Search found 138 matches
- Sun Jul 16, 2017 11:23 am
- Forum: Long War 2: Strategy
- Topic: How is "hiding" being calculated ?
- Replies: 5
- Views: 9007
Re: How is "hiding" being calculated ?
Hiding isn't a job like the other ones - it's essentially pretending that the rebel does not exist, meaning that a haven with 4 working rebels and 4 hiding rebels is the same as a haven with 4 rebels working and none hiding. I believe Vigilance reduction is once every 7 days when there are 9 rebels...
- Sun Jul 16, 2017 11:15 am
- Forum: Long War 2: Strategy
- Topic: Alien strength, how to control it? Global.
- Replies: 9
- Views: 16274
Re: Alien strength, how to control it? Global.
There are some misunderstandings here. Vigilance doesn't create strength, it attracts it. The strength will continue to build up whether you create vigilance or not, it will just take it slightly longer to start pooling in your regions if you stay quiet. In my AAR, I had swatted something like 8 UF...
- Sat Jul 15, 2017 7:48 pm
- Forum: Long War 2: Strategy
- Topic: Alien strength, how to control it? Global.
- Replies: 9
- Views: 16274
Re: Alien strength, how to control it? Global.
For me, it's also ideal to try and do HQ missions with the region at 5 strength exactly. When you liberate a region (finish HQ mission) it destroys up to 5 strength from that region. If there's more than 5 it moves to adjacent regions, less than 5, it's still destroyed, but it's best to remove the ...
- Sat Jul 15, 2017 7:40 pm
- Forum: Long War 2: Bug Reports
- Topic: Depth Perception dodge
- Replies: 1
- Views: 3666
Depth Perception dodge
I believe this topic was discussed (I remember seeing it on forum).
The dodge negate bonus from Depth Perception is not working. Is there any easy way to fix it in the config files before 1.5 is released?
Thank you.
The dodge negate bonus from Depth Perception is not working. Is there any easy way to fix it in the config files before 1.5 is released?
Thank you.
- Sat Jul 15, 2017 7:38 pm
- Forum: Long War 2: Bug Reports
- Topic: Shinoby teleporting across map
- Replies: 5
- Views: 9476
Shinoby teleporting across map
This happened to me 3 times already. Situation: If the Shinoby gets revealed and it's adjacent to the unit that revealed him, he is teleported somewhere across the map. Usually he is something like 2 screens away, half underground and if you try to move him, the game "remembers" him as bei...
- Sat Jul 15, 2017 7:26 pm
- Forum: Long War 2
- Topic: Psi Operatives: Will vs Psi Offense
- Replies: 3
- Views: 6580
Re: Psi Operatives: Will vs Psi Offense
Will has only defensive capabilities. That means: - Defense against PSI attacks. I don't find this particularly useful. - Prevents a panic roll against any attack. This can be quite a pain. - Gives a higher chance for bleedout timer when the soldier falls. Since PSI are quite valuable, this is somet...
- Sat Jul 15, 2017 3:44 pm
- Forum: Long War 2: Strategy
- Topic: How is "hiding" being calculated ?
- Replies: 5
- Views: 9007
Re: How is "hiding" being calculated ?
Hiding isn't a job like the other ones - it's essentially pretending that the rebel does not exist, meaning that a haven with 4 working rebels and 4 hiding rebels is the same as a haven with 4 rebels working and none hiding. I believe Vigilance reduction is once every 7 days when there are 9 rebels...
- Fri Jul 14, 2017 6:49 pm
- Forum: Long War 2: Strategy
- Topic: How is "hiding" being calculated ?
- Replies: 5
- Views: 9007
How is "hiding" being calculated ?
I mostly looking for the answer of 2 questions: .1. Is hiding affected by number of rebels? If I assume it works the same as other jobs, it means that each hiding rebel will add a day-drop in a bucket. The more drops you have , the more % chance you get to get the bonus - in this case reduce Vigilan...
- Wed Jul 12, 2017 10:21 pm
- Forum: Long War 2
- Topic: 1.4 Legendary Timers for Missions and Reinforcements
- Replies: 6
- Views: 10384
Re: 1.4 Legendary Timers for Missions and Reinforcements
A 5 man squad can do pretty reliably Ex Light missions. 4 Man Ex Light / 5 Man V. Light is pretty risky and I only attempt them with my top soldiers & if the reward is worth the risk. As long as you make sure not to trigger multiple pods on the same turn, you should be fine. You do have to play ...
- Wed Jul 12, 2017 5:20 pm
- Forum: Long War 2: Strategy
- Topic: is this a lost-cause campaign?
- Replies: 8
- Views: 13618
Re: is this a lost-cause campaign?
5 regions in September is quite low. You need to contact new regions at all cost. Just stop whatever tech you are doing and research intel datapads (if you haven't sold them) In November you need to be in Blacksite range because the final counter will be ticking by then. As for Liberation, just brin...
- Tue Jul 11, 2017 7:59 pm
- Forum: Long War 2
- Topic: Alien Rulers in 1.3/1.4
- Replies: 1
- Views: 5307
Re: Alien Rulers in 1.3/1.4
I had the Archon king during the base defense missions. I lost 2 soldiers. Basically it was the Alien Ruller + another 8 guys or so. Making a 100+ hp with high defense a priority whereas you have 8 other ayy waiting to nab you is not the best option. Ignoring it ....simply brings more problems. I th...
- Tue Jul 11, 2017 12:37 am
- Forum: Long War 2
- Topic: Reinforcement Nightmare
- Replies: 9
- Views: 16825
Re: Reinforcement Nightmare
It would be nice if you get a 1 turn warning or something like that. Like Brad saying "It's a trap, get out of there!" Otherwise you don't know what's happening and after 3 turns of perma RNF it's already to late. Should you have 1 turn at least warning, you can at least make some decision...
- Mon Jul 10, 2017 7:04 pm
- Forum: Long War 2
- Topic: Is it just me or is cover useless?
- Replies: 10
- Views: 17623
Re: Is it just me or is cover useless?
Isn't High Cover 45 in LW2, not 40 as in vanilla? So 80 aim - 45 cover + 10 graze = 45% chance to land at least a grazing hit. Before crit/dodge rolls tweak that. By default yes. But usually Advent gets one of the +aim dark events quite early (in my case they had 2 of them completed by August +5 ai...
- Mon Jul 10, 2017 6:51 pm
- Forum: Long War 2: Strategy
- Topic: How soon do you liberate your first region?
- Replies: 4
- Views: 10971
Re: How soon do you liberate your first region?
Hey guys. I was curious how many months it takes you guys to get your first region? I am kinda struggling financially right now in the game and i think it may be because I waited till ingot laser and pred armor. Thank you! On Commander I did it on on June / July. It depends how fast you can make th...
- Mon Jul 10, 2017 6:44 pm
- Forum: Long War 2: Strategy
- Topic: Invasion to liberated region
- Replies: 10
- Views: 16924
Re: Invasion to liberated region
How many sniper shots do you need to crash beacon? Tech guys accuracy is not the best among others, so it is risky to send rockets from big distance I am not sure if it's a bug or feature but I can always snipe the relay across the map. As soon as the first RNF drops, you get relay vision with the ...
- Mon Jul 10, 2017 2:42 am
- Forum: Long War 2
- Topic: Not Created Equal VS. Created Equal
- Replies: 3
- Views: 10451
Re: Not Created Equal VS. Created Equal
You can change the stat distribution with ini edits. I recently tweaked mine and it made a huge difference. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26459 Yup, did the same. 13 mobility soldiers are useless to me. so Max -1 mobility is what I can accept. You can always redu...
- Mon Jul 10, 2017 2:38 am
- Forum: Long War 2
- Topic: Strange but obvious stuff seen in LW2
- Replies: 1
- Views: 3636
Re: Strange but obvious stuff seen in LW2
I decided to start a LW2 1.4 campaign as 1.5 seems to be well over a month away. So I checked my mods and started Gatecrasher. Squad deployed behind a building so I started carefully flanking around. On the near side of the bulding, there was door but no windows. So the 4th or 5th soldier I moved b...
- Mon Jul 10, 2017 2:33 am
- Forum: Long War 2
- Topic: Arc Pulser Seems Week on Assaults
- Replies: 12
- Views: 18113
Re: Arc Pulser Seems Week on Assaults
@WanWhiteWolf Just to specifiy, I'm not saying all the stunner perks are bad, I'm saying arc pulser specifically is bad, even if you are going for a stun gun build you don't really need it, and it's not that good. If you are referring to the ability itself ...well, that depends. On late game, you w...
- Mon Jul 10, 2017 1:41 am
- Forum: Long War 2: Bug Reports
- Topic: upgraded smoke+full kit skill
- Replies: 1
- Views: 3682
Re: upgraded smoke+full kit skill
Are you using the smoke on grenade slot?gassrex wrote:hey!
i have specialist with AWC full kit skill after upgraded normal smoke i dont have extra smoke bomb on mission.
normal smoke works 1 in inventory 2 on mission
- Sun Jul 09, 2017 8:30 pm
- Forum: Long War 2
- Topic: Hive Queen and Faceless.
- Replies: 9
- Views: 14661
Re: Hive Queen and Faceless.
All chryssalids unburrow themselves after a couple of turns, run around, then burrow back. Audio queues let you know right away that there're chryssalids around, and let you know more or less the direction where they might be. You can take battle-scanners on the Shinobi. As far as Faceless go, if t...
- Sun Jul 09, 2017 8:16 pm
- Forum: Long War 2
- Topic: Arc Pulser Seems Week on Assaults
- Replies: 12
- Views: 18113
Re: Arc Pulser Seems Week on Assaults
Now, "why would you ever build a long-range assault?" is a good question... When your high-aim, low-mobility Assault rolls Light 'Em Up in the AWC! That's possible? That soldier would be a god. Yup. And if you don't move you can shoot 3 times (you can get the extra action from shooting a ...
- Sun Jul 09, 2017 5:28 pm
- Forum: Long War 2: Strategy
- Topic: What month are supposed to win the game by? How long can you extend the campaign with good play?
- Replies: 4
- Views: 8303
Re: What month are supposed to win the game by? How long can you extend the campaign with good play?
I was in May second year with 7 bars left on Avatar progress when I ended the campaign (7 regions liberated) . Pretty sure I could have prolonged it at least 3 more months. I had 112 Soldiers (10 squads + leftovers) and 12 -or so - deaths at the end. If you are going to spike Vigilance all over the...
- Sun Jul 09, 2017 1:10 am
- Forum: Long War 2: Strategy
- Topic: Invasion to liberated region
- Replies: 10
- Views: 16924
Re: Invasion to liberated region
I am not sure if it's a bug or feature but I can always snipe the relay across the map. As soon as the first RNF drops, you get relay vision with the sniper. After you take the relay, you have a standard retaliation. You will still lose half the rebeles but you won't be losing the region. Without th...
- Fri Jul 07, 2017 9:47 pm
- Forum: Long War 2: Strategy
- Topic: Which classes do you like to use for Officers?
- Replies: 15
- Views: 24957
Re: Which classes do you like to use for Officers?
I tested almost all classes. I usually make different squad compositions depending on misison types (e.g timed or non-timmed). My rankings: Class A Officers PSI OP - For me, PSI OPs are the best officers in the game. The biggest issue is that they come rather late so they are under-leveled. They do ...
- Fri Jul 07, 2017 9:07 pm
- Forum: Long War 2: Strategy
- Topic: What month are supposed to win the game by? How long can you extend the campaign with good play?
- Replies: 4
- Views: 8303
Re: What month are supposed to win the game by? How long can you extend the campaign with good play?
I was in May second year with 7 bars left on Avatar progress when I ended the campaign (7 regions liberated) . Pretty sure I could have prolonged it at least 3 more months. I had 112 Soldiers (10 squads + leftovers) and 12 -or so - deaths at the end. If you are going to spike Vigilance all over the ...