Is Red Fog the default? I've never used it, but so many people in this thread are citing it...
Also random side note- do Stasis Vests prevent wound time? I'm assuming not, which is why I haven't researched them.
Search found 176 matches
- Sun Mar 19, 2017 10:07 am
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 41161
- Sun Mar 19, 2017 10:02 am
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 101747
Re: AWC Balance
Honestly, it sounds like you just got really unlucky. I wouldn't count the AWC out from this set of bad rolls. However, since there is already a ton of RNG in LW2, I totally get the impulse to want to get rid of RNG that feels unfair or forced. I've been thinking of revealing my AWC perks, but I fi...
- Sun Mar 19, 2017 4:49 am
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 101747
AWC Balance
I... honestly don't know how to use the AWC. Like, sure, you can potentially get some variety from it. But frankly? I feel like LW2 has significantly less content than LW1, and I think a large part of that is that I feel the AWC doesn't usefully contribute much. Like, I have Biggest Booms on half my...
- Sun Mar 19, 2017 4:33 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 68770
Re: Questionable Perks
I don't get why you argue this is a good perk. Taking a specialist on a fighting squad seems silly, sort of like taking a Shinobi, they're dead weight. They provide no offensive firepower other than being able to tickle the aliens twice per mission, and provide a single target defense buff. Just ab...
- Sun Mar 19, 2017 4:28 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 68770
Re: Questionable Perks
Long Watch is extremely poor choice cause it goes against the idea of what sharpshooter should be doing in general and there's no synergies in the perk tree to make it work. Without some AWC shenanigans it's pretty worthless. There's always better things to with a sharpshooter than take a random ov...
- Thu Mar 16, 2017 10:34 pm
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 90055
Re: Are Flashbangs overpowered
If flashbangs were nerfed this would mean we loose ways to control alien special abilities, many of them being auto-hits. No matter how much you hide behind full cover with aid protocol on, you'll still eat that rocket! Imo this is the major issue. Most enemies can completely screw your squad if th...
- Thu Mar 16, 2017 10:25 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45814
Re: SPARK Builds
Also- is it just me or is the SPARK perk tree... badly designed? There are so many perks that seem like they'll literally never be taken. I can't seen any circumstance where I would take Rainmaker or Adaptive Aim; the former is a once-a-mission minor buff, the latter assumes that you can afford to s...
- Thu Mar 16, 2017 10:13 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45814
Re: SPARK Builds
I currently have a high-aim SPARK build for Overwatch, which he does terrifyingly well Are sparks affected by NCE? I never noticed this but didn't build new ones after the free Spark from Lost Towers as i got this mission late and didn't really bothered with more soldiers at that point.[/list] From...
- Thu Mar 16, 2017 10:03 pm
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27364
Re: Advent attacks on viper-snared soldier
This isn't a bug per se, but it is something we're looking at for balance. In the base XCOM2 bound soldiers (among others) were considered by the AI to be "last resort" targets and would ordinarily never be shot at unless the AI had no other options. We changed the last resort mechanic so...
- Thu Mar 16, 2017 9:57 pm
- Forum: Long War 2: Bug Reports
- Topic: [Alien Hunters] Ruler Lasting Damage
- Replies: 2
- Views: 4629
Re: [Alien Hunters] Ruler Lasting Damage
Generally, save files are too large to upload on these forums, even when zipped. Try creating a Dropbox or Google Drive account, uploading the file there, sharing it and then putting a link here. Will do when I get home; this is also the same save where I shot the Queen with Kubikiri the next turn,...
- Thu Mar 16, 2017 9:49 pm
- Forum: Long War 2: Strategy
- Topic: Pistol Builds?
- Replies: 47
- Views: 56155
Re: Pistol Builds?
As I recall you actually have to select the Shadowkeeper shot - its not an "always on" benefit of the pistol and as such I think its only once per mission (could be wrong here but I know I've never used it twice in a mission) I think you are right, that would make my idea worthless. It wo...
- Thu Mar 16, 2017 9:42 pm
- Forum: Resolved Bug Reports
- Topic: Lead by Example aim bonus not working
- Replies: 13
- Views: 18488
Re: Lead by Example aim bonus not working
Why does he need Covert? His purpose isn't to be a super-infiltrator, he's meant specifically to accompany a large squad. I guess he doesn't need covert, but without it I'm not sure if scouting with him is worth the increased risk of accidentally getting spotted in comparison to having a shinobi sc...
- Thu Mar 16, 2017 9:32 pm
- Forum: Long War 2: Bug Reports
- Topic: Crit Doesn't Add Up
- Replies: 5
- Views: 7713
Re: Crit Doesn't Add Up
that's the crit clamping introduced in 1.2 Your crit now caps at 100% before dodge, so instead of 105% - 15% (or 120% in the second screenshot) it's 100%-15%=85% Yeah, I thought as much. It's annoying that the interface doesn't give an indication of why this is happening, though. ALSO more importan...
- Thu Mar 16, 2017 9:28 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 41161
Usefulness of Plasma Grenades/Medics
So I've heard that people consider Plasma Grenades to be a very potent Proving Grounds upgrade, but I'm not entirely sure I understand why. I was originally under the impression that they dealt increased damaged to the environment (they don't), and without that I'm not sure how to use them? The role...
- Thu Mar 16, 2017 9:17 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 53748
Re: Wet Work Balance
Experience in general is weighted to far in favor of number of missions, vs kills. Wet work just does not have any real value due to the how little it modifies kill experience in general which is to low in proportion to mission experience. I think it's entirely reasonable to have wet work only modi...
- Tue Mar 14, 2017 2:46 am
- Forum: Long War 2: Bug Reports
- Topic: Crit Doesn't Add Up
- Replies: 5
- Views: 7713
Re: Crit Doesn't Add Up
that's the crit clamping introduced in 1.2 Your crit now caps at 100% before dodge, so instead of 105% - 15% (or 120% in the second screenshot) it's 100%-15%=85% Yeah, I thought as much. It's annoying that the interface doesn't give an indication of why this is happening, though. ALSO more importan...
- Tue Mar 14, 2017 1:14 am
- Forum: Long War 2: Strategy
- Topic: Pistol Builds?
- Replies: 47
- Views: 56155
Re: Pistol Builds?
It's harder to take advantage of double dipping with dots than I thought. Still, it's interesting to know you can squeeze some extra damage out of those venom/dragon rounds if you have someone with center mass/lethal/alpha mike foxtrot, and of those three only center mass applies to pistols. Do Ven...
- Tue Mar 14, 2017 1:11 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 137465
Re: New and Improved Dark Events Thread
A bit of a necro here, but is there any point to revealing Dark Events? They'll almost never force you to make significant playstyle changes, and I think revealing makes no difference for whether or not you discover the mission to counter that Dark Event. If they're mostly inevitable anyway, why wou...
- Mon Mar 13, 2017 11:32 pm
- Forum: Long War 2
- Topic: Engineers level / efficiency
- Replies: 11
- Views: 13839
Re: Engineers level / efficiency
Yeah, I'm aware of the definition, that's why I edited my post (it's in your quote), to clarify that I might not actually be remembering the in-game values correctly. If it indeed goes 30>15>10 then you're both correct. Oh I'm sorry- I thought those were two independent comments, not related. Apolo...
- Mon Mar 13, 2017 11:16 pm
- Forum: Long War 2
- Topic: Engineers level / efficiency
- Replies: 11
- Views: 13839
Re: Engineers level / efficiency
It technically is not diminishing returns, it is just the way the game communicates the "speed-up". If a certain project requires 16 "man-days" to complete, and the default (zero-engineers, just Lily) is to produce 2 man-days* of work per day, then placing one engineer on the pr...
- Mon Mar 13, 2017 10:34 pm
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 90055
Re: Are Flashbangs overpowered
They are damage grenades, and are basically an inferior flashbang. Why do you think that they're an inferior flashbang? They provide a roughly equivalent aim and mobility bonus, do slight damage over time, last at least 2 turns, and can be used for zoning. I'm not saying they're crazy good- flashba...
- Mon Mar 13, 2017 10:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Nonexistent Cover Still Gives Protection
- Replies: 8
- Views: 13499
Nonexistent Cover Still Gives Protection
...sorry for so many threads in a short period of time, I've run into a lot of oddities this mission. My grenadier with Sapper launched a plasma grenade at a piece of low cover two Mutons were using; the grenade clearly destroyed the cover. I could also move a soldier onto the location the cover use...
- Mon Mar 13, 2017 10:14 pm
- Forum: Long War 2: Bug Reports
- Topic: Kubikiri against Alien Rulers
- Replies: 0
- Views: 2931
Kubikiri against Alien Rulers
So I perfectly understand why Kubikiri doesn't execute Rulers balance-wise; the description states that it instead does double crit damage to the Ruler. However, my Sharpshooter just took a shot with Kubikiri at the Berserker Queen- who was at 42 hp- , landed a critical hit, and dealt 16 damage with...
- Mon Mar 13, 2017 9:54 pm
- Forum: Long War 2
- Topic: Do the DLC missions difficulty increase with time?
- Replies: 3
- Views: 5985
Re: Do the DLC missions difficulty increase with time?
I have discovered the DLC missions but don't know if my squad is ready (sargeants with lasers). But I am also worried to delay them too much and have impossible missions at the end if teir difficulty increases during the time. And moreover, if the vahlen's monsters are so hard as they were on vanil...
- Mon Mar 13, 2017 9:52 pm
- Forum: Long War 2
- Topic: Shen DLC ... twice? (spoiler)
- Replies: 1
- Views: 3585
Re: Shen DLC ... twice? (spoiler)
After defeating Julian a first time, I got proposed another lost tower. Without much thinking, I launched the mission, thinking of something else ... but no, it seems I'm again in the DLC, with the longish chain of room to tackle. Or it starts the same but this is different? It sure seems like a bu...