What? It is the best.Saph7 wrote: Terrible powers: Stasis Shield.[/b]
Search found 46 matches
- Thu Feb 23, 2017 12:24 pm
- Forum: Long War 2
- Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
- Replies: 28
- Views: 38200
Re: [Suggestion for 1.3] Adjustments to the Psi Ops
- Wed Feb 22, 2017 9:44 am
- Forum: Long War 2
- Topic: Kubikiri = Ranged Only?
- Replies: 8
- Views: 12258
Re: Kubikiri = Ranged Only?
I doubt that. As a shot, it's rigged to use ammo. With no ammo on a melee weapon, it won't work i think. Maaan, we need some kind of brawler with some kind of Falloutish powerfist as primary which will need to reload power cells. Wouldn`t it be fun to punch aliens in the faces? Yeah, we got a spark...
- Mon Feb 20, 2017 8:39 am
- Forum: Long War 2
- Topic: While waiting for 1.2
- Replies: 2
- Views: 5624
While waiting for 1.2
I started new campaign with linear Red Fog (AYYYS and XCOM), NCE, Hidden Potential 100% and Damage Roulette 100%. I thought it would be a disaster, so I started on vet to see how it will be going... and it`s surprisingly fun! Damage Roulette leads to some REEEALLY clutch moments, as well as "we...
- Fri Feb 17, 2017 3:55 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 131259
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
I`d say it is an issue not in some missions, but in late balance in general. When you hit those MSGTs they just complete wreck EVERYTHING with NO problems. You are too OP late game, it doesn`t matter really how much and how tough enemies you are facing, you just gonna snowball them all. I mean it is...
- Fri Feb 17, 2017 3:40 pm
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 53473
Re: Patch 1.2
Where is 1.2 though? Why did you leave us in these desperate times, Johnny? Its always like that with the Gods!
- Thu Feb 09, 2017 4:41 pm
- Forum: Long War 2: Bug Reports
- Topic: Another bad map parcel
- Replies: 0
- Views: 2818
Another bad map parcel
Don`t know if this parcel was reported or no. Anyway here it is. Can`t move in that square.
http://imgur.com/a/MOZPc
http://imgur.com/a/MOZPc
- Thu Feb 09, 2017 4:10 pm
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 55526
Re: Gunners Builds
IMHO Rupture dont have any usage if you have Chain Shot/Rapid Fire/Cyclic Fire. Because after one of these skills target is basically dead (especially with shred). I took Rupture on my gunner but in the end NEVER EVER used it once, there were just no situation in which this would be useful, because ...
- Thu Feb 09, 2017 3:57 pm
- Forum: Long War 2
- Topic: Mutons counterattacks Bladestorm
- Replies: 13
- Views: 21053
Re: Mutons counterattacks Bladestorm
LOL we could make the arena then.LordYanaek wrote:And what about gunners with the combative perk. Do you counter each other till someone fails their roll?
Never took it on gunners though, Center Mass all the way, baby!
- Thu Feb 09, 2017 3:34 pm
- Forum: Long War 2
- Topic: Mutons counterattacks Bladestorm
- Replies: 13
- Views: 21053
Mutons counterattacks Bladestorm
Did you guys know that? I mean if you slash muton by your will - it`s your mistake, but if you see muton running near your shinobi it`s totally out of your control and you are just: "No, please, no, no don`t hit him.. Shit, told ya"
Not sure if it is intended or not.
Not sure if it is intended or not.
- Wed Feb 08, 2017 7:42 pm
- Forum: Long War 2: Bug Reports
- Topic: Serial working or no?
- Replies: 4
- Views: 6669
Re: Serial working or no?
Rolled Serial for my Assault and retrained him to take Rapid Fire. And they don`t go well with each other. Serial + a kill with Rapid Fire = end of soldier`s turn.
- Wed Feb 08, 2017 2:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Serial working or no?
- Replies: 4
- Views: 6669
Re: Serial working or no?
Check this out
http://www.pavonisinteractive.com/phpBB ... 21&t=24486
Probably you have something similar with Hit And Run perk or something
http://www.pavonisinteractive.com/phpBB ... 21&t=24486
Probably you have something similar with Hit And Run perk or something
- Wed Feb 08, 2017 8:47 am
- Forum: Long War 2
- Topic: Thoughts on Kubikiri?
- Replies: 25
- Views: 32845
Re: Thoughts on Kubikiri?
IMHO Kubikiri just don`t work. I specially maxed out crits on 1 sniper (like talon rounds, laser sight, perks etc) so I can hit crits more or less reliably. But this just doesn`t work. It don`t proc on targets on which this could really be useful (gatekeepers, sectopods), it only works on trash mobs...
- Tue Feb 07, 2017 8:59 pm
- Forum: Resolved Bug Reports
- Topic: Serial + Traverse Fire + Implacable = bad AP refund calculations
- Replies: 4
- Views: 8628
Serial + Traverse Fire + Implacable = bad AP refund calculations
So I rolled on my Gunner Serial and Implacable in AWC. And she has Traverse Fire as well. First is the small simple one - when you use Serial and DONT kill your target with your first shot (while standing still) Traverse Fire won`t proc and soldier`s actions are depleted (could be a bit cheesy, but ...
- Tue Feb 07, 2017 8:42 am
- Forum: Long War 2
- Topic: [Suggestion] Add option to hide missions on Geoscape
- Replies: 2
- Views: 5400
Re: [Suggestion] Add option to hide missions on Geoscape
A side note to this is that sometimes when text pops up on the left side (i.e. trooper1 has recovered from injuries, Rebel2 has been recruited to the haven in western europe), that text can be blocked by the flags of all the regions and/or missions. I would super appreciate if this text lasted for ...
- Mon Feb 06, 2017 4:14 pm
- Forum: Long War 2: Bug Reports
- Topic: Chain Lightning perk bug
- Replies: 7
- Views: 9903
Re: Chain Lightning perk bug
Hello again! Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended. Can you stun mechanical units? If not, then there is no reason chain lightning would fire at t...
- Mon Feb 06, 2017 4:06 pm
- Forum: Long War 2
- Topic: suggestion- resistance supply convoy defence should give u the dropped corpses
- Replies: 4
- Views: 7440
Re: suggestion- resistance supply convoy defence should give u the dropped corpses
I dont know if this is possible, but possible "solution" could be that you collect 5-10% corpses. Lorewise: you were in the rush to get the hell out of there and couldn`t collect all corpses.
- Mon Feb 06, 2017 3:59 pm
- Forum: Long War 2
- Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
- Replies: 13
- Views: 20223
Re: 1.2 and reverting Combat Stims to require Berserker Corpse
Yeah, noone will use them again. IMHO if you add berserker corpse in the build project, then it should give you like 10 stims, not just one. Also would be nice if we could extract corpses for various stims - sectoids for psi offence for 2 turns, vipers for aim bonuses etc.
- Mon Feb 06, 2017 10:13 am
- Forum: Long War 2: Bug Reports
- Topic: Chain Lightning perk bug
- Replies: 7
- Views: 9903
Chain Lightning perk bug
Hello again!
Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended.
Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended.
- Sun Feb 05, 2017 9:52 pm
- Forum: Long War 2: Bug Reports
- Topic: Couple reports (sectopod, experimental heavy, archon king)
- Replies: 1
- Views: 3494
Couple reports (sectopod, experimental heavy, archon king)
Hello guys! I`ve got some things to report. Sorry for the lack of the actual data, but may be this will help. I run vanilla LW 1.1 with hotfix 1. When you take control over Sectopod (haywire or full override) it cannot use other abilities beside primary fire and his high stance skill. When you use l...
- Thu Feb 02, 2017 8:08 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 136764
Re: New and Improved Dark Events Thread
I think it would be a good idea to assign alien facility to permanent DEs. Basically you will have 2 types of facilities - Avatar and DE. You will need to find a lead to DE facility too. And DE stays as long as it`s assigned facility stays on the map. And aliens can always rebuld them next time. So ...
- Thu Jan 26, 2017 4:53 pm
- Forum: Long War 2: Bug Reports
- Topic: Stiletto rounds dont work
- Replies: 1
- Views: 4191
Stiletto rounds dont work
Hello guys!
Stiletto ammunition (that confers +2 dmg vs non robotic aliens) dont work. At least with laser snipers (but needle rounds that give +2 vs non robotic Advent work fine)
http://imgur.com/a/PDyw9
http://imgur.com/a/giLuJ
Stiletto ammunition (that confers +2 dmg vs non robotic aliens) dont work. At least with laser snipers (but needle rounds that give +2 vs non robotic Advent work fine)
http://imgur.com/a/PDyw9
http://imgur.com/a/giLuJ