Search found 176 matches
- Fri Feb 24, 2017 8:11 am
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 41746
Re: Question about heaven management mechanics.
From what I've seen in the ini files, there appears to be a mechanic where each Rebel has a chance of levelling up based on how long they've been working at their current level in the last month (so a guy that just turned up in the haven yesterday is less likely to level than one that turned up 2 w...
- Fri Feb 24, 2017 2:50 am
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52033
Re: Low Aim Rookies
I built the GTS day 1 in my campaign because I highly value being able to chose my recruit's class. Most definitely. And sell some initial loot at the Black Market so you have at least 35 supplies when the GTS is completed so it can be upgraded with an Officer Training Station immediately. Because ...
- Thu Feb 23, 2017 11:21 pm
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 41746
Re: Question about heaven management mechanics.
Separate question- what leads to resistance members ranking up? I've carefully given every one of 6 members a kill in a spy mission, and only one of them ranked up (...now I think about it I think one may have gotten two kills). Is it a set kill # to aim for, so I can try and rank up 3 members ever...
- Thu Feb 23, 2017 11:11 pm
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 90056
Re: Are Flashbangs overpowered
I think maybe giving psi ops some special aoe control abilities or giving gas grenades some special effects will help balance out the so-called 'overpowered' flashbangs and support grenadiers. Just don't nerf them, please... Ah, I think I spot somebody who's never played LW1- it's cute! They had th...
- Thu Feb 23, 2017 11:05 pm
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52033
Re: Low Aim Rookies
I don't think anything that specifically buffs OW aim occurs before the 70% penalty. Can you confirm or deny this? As far as I know, the 70% (60% for dashing) penalty occurs after ALL penalties. If this was the case, wouldn't this also imply that Hair Triggers apply after the penalty? At CPL Lockdo...
- Thu Feb 23, 2017 10:50 pm
- Forum: Long War 2
- Topic: Boltcaster sucks a ding dong?
- Replies: 65
- Views: 99004
Re: Boltcaster sucks a ding dong?
On topic, though: I can confirm, boltcaster is stupid on a stungunner Assault with high aim. Well, it might be for a month or two, but as soon as you have laser rifles they are just plain better than the boltcaster. They are merely missing the 20% stun that's too low to be really useful (you can't ...
- Thu Feb 23, 2017 10:44 pm
- Forum: Long War 2
- Topic: Adding new names and nicknames
- Replies: 9
- Views: 13857
Re: Adding new names and nicknames
This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor" and then replaced the surnames with 9999 different versions of XXXX- the nicknames would still function as required. ...I think I might do this in my campaign. Yes but where wou...
- Thu Feb 23, 2017 10:36 pm
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52033
Re: Low Aim Rookies
Even a 57 Aim Sharpshooter can be highly accurate with a Scope + Stock + Tracer rounds. Just look at the other stats and see what that they may be good at, as well as what you currently need So curiosity- these recruits all have 14-15 mobility, and sky-high defensive stats. What would you put them ...
- Thu Feb 23, 2017 10:29 pm
- Forum: Long War 2
- Topic: Ideas for balancing Oscar Mike > Command in rescue missions
- Replies: 29
- Views: 36406
Re: Ideas for balancing Oscar Mike > Command in rescue missions
Yeah, pretty much. I can't see the point of OM for anything except extractions. If you really want it nerfed, just go with number 4, 'Command doesn't affect civilians'. Honestly, why not make civilians immune to Officer abilities in general? It doesn't make sense that they have the training to foll...
- Thu Feb 23, 2017 10:27 pm
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 41746
Re: Question about heaven management mechanics.
Then I see very importan focus on eliminating Faceless, as the mission is easy and the reward is high (corpses and a lot of rebel work). So, what are the ways to increase the chances of detecting a faceles? number of intel rebels, rank of advisor, class of advisor or what? Afaik it's purely based o...
- Thu Feb 23, 2017 10:22 pm
- Forum: Long War 2
- Topic: [Sugestion] Unload all weapon add-ons.
- Replies: 8
- Views: 11940
Re: [Sugestion] Unload all weapon add-ons.
There is a mod for this, and it will be added in a future patch (Soon TM) Make all Items Available & Remove Unused Upgrades https://steamcommunity.com/sharedfiles/filedetails/?id=851424388 +1, this is quite useful. Others as well are "No drop-down menus" and "Gotcha again" f...
- Thu Feb 23, 2017 10:21 pm
- Forum: Long War 2
- Topic: Adding new names and nicknames
- Replies: 9
- Views: 13857
Re: Adding new names and nicknames
What about making everyone's starting name Ablative Armor XXXX? So that they have to earn their name? Even the random troops you save from missions and buy from the black market? This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor"...
- Thu Feb 23, 2017 8:26 am
- Forum: Long War 2: Bug Reports
- Topic: If I rush Magnetic Weapons, my resistance fighters have lasers
- Replies: 3
- Views: 6636
Re: If I rush Magnetic Weapons, my resistance fighters have lasers
Just gonna confirm this. Something else weird though- I think Resistance members with non-ballistic weapons (i.e. anything upgraded) will drop the weapons when they die. On my first campaign attempt I- admittedly accidentally- mag rushed and skipped lasers. Resistance members started showing up with...
- Thu Feb 23, 2017 7:45 am
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52033
Re: Low Aim Rookies
If they have low stats all around, they likely have high Psi Offense. Max for NCE is 38. Sadly, I did the bloody math... none of them have Psi Offence above 23. They all have high Defense values and high Will, which is sinking a lot of points; most have 5 hp too. They can also be assaults and gunne...
- Thu Feb 23, 2017 7:41 am
- Forum: Long War 2
- Topic: Boltcaster sucks a ding dong?
- Replies: 65
- Views: 99004
Re: Boltcaster sucks a ding dong?
On topic, though: I can confirm, boltcaster is stupid on a stungunner Assault with high aim. Take a rookie with high aim/lowish defenses, like a Ranger candidate, or just pick an Assault you have who has base aim of 65+. It's pretty dumb tbh- I think on the last mission he got 6 kills and didn't mis...
- Thu Feb 23, 2017 1:54 am
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52033
Low Aim Rookies
...so what the hell do you guys do with low-aim rookies? Coming out of Gatecrasher I had 6 rookies at or below 61 aim, and 5 of those were under 59. ...I don't get what to do with them, really. Make a few into Assaults, sure, but against higher-tier enemies that aim penalty hurts hard, and besides t...
- Thu Feb 23, 2017 1:50 am
- Forum: Long War 2
- Topic: [Suggestion] Alien Hunters Weapon Balance
- Replies: 2
- Views: 5247
[Suggestion] Alien Hunters Weapon Balance
So the weapons that you get out of Alien Hunters are pretty nice, but I've got a problem with them; I feel like once I get enough weapon upgrades to distribute liberally, at least the Bolt Caster would be weaker than intended. Sure, it gives +5 aim, but that's just outclassed by any scope above basi...
- Thu Feb 23, 2017 1:49 am
- Forum: Long War 2
- Topic: Alternate nerf to Hail of Bullets
- Replies: 22
- Views: 30962
Re: Alternate nerf to Hail of Bullets
However it's a very good ability added to a a class that already have several very good abilities in addition to good aim , high base damage and the biggest clip size of all classes! ...okay now I'm really confused. Where are your gunners getting their good aim from? I tend to dislike gunners becau...
- Thu Feb 23, 2017 1:36 am
- Forum: Long War 2
- Topic: Best single class team
- Replies: 18
- Views: 28693
Re: Best single class team
Gunner - Excellent start, lots of tools in the swiss army machine gun, not a bad stat progression (AND YOU GET 3 STRENGTH!)... However, unfull teams might struggle, SAMGs and infiltration don't gel... ....where are your gunners getting their steroids from? Can I get some plz? ...gunners have 2 Aim/...
- Thu Feb 23, 2017 12:06 am
- Forum: Modding Long War 2
- Topic: Additional PCS Slot?
- Replies: 9
- Views: 19846
Re: Additional PCS Slot?
I have a slightly different idea. If you can find where the coding is implemented for the Fire Control PCS (shouldn't be too hard) simply create 3 new abilities for soldiers, and copy over the code for the Fire Control PCS. Should do the job. That's a good idea, but I kinda just wanted a quick-n-di...
- Wed Feb 22, 2017 7:07 am
- Forum: Modding Long War 2
- Topic: Additional PCS Slot?
- Replies: 9
- Views: 19846
Re: Additional PCS Slot?
I have a slightly different idea. If you can find where the coding is implemented for the Fire Control PCS (shouldn't be too hard) simply create 3 new abilities for soldiers, and copy over the code for the Fire Control PCS. Should do the job.
- Wed Feb 22, 2017 7:05 am
- Forum: Modding Long War 2
- Topic: Experience System
- Replies: 4
- Views: 8030
Re: Experience System
I actually just looked at this! I made a post http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=24935 which tells you the mechanics. From what I can tell, the exact lines are DEFAULT_MISSION_EXPERIENCE_WEIGHT=5.7f +CLASS_MISSION_EXPERIENCE_WEIGHTS=(SoldierClass="LWS_Assault"...
- Wed Feb 22, 2017 6:58 am
- Forum: Long War 2
- Topic: Kubikiri = Ranged Only?
- Replies: 8
- Views: 12276
Re: Kubikiri = Ranged Only?
The restriction isn't ranged-only; it's primary-weapon-only. So a modded class with a melee primary could use it in melee, I believe.
- Wed Feb 22, 2017 6:54 am
- Forum: Long War 2
- Topic: Useful Facts From Another Sod's INI Mining
- Replies: 7
- Views: 12349
Useful Facts From Another Sod's INI Mining
So, I was trawling through the INIs and found a few interesting things. Mission experience per soldier is (total mission experience) / (Max of 3 or # of soldiers per mission). This means that any mission with at least 3 soldiers get the total experience for the mission- but with 6 soldiers the exper...
- Wed Feb 22, 2017 6:19 am
- Forum: Resolved Bug Reports
- Topic: Lead by Example aim bonus not working
- Replies: 13
- Views: 18489
Re: Lead by Example aim bonus not working
I run shinobi officers for stealth ops and a mix of sharpshooter/specialist for everything else. This campaign I lucked out and got a high-aim, pretty good mobility sharpshooter with covert in the AWC. If I could reliably get his AWC perks on other sharpshooters, then I would have carbon copies of ...