pm
Forum: Long War 2
Topic: Are there benefits to over-infiltrating Regional HQ?
Replies: 12
Views: 17916

Re: Are there benefits to over-infiltrating Regional HQ?

I'm pretty sure you get the same benefits from over infiltration on hqs as you do on regular missions, i.e. 5-6 fewer enemies, lower spotting distance while concealed and lower evac timers. However, infil times on 10 man squads are so high that it's not usually worth it. 5 fewer enemies doesn't make...
by Jadiel
Mon Feb 27, 2017 2:30 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 132628

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Can you tell us your secret tech for scanning supply raids with 20 days on the clock?
by Jadiel
Mon Feb 27, 2017 9:38 am
Forum: Long War 2
Topic: Biggest Booms and Shadowstrike Together
Replies: 20
Views: 25214

Re: Biggest Booms and Shadowstrike Together

Killer Instinct also gives +50% crit *damage* which with BEO and talon rounds means your crit damage is up to +18 with high level pistols.
by Jadiel
Mon Feb 27, 2017 8:22 am
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39968

Re: what affects environmental damage?

Demolition generally does it. On the subject of demolition, it's been my experience that if there are two pieces of cover between gunner and target, which gets destroyed is randomly chosen, not both.
by Jadiel
Fri Feb 24, 2017 4:49 pm
Forum: Long War 2
Topic: Perk Compatibility Long Watch and Guardian.
Replies: 3
Views: 7722

Re: Perk Compatibility Long Watch and Guardian.

Sounds like it ought to be removed as a possible perk for sharpshooters then.
by Jadiel
Fri Feb 24, 2017 12:03 pm
Forum: Long War 2
Topic: Liberated regions - advanced mechanics
Replies: 4
Views: 7339

Re: Liberated regions - advanced mechanics

1. If you've liberated all the regions around a region, that region is immune to invasion. If all the regions around a liberated region are less than 8 strength, you're also safe from invasion. 2. I'm not sure. In my experience, once you liberate a region (at least on Legendary), the AI immediately ...
by Jadiel
Fri Feb 24, 2017 11:28 am
Forum: Long War 2
Topic: Crit Resistance and Dodge/Crit Interaction?
Replies: 3
Views: 5647

Re: Crit Resistance and Dodge/Crit Interaction?

It doesn't increase dodge, but it makes graze outcomes more likely (as well as crit outcomes less likely). If it had the same effect as increasing dodge, it would also make miss outcomes more likely.
by Jadiel
Thu Feb 23, 2017 9:01 pm
Forum: Long War 2
Topic: Ideas for balancing Oscar Mike > Command in rescue missions
Replies: 29
Views: 36769

Re: Ideas for balancing Oscar Mike > Command in rescue missions

I think the problem with all these suggestions is that they kill the ability. OM into Command is about the only use for the ability in the game. If you nerf it, all officers will just pick up Focus Fire.
by Jadiel
Thu Feb 23, 2017 12:17 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53680

Re: Lost my Campaign - No idea why

A part from the initial 'Find a Lead' mission, the liberation missions do all say "Liberation" on them, so look out for that. Also, I wouldn't take the wiki as gospel, as there are a number of possible missions for each step (so e.g. it says Lib 2 always starts out of concealment, but actu...
by Jadiel
Thu Feb 23, 2017 2:25 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52357

Re: Low Aim Rookies

I make most of mine into Grenadiers. They always have SMGs, so I don't find the mobility thing particularly problematic. If their aim and mobility are both bad, they might have really high hack skills? In which case, stealth specialist works well. You can turn them into stealth mission shinobis if t...
by Jadiel
Thu Feb 23, 2017 2:20 am
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53680

Re: Lost my Campaign - No idea why

You need to liberate a region to be able to see the Avatar Project tracker, but it's still there, even if you can't see it. Eventually, it fills up and then you lose the game.

Next time, try liberating a region earlier. Trying to get one by June or July is a good goal.
by Jadiel
Wed Feb 22, 2017 11:45 pm
Forum: Long War 2: Bug Reports
Topic: Different kind of 'alien activity hanging'
Replies: 1
Views: 3557

Re: Different kind of 'alien activity hanging'

LW 1.1, Windows 10, Evac All and Overwatch All mods installed I've just had this as well, and I'm guessing it's related to the infiltration bonus given after an HQ assault putting infiltration above 200%. I'm pretty sure my infiltration showed as 225% before I clicked launch. Capping bonus at whatev...
by Jadiel
Wed Feb 22, 2017 11:28 am
Forum: Long War 2: Bug Reports
Topic: Inconsistent ability to view AWC perks through Armory
Replies: 0
Views: 2296

Inconsistent ability to view AWC perks through Armory

Are you supposed to be able to see the top row of AWC perks on a Squaddie? At the moment, you can't when the AWC is empty, but you can when another soldier is training there. Seems like it should be one or the other.
by Jadiel
Tue Feb 21, 2017 10:42 am
Forum: Long War 2: Bug Reports
Topic: Overwatch while Disoriented
Replies: 3
Views: 5738

Re: Overwatch while Disoriented

Intended behaviour is that disorienting units remove OW which was in place before they were disoriented. It should work this way for both XCOM and aliens. However, units which are currently disoriented can enter overwatch, which could have happened in your screenshot. Vipers shouldn't be able to spi...
by Jadiel
Tue Feb 21, 2017 10:22 am
Forum: Long War 201
Topic: Every alien activity type explained + detection calc by sectoidfodder
Replies: 2
Views: 28304

Re: Every alien activity type explained + detection calc by sectoidfodder

This spreadsheet implies that liberation chain missions don't spike vigilance any more than any other mission does. It always feels like ADVENT strength starts rising rapidly once you unlock network tower/HQ missions, but is this just coincidence?
by Jadiel
Mon Feb 20, 2017 4:31 pm
Forum: Long War 2
Topic: [REQUEST] Add number indicator after Basic Research, Engineering Research.
Replies: 2
Views: 4735

Re: [REQUEST] Add number indicator after Basic Research, Engineering Research.

I'm pretty sure the Basic Research one does actually increase your research speed (it's basically an extra scientist, though obviously can't be assigned to work in a facility). I don't think the Engineering one does anything except reduce requirements though.