Search found 236 matches

by Manifest
Tue Feb 07, 2017 12:47 am
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77912

Re: Ambushes and Supply Raids kicking my a**

from full health which makes initiating with rockets/grenades highly effective on these incredibly dense 0% infil ambushes an raids. You have to be careful on 0% missions; I'm not sure if they are possible on legendary. If you open with such explosives you pull two other 8 man pods into you from th...
by Manifest
Tue Feb 07, 2017 12:36 am
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62716

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

trihero wrote: Perfect information doesn't show you any hit chance on these attacks.
For me it does, but it's always the same and wrong. For example Trench Gun shows 100% hit every time, and Sat shows 0%.
by Manifest
Mon Feb 06, 2017 7:09 pm
Forum: Long War 2
Topic: My impressions on Long war 2
Replies: 1
Views: 4098

Re: My impressions on Long war 2

Aggression works at squadsight ranges now, that's why it's at that tier. Says it in the details. I agree with concussion rocket, except I don't like the control it offers. I don't know if it's the difficulty or stage of the game, but shooting it into a crowd and disorienting one or none feels horrib...
by Manifest
Mon Feb 06, 2017 10:15 am
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62716

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Devon_v wrote: I'll take auto-hits over anything. "Just couldn't hit it" is the number one cause of death in the XCOM universe. :)
Wait. ... Iron Curtain is an AOE guaranteed hit?
by Manifest
Mon Feb 06, 2017 10:05 am
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77912

Re: Ambushes and Supply Raids kicking my a**

So yea, I need some help Full infiltration is not necessarily good, well it is in a vacuum, but what did you have to give up to get that full infil? It's not always worth it to infil to 200 or even 100. From 0-100 enemy strength drops 12 levels, from 100-200 it only drops 3. You're probably better ...
by Manifest
Mon Feb 06, 2017 7:38 am
Forum: Elevated Bug Reports
Topic: Invasion: Can target psi emitter with kubikri without seeing it
Replies: 5
Views: 25446

Re: Invasion: Can target psi emitter with kubikri without seeing it

This appears to not be restricted to just Kubikuri. From my reading of the code, any squadsight ability should allow this. It is also not unique to Invasion missions, as several other mission types use the "Map Viewer" to add visibility to objectives -- this includes the Destroy Object mi...
by Manifest
Mon Feb 06, 2017 5:33 am
Forum: Long War 2
Topic: Spark can't move jump to or from rooftops
Replies: 3
Views: 6486

Re: Spark can't move jump to or from rooftops

I am having trouble with my Sparks not being able to jump on to or off of roofs or other elevated positions. This has caused my to lose several of my Sparks. Is anyone else having this problem or know of a fix? I do not know of a fix but I do have this problem. This mission started on a rooftop and...
by Manifest
Mon Feb 06, 2017 5:05 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 150934

Re: Reinforcement spam has completely ruined LW2 for me

And a timer forcing you to rush forward in missions in a game about strategy and tactics is defeating the purpose :> The timer does not conflict with strategy and decision making more than any other element of the game. It has nothing to do with time or rushing, you imply it prevents you from think...
by Manifest
Mon Feb 06, 2017 4:41 am
Forum: Long War 2: Bug Reports
Topic: Saturation Fire Does Not Activate Combat Rush
Replies: 0
Views: 2474

Saturation Fire Does Not Activate Combat Rush

Scoring a kill with my gunner using Saturation Fire does not activate the Adrenaline/Combat Rush PCS perk that activates on kill. It's not on cooldown because it's the first combat round in this mission. Perhaps other abilities don't activate it either, but my Saturation Fire is not working for sure.
by Manifest
Mon Feb 06, 2017 4:17 am
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 43186

Re: Was Flamethrower Range Nerfed as well in 1.1?

rifleman wrote:I have change range from 7 to 8. But the range of flamethrower become a line that cant hit anybody. I don`t change the other things, just the range. After turnning it back to 7, flamethrower work again. Any suggestions? :?:
Yeah I did that too. I don't know how the formatting works so whatever.
by Manifest
Sun Feb 05, 2017 7:49 am
Forum: Long War 2
Topic: More reversable choices (Suggestion)
Replies: 0
Views: 2710

More reversable choices (Suggestion)

I feel like we could do with some choice that might seem not seem initially helpful, for example to fix the case of enemies taking cover on your Bulwark Sparks I think you should be able to turn the cover on and off (like you could with all for one in EW), and this would be a free action that you co...
by Manifest
Sun Feb 05, 2017 3:31 am
Forum: Long War 2
Topic: Are Redscreens supposed to work with Fan Fire
Replies: 4
Views: 7090

Re: Are Redscreens supposed to work with Fan Fire

trihero wrote:Does red screen stack with regular attacks? I've never tried like hitting it with two different weapon shots.
The description seems to take great care to imply that it does (every hit), which is why I was confused. I haven't tried that either.
by Manifest
Sun Feb 05, 2017 2:18 am
Forum: Long War 2
Topic: Are Redscreens supposed to work with Fan Fire
Replies: 4
Views: 7090

Are Redscreens supposed to work with Fan Fire

Because though the description says "every hit", they've only been proccing once on Fan Fire even when all hits connect (not grazes).
by Manifest
Sat Feb 04, 2017 5:27 am
Forum: Long War 2
Topic: [suggestion] Intel-based ability for Specialist
Replies: 2
Views: 4825

Re: [suggestion] Intel-based ability for Specialist

saroscycler wrote:Backdoor - Spend 5 Intel to increase Hack by +30 for one turn. Rank: Squaddie. Either one action or free action.

This is based on Intervention.
Yeah, I do like this idea a lot. With quite a bit of nerfing it makes sense and I'd say is good for gameplay.
by Manifest
Sat Feb 04, 2017 3:11 am
Forum: Long War 2
Topic: What do the Haven's actually represent - more of a roleplaying question
Replies: 4
Views: 7166

Re: What do the Haven's actually represent - more of a roleplaying question

I've been looking at Long War 2 for a bit as I worked to complete my vanilla legendary campaign. Since I wrapped that up last night, I started LW2 today, and a huge thanks to Pavonis/Long War Studios for what looks to be an amazing sequel!!! My question is perhaps silly, but I'd like to understand ...
by Manifest
Sat Feb 04, 2017 3:09 am
Forum: Long War 2
Topic: EXO armor
Replies: 5
Views: 8304

Re: EXO armor

nightwyrm wrote:So is the EXO suppose to NOT have any armor points?
Yes, due to the fragile machinery needed to carry heavy weapons, the armor isn't as strong as predator armor in that stage.

For gameplay it's so that EXO is a trade off not a buff over predator.
by Manifest
Fri Feb 03, 2017 8:02 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 43186

Re: Was Flamethrower Range Nerfed as well in 1.1?

speedmaster wrote:The most disturbing thing about the new flamethrower is its inability to hit enemies one tile in front of you. Happens so often with enemies behind cover around the corner.
This happened with the old flamethrower as well so I didn't bring that up
by Manifest
Fri Feb 03, 2017 7:59 pm
Forum: Long War 2
Topic: Why XCOM2 is the most frustrating game in the world.
Replies: 13
Views: 20704

Re: Why XCOM2 is the most frustrating game in the world.

If anything Pavonis' efforts have made it more somewhat more stable. I call that a step up. :D Really more stable? I used to be able to run XCom 2 on high models/textures rather well, now on lowest settings its the only game that make my fan go so hard. It recently went into a higher mode than I've...
by Manifest
Fri Feb 03, 2017 7:03 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 43186

Re: Was Flamethrower Range Nerfed as well in 1.1?

Amineri wrote:I actually didn't intend to reduce the range.
Thanks so much. I'll go find something else to complain about now. The new flamethrower pathing works great by the way.
by Manifest
Fri Feb 03, 2017 5:27 am
Forum: Long War 2
Topic: Flamethrower boost
Replies: 16
Views: 22995

Re: Flamethrower boost

Is range counted from, or including, the tile the soldier is standing on? Because I just realized the gauntlet actually lists flamethrower range as 7 on the stat screen, yet it extends only 6 tiles. Even the preview lines to the side of the cone extend 7 as far as I can tell, yet the high-lighted t...
by Manifest
Thu Feb 02, 2017 5:50 pm
Forum: Long War 2
Topic: How to get more control of the time scanning?
Replies: 1
Views: 4085

Re: How to get more control of the time scanning?

So, in short, instead of only having the option to proceed or abort, you think there could be a third option: proceed with another mission first. Makes sense to me, if it is exploitable for extra delay, add some limitations, but otherwise seems reasonable. Alternatively we could have finer control o...
by Manifest
Thu Feb 02, 2017 3:55 pm
Forum: Long War 2
Topic: [SUGGESTION] Improve the difficulty of DLC missions
Replies: 10
Views: 14438

Re: [SUGGESTION] Improve the difficulty of DLC missions

Both Alien Hunters as well as SLG missions have been delayed in the recent update. The main issue that occurred after 1.1 is dramatically reduced difficulty that is no longer enough to provide any reasonable challenge even against sub-optimally equipped squads. I feel like you should still balance ...
by Manifest
Thu Feb 02, 2017 5:12 am
Forum: Long War 2
Topic: LW content / gameplay ideas:
Replies: 4
Views: 7747

Re: LW content / gameplay ideas:

Hi devs i'd like to make a few humble content suggestions. I imagine that some of these could be implemented some time after the v1.0 launch: - I suggest making it possible to do all the guerrilla ops every month (rather than just 1 like in vanilla). - find a way to implement long term/permanent da...
by Manifest
Thu Feb 02, 2017 5:03 am
Forum: Long War 2
Topic: Question: Assigning Intel on liberated regions
Replies: 4
Views: 7547

Re: Question: Assigning Intel on liberated regions

One of the testers explained recently (today, maybe?) that invasion missions can occur in your liberated regions if a neighboring region has a strength of at least 8. Putting people on intel in the liberated region gives you a chance to detect a "destroy the relay" mission that will preve...
by Manifest
Thu Feb 02, 2017 4:53 am
Forum: Long War 2
Topic: Why XCOM2 is the most frustrating game in the world.
Replies: 13
Views: 20704

Re: Why XCOM2 is the most frustrating game in the world.

If anything Pavonis' efforts have made it more somewhat more stable. I call that a step up. :D Really more stable? I used to be able to run XCom 2 on high models/textures rather well, now on lowest settings its the only game that make my fan go so hard. It recently went into a higher mode than I've...