Search found 319 matches

by stefan3iii
Thu Jun 22, 2017 12:51 am
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

It's ok if proving ground sits idle, alloy plates and incendiaries are all you need to make it worth it. That was the problem in that campaign: I was so far behind research and corpses I couldn't do incendiaries for maybe 1~2 months of proving grounds idle time? Maybe it was closer, but it's been a...
by stefan3iii
Wed Jun 21, 2017 6:07 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 70015

Re: Science Strategy

I guess I don't understand how you're not finding way more missions than you can do? How many are you infiltrating at a time? In my campaign I was able to eventually do 4 missions at a time, any more and I'd be sending soldiers that are too weak/undergeared for my comfort. To find 4 good missions at...
by stefan3iii
Wed Jun 21, 2017 1:49 pm
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

[*] AWC I don't think delaying it that long is really a good idea. The AWC doesn't need a scientist to train soldiers, only to heal you faster. Some AWC perks are really useful and i like Quick Learning officers which means i want the AWC before i start training high level officer perks (2nd Lt to ...
by stefan3iii
Wed Jun 21, 2017 4:07 am
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

Well I lost :)

A summary of my campaign along with random balance ramblings:
https://www.reddit.com/r/Xcom/comments/ ... atar_loss/
by stefan3iii
Tue Jun 20, 2017 4:45 pm
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

I've been taking two specialists per mission to try to skullmine a facility lead, I'm like 90% certain you can find leads from skullmining, that's what I remember anyway. Does anyone know if there is a certain kind of enemy you need to skull mine? Ex maybe only officers have facility leads?
by stefan3iii
Mon Jun 19, 2017 10:42 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 70015

Re: Science Strategy

I haven't played a lot with Psi, but my general feeling is that it is not worth doing until you are blocked on other resources that pushing for more tech would just leave those techs unused due to lack of funds. In general your probably going something like Lasers > Predator > Mag > Coil > Warden w...
by stefan3iii
Mon Jun 19, 2017 8:16 pm
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

Ha somebody please tell me which one is real, my campaign depends on it!
by stefan3iii
Mon Jun 19, 2017 7:31 pm
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Re: Facility Leads?

As soon as you reveal the Avatar project you can find Facility Leads. They can be awarded from any mission with only an Intel reward. These missions can also reward Liberation 1 and the location of a UFO. Hmm ok that's probably my mistake then, I need to prioritize those missions. I think in 1.2 I ...
by stefan3iii
Mon Jun 19, 2017 6:49 pm
Forum: Long War 2
Topic: Facility Leads?
Replies: 18
Views: 32022

Facility Leads?

I'm probably going to lose my L/I campaign in Nov/Dec due to avatar. I've done the blacksite, but I haven't found a single facility lead the whole game, and I have been skulljacking at every opportunity. I find this a little strange, because in 1.2 I was drowning in facility leads, and could do them...
by stefan3iii
Mon Jun 19, 2017 3:55 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 70015

Re: Science Strategy

I don't think building GTS day 1 is important. You don't need GTS until April when Vulture and Trial By Fire unlocks. I would not recommend selling things from gatecrasher, except maybe the sectoid corpse. Officer corpses are critical for incendiaries, never sell those, and trooper corpses are usefu...
by stefan3iii
Sat Jun 17, 2017 11:55 pm
Forum: Long War 2
Topic: Feedback after Commander campaign
Replies: 4
Views: 8154

Re: Feedback after Commander campaign

Psi carries a heavy cost to unlock and maintain, but gives you soldiers that aren't much stronger, and fall off as tech goes up. I'd like to see the psi lab get some sort of strategic function. Like if it could generate Intel, or extra missions, or auto find faceless, reveal or counter dark events, ...
by stefan3iii
Sat Jun 17, 2017 7:58 pm
Forum: Long War 2
Topic: Armor Suit Questions
Replies: 2
Views: 4986

Re: Armor Suit Questions

Exo suits on everyone, I don't even build standard armor. Mobile armor is great on snipers, but kind of expensive to research just for them.
by stefan3iii
Sat Jun 17, 2017 6:25 am
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 70015

Science Strategy

I've spent some time figuring out how to get the tech you need efficiently in Legendary difficulty. August is key in my mind, because at that point you start running into huge bags of HP, and you really want to have coil guns to deal with them. Additionally, I think there are key techs that simply m...
by stefan3iii
Thu Jun 15, 2017 9:42 pm
Forum: Long War 2
Topic: Many thanks for improved mission balance in 1.4
Replies: 3
Views: 7000

Re: Many thanks for improved mission balance in 1.4

I don't think avoiding retals is obviously good? I assume you mean hiding rebels, but there is a large opportunity cost. The retals aren't too hard once you learn how to do them. I've lost like 9 rebels total by oct on legendary. Not necessarily there's a large opportunity cost. While it's always b...
by stefan3iii
Thu Jun 15, 2017 7:09 pm
Forum: Long War 2
Topic: Many thanks for improved mission balance in 1.4
Replies: 3
Views: 7000

Re: Many thanks for improved mission balance in 1.4

I know it's a little bit late, but I've spend some good amount of hours on 1.4 only recently. And I have to say - now the spread between mostly-stealth and mostly-combat missions feels quite right. Not to mention that thanks to relaxed hard timers, guerilla ops can often be played as combat mission...
by stefan3iii
Wed Jun 14, 2017 1:12 am
Forum: Long War 2
Topic: Too much starting randomness
Replies: 19
Views: 30994

Re: Too much starting randomness

My opinion, stats matter a lot for sharpshooters, rangers, and gunners. But all those classes are weak early game, and you can gts train good ones in April. I think the early game rng that matters more is scientists, and getting alloys. Even if you buy 2 scientists, finding more is even better, the ...
by stefan3iii
Mon Jun 12, 2017 1:13 am
Forum: Long War 2
Topic: Looking for a suggestion to replace full over ride!
Replies: 9
Views: 16405

Re: Looking for a suggestion to replace full over ride!

Funny, as someone who thinks specialists are pretty weak in combat, I think full override in 1.4, with so many mecs running around, may change my mind.

If you equip a skulljack the chances for override get very good.
by stefan3iii
Sun Jun 11, 2017 7:43 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 90797

Re: How are people liberating regions so fast?

There is a safer way to do network towers than stealth. Just use run and gun, Oscar mike, and command. That let's you sprint halfway across the map, and hit the button.

Super reliable. I usually go hit the button once I've killed a pod or two, or if I get into trouble.
by stefan3iii
Sat Jun 10, 2017 3:21 pm
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 66913

Re: Questions about post patch 1.3 Grenadier

For Gas Grenades, I treat them as damaging flash bangs. I would take them for big fights like base assault or supply raid where there are a lot of enemies. You can not only damage a lot of activated enemies, but also potentially poison incoming yellow alert pods with the remaining gas cloud thanks ...
by stefan3iii
Sat Jun 10, 2017 4:58 am
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 66913

Re: Questions about post patch 1.3 Grenadier

Acid grenades continue to be bad. I thought Acid Grenades excel in shredding several layers of armour, like on the big tough beasties. Yeah, but it's a very expensive way to do it. Takes up an item slot, costs a turn ending action, is consumable, and doesn't even strip all armor. And it's a very la...
by stefan3iii
Sat Jun 10, 2017 3:37 am
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 66913

Re: Questions about post patch 1.3 Grenadier

I think incendiaries continue to be one of the strongest grenades. Every grenadier should probably take heavy ordinance and an incendiary. They're also great on non grenadiers. For most of the game they disable a unit entirely, incredibly effective at controlling high HP targets. Only grenade that m...
by stefan3iii
Fri Jun 09, 2017 2:01 am
Forum: Long War 2
Topic: Sapper and EXO / WAR Suits
Replies: 6
Views: 13250

Re: Sapper and EXO / WAR Suits

I suspect no, I use EXOs a lot, and have 1 sappper grenadier and never noticed it being any better at destroying cover.

Would be interesting if it did. It would buff sapper, which I think is still not strong enough, but it would also make EXOs even stronger, which probably don't need it.
by stefan3iii
Wed Jun 07, 2017 7:32 pm
Forum: Long War 2: Strategy
Topic: What's your views on ammo use?
Replies: 40
Views: 70939

Re: What's your views on ammo use?

So apparently they changed the bonus of most non specialized ammos by giving them +1 dmg on most ennemy types if not the type the ammo is specialized in. It's basically a free Center Mass. Makes things a bit more interesting to have an ammo equipped now. The issue now is that it's very hard to get ...
by stefan3iii
Wed Jun 07, 2017 6:31 pm
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 163864

Re: Aliens hitting me frequently through full cover

For what it's worth I haven't noticed anything weird.
by stefan3iii
Wed Jun 07, 2017 6:18 pm
Forum: Long War 2
Topic: Normal Campaign Length?
Replies: 3
Views: 7864

Re: Normal Campaign Length?

I have heard of campaigns ending as early as Nov/Dec, which seems really unusual to me. My experience is that most campaigns last into March/April. I had one that ended in May. I think this was due to 1.2, where it was possible to be doing 7 missions simultaneously the whole campaign because of ste...