Search found 176 matches

by Ithuriel
Fri Feb 24, 2017 8:11 am
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41746

Re: Question about heaven management mechanics.

From what I've seen in the ini files, there appears to be a mechanic where each Rebel has a chance of levelling up based on how long they've been working at their current level in the last month (so a guy that just turned up in the haven yesterday is less likely to level than one that turned up 2 w...
by Ithuriel
Fri Feb 24, 2017 2:50 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52033

Re: Low Aim Rookies

I built the GTS day 1 in my campaign because I highly value being able to chose my recruit's class. Most definitely. And sell some initial loot at the Black Market so you have at least 35 supplies when the GTS is completed so it can be upgraded with an Officer Training Station immediately. Because ...
by Ithuriel
Thu Feb 23, 2017 11:21 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41746

Re: Question about heaven management mechanics.

Separate question- what leads to resistance members ranking up? I've carefully given every one of 6 members a kill in a spy mission, and only one of them ranked up (...now I think about it I think one may have gotten two kills). Is it a set kill # to aim for, so I can try and rank up 3 members ever...
by Ithuriel
Thu Feb 23, 2017 11:11 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 90056

Re: Are Flashbangs overpowered

I think maybe giving psi ops some special aoe control abilities or giving gas grenades some special effects will help balance out the so-called 'overpowered' flashbangs and support grenadiers. Just don't nerf them, please... Ah, I think I spot somebody who's never played LW1- it's cute! They had th...
by Ithuriel
Thu Feb 23, 2017 11:05 pm
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52033

Re: Low Aim Rookies

I don't think anything that specifically buffs OW aim occurs before the 70% penalty. Can you confirm or deny this? As far as I know, the 70% (60% for dashing) penalty occurs after ALL penalties. If this was the case, wouldn't this also imply that Hair Triggers apply after the penalty? At CPL Lockdo...
by Ithuriel
Thu Feb 23, 2017 10:50 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 99004

Re: Boltcaster sucks a ding dong?

On topic, though: I can confirm, boltcaster is stupid on a stungunner Assault with high aim. Well, it might be for a month or two, but as soon as you have laser rifles they are just plain better than the boltcaster. They are merely missing the 20% stun that's too low to be really useful (you can't ...
by Ithuriel
Thu Feb 23, 2017 10:44 pm
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13857

Re: Adding new names and nicknames

This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor" and then replaced the surnames with 9999 different versions of XXXX- the nicknames would still function as required. ...I think I might do this in my campaign. Yes but where wou...
by Ithuriel
Thu Feb 23, 2017 10:36 pm
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52033

Re: Low Aim Rookies

Even a 57 Aim Sharpshooter can be highly accurate with a Scope + Stock + Tracer rounds. Just look at the other stats and see what that they may be good at, as well as what you currently need So curiosity- these recruits all have 14-15 mobility, and sky-high defensive stats. What would you put them ...
by Ithuriel
Thu Feb 23, 2017 10:29 pm
Forum: Long War 2
Topic: Ideas for balancing Oscar Mike > Command in rescue missions
Replies: 29
Views: 36406

Re: Ideas for balancing Oscar Mike > Command in rescue missions

Yeah, pretty much. I can't see the point of OM for anything except extractions. If you really want it nerfed, just go with number 4, 'Command doesn't affect civilians'. Honestly, why not make civilians immune to Officer abilities in general? It doesn't make sense that they have the training to foll...
by Ithuriel
Thu Feb 23, 2017 10:27 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41746

Re: Question about heaven management mechanics.

Then I see very importan focus on eliminating Faceless, as the mission is easy and the reward is high (corpses and a lot of rebel work). So, what are the ways to increase the chances of detecting a faceles? number of intel rebels, rank of advisor, class of advisor or what? Afaik it's purely based o...
by Ithuriel
Thu Feb 23, 2017 10:22 pm
Forum: Long War 2
Topic: [Sugestion] Unload all weapon add-ons.
Replies: 8
Views: 11940

Re: [Sugestion] Unload all weapon add-ons.

There is a mod for this, and it will be added in a future patch (Soon TM) Make all Items Available & Remove Unused Upgrades https://steamcommunity.com/sharedfiles/filedetails/?id=851424388 +1, this is quite useful. Others as well are "No drop-down menus" and "Gotcha again" f...
by Ithuriel
Thu Feb 23, 2017 10:21 pm
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13857

Re: Adding new names and nicknames

What about making everyone's starting name Ablative Armor XXXX? So that they have to earn their name? Even the random troops you save from missions and buy from the black market? This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor"...
by Ithuriel
Thu Feb 23, 2017 8:26 am
Forum: Long War 2: Bug Reports
Topic: If I rush Magnetic Weapons, my resistance fighters have lasers
Replies: 3
Views: 6636

Re: If I rush Magnetic Weapons, my resistance fighters have lasers

Just gonna confirm this. Something else weird though- I think Resistance members with non-ballistic weapons (i.e. anything upgraded) will drop the weapons when they die. On my first campaign attempt I- admittedly accidentally- mag rushed and skipped lasers. Resistance members started showing up with...
by Ithuriel
Thu Feb 23, 2017 7:45 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52033

Re: Low Aim Rookies

If they have low stats all around, they likely have high Psi Offense. Max for NCE is 38. Sadly, I did the bloody math... none of them have Psi Offence above 23. They all have high Defense values and high Will, which is sinking a lot of points; most have 5 hp too. They can also be assaults and gunne...
by Ithuriel
Thu Feb 23, 2017 7:41 am
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 99004

Re: Boltcaster sucks a ding dong?

On topic, though: I can confirm, boltcaster is stupid on a stungunner Assault with high aim. Take a rookie with high aim/lowish defenses, like a Ranger candidate, or just pick an Assault you have who has base aim of 65+. It's pretty dumb tbh- I think on the last mission he got 6 kills and didn't mis...
by Ithuriel
Thu Feb 23, 2017 1:54 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52033

Low Aim Rookies

...so what the hell do you guys do with low-aim rookies? Coming out of Gatecrasher I had 6 rookies at or below 61 aim, and 5 of those were under 59. ...I don't get what to do with them, really. Make a few into Assaults, sure, but against higher-tier enemies that aim penalty hurts hard, and besides t...
by Ithuriel
Thu Feb 23, 2017 1:50 am
Forum: Long War 2
Topic: [Suggestion] Alien Hunters Weapon Balance
Replies: 2
Views: 5247

[Suggestion] Alien Hunters Weapon Balance

So the weapons that you get out of Alien Hunters are pretty nice, but I've got a problem with them; I feel like once I get enough weapon upgrades to distribute liberally, at least the Bolt Caster would be weaker than intended. Sure, it gives +5 aim, but that's just outclassed by any scope above basi...
by Ithuriel
Thu Feb 23, 2017 1:49 am
Forum: Long War 2
Topic: Alternate nerf to Hail of Bullets
Replies: 22
Views: 30962

Re: Alternate nerf to Hail of Bullets

However it's a very good ability added to a a class that already have several very good abilities in addition to good aim , high base damage and the biggest clip size of all classes! ...okay now I'm really confused. Where are your gunners getting their good aim from? I tend to dislike gunners becau...
by Ithuriel
Thu Feb 23, 2017 1:36 am
Forum: Long War 2
Topic: Best single class team
Replies: 18
Views: 28693

Re: Best single class team

Gunner - Excellent start, lots of tools in the swiss army machine gun, not a bad stat progression (AND YOU GET 3 STRENGTH!)... However, unfull teams might struggle, SAMGs and infiltration don't gel... ....where are your gunners getting their steroids from? Can I get some plz? ...gunners have 2 Aim/...
by Ithuriel
Thu Feb 23, 2017 12:06 am
Forum: Modding Long War 2
Topic: Additional PCS Slot?
Replies: 9
Views: 19846

Re: Additional PCS Slot?

I have a slightly different idea. If you can find where the coding is implemented for the Fire Control PCS (shouldn't be too hard) simply create 3 new abilities for soldiers, and copy over the code for the Fire Control PCS. Should do the job. That's a good idea, but I kinda just wanted a quick-n-di...
by Ithuriel
Wed Feb 22, 2017 7:07 am
Forum: Modding Long War 2
Topic: Additional PCS Slot?
Replies: 9
Views: 19846

Re: Additional PCS Slot?

I have a slightly different idea. If you can find where the coding is implemented for the Fire Control PCS (shouldn't be too hard) simply create 3 new abilities for soldiers, and copy over the code for the Fire Control PCS. Should do the job.
by Ithuriel
Wed Feb 22, 2017 7:05 am
Forum: Modding Long War 2
Topic: Experience System
Replies: 4
Views: 8030

Re: Experience System

I actually just looked at this! I made a post http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=24935 which tells you the mechanics. From what I can tell, the exact lines are DEFAULT_MISSION_EXPERIENCE_WEIGHT=5.7f +CLASS_MISSION_EXPERIENCE_WEIGHTS=(SoldierClass="LWS_Assault"...
by Ithuriel
Wed Feb 22, 2017 6:58 am
Forum: Long War 2
Topic: Kubikiri = Ranged Only?
Replies: 8
Views: 12276

Re: Kubikiri = Ranged Only?

The restriction isn't ranged-only; it's primary-weapon-only. So a modded class with a melee primary could use it in melee, I believe.
by Ithuriel
Wed Feb 22, 2017 6:54 am
Forum: Long War 2
Topic: Useful Facts From Another Sod's INI Mining
Replies: 7
Views: 12349

Useful Facts From Another Sod's INI Mining

So, I was trawling through the INIs and found a few interesting things. Mission experience per soldier is (total mission experience) / (Max of 3 or # of soldiers per mission). This means that any mission with at least 3 soldiers get the total experience for the mission- but with 6 soldiers the exper...
by Ithuriel
Wed Feb 22, 2017 6:19 am
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18489

Re: Lead by Example aim bonus not working

I run shinobi officers for stealth ops and a mix of sharpshooter/specialist for everything else. This campaign I lucked out and got a high-aim, pretty good mobility sharpshooter with covert in the AWC. If I could reliably get his AWC perks on other sharpshooters, then I would have carbon copies of ...