Search found 176 matches

by Ithuriel
Sun Mar 19, 2017 10:07 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 41161

Re: Usefulness of Plasma Grenades/Medics

Is Red Fog the default? I've never used it, but so many people in this thread are citing it...

Also random side note- do Stasis Vests prevent wound time? I'm assuming not, which is why I haven't researched them.
by Ithuriel
Sun Mar 19, 2017 10:02 am
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 101747

Re: AWC Balance

Honestly, it sounds like you just got really unlucky. I wouldn't count the AWC out from this set of bad rolls. However, since there is already a ton of RNG in LW2, I totally get the impulse to want to get rid of RNG that feels unfair or forced. I've been thinking of revealing my AWC perks, but I fi...
by Ithuriel
Sun Mar 19, 2017 4:49 am
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 101747

AWC Balance

I... honestly don't know how to use the AWC. Like, sure, you can potentially get some variety from it. But frankly? I feel like LW2 has significantly less content than LW1, and I think a large part of that is that I feel the AWC doesn't usefully contribute much. Like, I have Biggest Booms on half my...
by Ithuriel
Sun Mar 19, 2017 4:33 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 68770

Re: Questionable Perks

I don't get why you argue this is a good perk. Taking a specialist on a fighting squad seems silly, sort of like taking a Shinobi, they're dead weight. They provide no offensive firepower other than being able to tickle the aliens twice per mission, and provide a single target defense buff. Just ab...
by Ithuriel
Sun Mar 19, 2017 4:28 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 68770

Re: Questionable Perks

Long Watch is extremely poor choice cause it goes against the idea of what sharpshooter should be doing in general and there's no synergies in the perk tree to make it work. Without some AWC shenanigans it's pretty worthless. There's always better things to with a sharpshooter than take a random ov...
by Ithuriel
Thu Mar 16, 2017 10:34 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 90055

Re: Are Flashbangs overpowered

If flashbangs were nerfed this would mean we loose ways to control alien special abilities, many of them being auto-hits. No matter how much you hide behind full cover with aid protocol on, you'll still eat that rocket! Imo this is the major issue. Most enemies can completely screw your squad if th...
by Ithuriel
Thu Mar 16, 2017 10:25 pm
Forum: Long War 2: Strategy
Topic: SPARK Builds
Replies: 20
Views: 45814

Re: SPARK Builds

Also- is it just me or is the SPARK perk tree... badly designed? There are so many perks that seem like they'll literally never be taken. I can't seen any circumstance where I would take Rainmaker or Adaptive Aim; the former is a once-a-mission minor buff, the latter assumes that you can afford to s...
by Ithuriel
Thu Mar 16, 2017 10:13 pm
Forum: Long War 2: Strategy
Topic: SPARK Builds
Replies: 20
Views: 45814

Re: SPARK Builds

I currently have a high-aim SPARK build for Overwatch, which he does terrifyingly well Are sparks affected by NCE? I never noticed this but didn't build new ones after the free Spark from Lost Towers as i got this mission late and didn't really bothered with more soldiers at that point.[/list] From...
by Ithuriel
Thu Mar 16, 2017 10:03 pm
Forum: Long War 2: Bug Reports
Topic: Advent attacks on viper-snared soldier
Replies: 22
Views: 27364

Re: Advent attacks on viper-snared soldier

This isn't a bug per se, but it is something we're looking at for balance. In the base XCOM2 bound soldiers (among others) were considered by the AI to be "last resort" targets and would ordinarily never be shot at unless the AI had no other options. We changed the last resort mechanic so...
by Ithuriel
Thu Mar 16, 2017 9:57 pm
Forum: Long War 2: Bug Reports
Topic: [Alien Hunters] Ruler Lasting Damage
Replies: 2
Views: 4629

Re: [Alien Hunters] Ruler Lasting Damage

Generally, save files are too large to upload on these forums, even when zipped. Try creating a Dropbox or Google Drive account, uploading the file there, sharing it and then putting a link here. Will do when I get home; this is also the same save where I shot the Queen with Kubikiri the next turn,...
by Ithuriel
Thu Mar 16, 2017 9:49 pm
Forum: Long War 2: Strategy
Topic: Pistol Builds?
Replies: 47
Views: 56155

Re: Pistol Builds?

As I recall you actually have to select the Shadowkeeper shot - its not an "always on" benefit of the pistol and as such I think its only once per mission (could be wrong here but I know I've never used it twice in a mission) I think you are right, that would make my idea worthless. It wo...
by Ithuriel
Thu Mar 16, 2017 9:42 pm
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18488

Re: Lead by Example aim bonus not working

Why does he need Covert? His purpose isn't to be a super-infiltrator, he's meant specifically to accompany a large squad. I guess he doesn't need covert, but without it I'm not sure if scouting with him is worth the increased risk of accidentally getting spotted in comparison to having a shinobi sc...
by Ithuriel
Thu Mar 16, 2017 9:32 pm
Forum: Long War 2: Bug Reports
Topic: Crit Doesn't Add Up
Replies: 5
Views: 7713

Re: Crit Doesn't Add Up

that's the crit clamping introduced in 1.2 Your crit now caps at 100% before dodge, so instead of 105% - 15% (or 120% in the second screenshot) it's 100%-15%=85% Yeah, I thought as much. It's annoying that the interface doesn't give an indication of why this is happening, though. ALSO more importan...
by Ithuriel
Thu Mar 16, 2017 9:28 pm
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 41161

Usefulness of Plasma Grenades/Medics

So I've heard that people consider Plasma Grenades to be a very potent Proving Grounds upgrade, but I'm not entirely sure I understand why. I was originally under the impression that they dealt increased damaged to the environment (they don't), and without that I'm not sure how to use them? The role...
by Ithuriel
Thu Mar 16, 2017 9:17 pm
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 53748

Re: Wet Work Balance

Experience in general is weighted to far in favor of number of missions, vs kills. Wet work just does not have any real value due to the how little it modifies kill experience in general which is to low in proportion to mission experience. I think it's entirely reasonable to have wet work only modi...
by Ithuriel
Tue Mar 14, 2017 2:46 am
Forum: Long War 2: Bug Reports
Topic: Crit Doesn't Add Up
Replies: 5
Views: 7713

Re: Crit Doesn't Add Up

that's the crit clamping introduced in 1.2 Your crit now caps at 100% before dodge, so instead of 105% - 15% (or 120% in the second screenshot) it's 100%-15%=85% Yeah, I thought as much. It's annoying that the interface doesn't give an indication of why this is happening, though. ALSO more importan...
by Ithuriel
Tue Mar 14, 2017 1:14 am
Forum: Long War 2: Strategy
Topic: Pistol Builds?
Replies: 47
Views: 56155

Re: Pistol Builds?

It's harder to take advantage of double dipping with dots than I thought. Still, it's interesting to know you can squeeze some extra damage out of those venom/dragon rounds if you have someone with center mass/lethal/alpha mike foxtrot, and of those three only center mass applies to pistols. Do Ven...
by Ithuriel
Tue Mar 14, 2017 1:11 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 137465

Re: New and Improved Dark Events Thread

A bit of a necro here, but is there any point to revealing Dark Events? They'll almost never force you to make significant playstyle changes, and I think revealing makes no difference for whether or not you discover the mission to counter that Dark Event. If they're mostly inevitable anyway, why wou...
by Ithuriel
Mon Mar 13, 2017 11:32 pm
Forum: Long War 2
Topic: Engineers level / efficiency
Replies: 11
Views: 13839

Re: Engineers level / efficiency

Yeah, I'm aware of the definition, that's why I edited my post (it's in your quote), to clarify that I might not actually be remembering the in-game values correctly. If it indeed goes 30>15>10 then you're both correct. Oh I'm sorry- I thought those were two independent comments, not related. Apolo...
by Ithuriel
Mon Mar 13, 2017 11:16 pm
Forum: Long War 2
Topic: Engineers level / efficiency
Replies: 11
Views: 13839

Re: Engineers level / efficiency

It technically is not diminishing returns, it is just the way the game communicates the "speed-up". If a certain project requires 16 "man-days" to complete, and the default (zero-engineers, just Lily) is to produce 2 man-days* of work per day, then placing one engineer on the pr...
by Ithuriel
Mon Mar 13, 2017 10:34 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 90055

Re: Are Flashbangs overpowered

They are damage grenades, and are basically an inferior flashbang. Why do you think that they're an inferior flashbang? They provide a roughly equivalent aim and mobility bonus, do slight damage over time, last at least 2 turns, and can be used for zoning. I'm not saying they're crazy good- flashba...
by Ithuriel
Mon Mar 13, 2017 10:33 pm
Forum: Long War 2: Bug Reports
Topic: Nonexistent Cover Still Gives Protection
Replies: 8
Views: 13499

Nonexistent Cover Still Gives Protection

...sorry for so many threads in a short period of time, I've run into a lot of oddities this mission. My grenadier with Sapper launched a plasma grenade at a piece of low cover two Mutons were using; the grenade clearly destroyed the cover. I could also move a soldier onto the location the cover use...
by Ithuriel
Mon Mar 13, 2017 10:14 pm
Forum: Long War 2: Bug Reports
Topic: Kubikiri against Alien Rulers
Replies: 0
Views: 2931

Kubikiri against Alien Rulers

So I perfectly understand why Kubikiri doesn't execute Rulers balance-wise; the description states that it instead does double crit damage to the Ruler. However, my Sharpshooter just took a shot with Kubikiri at the Berserker Queen- who was at 42 hp- , landed a critical hit, and dealt 16 damage with...
by Ithuriel
Mon Mar 13, 2017 9:54 pm
Forum: Long War 2
Topic: Do the DLC missions difficulty increase with time?
Replies: 3
Views: 5985

Re: Do the DLC missions difficulty increase with time?

I have discovered the DLC missions but don't know if my squad is ready (sargeants with lasers). But I am also worried to delay them too much and have impossible missions at the end if teir difficulty increases during the time. And moreover, if the vahlen's monsters are so hard as they were on vanil...
by Ithuriel
Mon Mar 13, 2017 9:52 pm
Forum: Long War 2
Topic: Shen DLC ... twice? (spoiler)
Replies: 1
Views: 3585

Re: Shen DLC ... twice? (spoiler)

After defeating Julian a first time, I got proposed another lost tower. Without much thinking, I launched the mission, thinking of something else ... but no, it seems I'm again in the DLC, with the longish chain of room to tackle. Or it starts the same but this is different? It sure seems like a bu...