Search found 93 matches
- Wed Feb 01, 2017 3:30 am
- Forum: Long War 2: Bug Reports
- Topic: Floating Turret after destroying the terrain with Shaped Charge
- Replies: 0
- Views: 2975
Floating Turret after destroying the terrain with Shaped Charge
1) LW2 V1.1 (with hotfix) 2) Windows 3) QOL mod : Perfect Information Customizing Mods : Quite a few number of it... Gameplay affecting mod : None 4) Advent Turrent lies on top of the train. The player uses shaped charge to destroy the train roof that the Turret is sitting on. Train is fully destroy...
- Tue Jan 31, 2017 5:41 am
- Forum: Resolved Bug Reports
- Topic: Soldiers cannot jump through windows or low cover
- Replies: 35
- Views: 45743
Re: Soldiers cannot jump through windows or low cover
I think the path JL is referring to may be Steam\steamapps\workshop\content\268500\844674609\Config\XComParcels.ini file. Someone in the dev team please confirm if you could
- Sun Jan 29, 2017 6:42 am
- Forum: General Discussion
- Topic: [SUGGESTION] Adding version number in the title screen
- Replies: 4
- Views: 8451
[SUGGESTION] Adding version number in the title screen
We have people using nexusmods (i.e. manual upgrades), and we know Steam can sometimes be lazy and not update our stuff regularly for no reason. And I sense we will have quite a few version upgrades for LW2 given how LW1 went. So, here's my suggestion. To make sure everyone is on the right page, it ...
- Fri Jan 27, 2017 10:09 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
Sorry JL. Re-edited my Local Text for Korean, thanks to Kordolius' little comment. For some reason, default KOR Localization uses multiple terms for a single status, and managed to dig up a better phrasing
- Fri Jan 27, 2017 7:36 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
I believe that this will be inherent to the medkit, meaning anybody who equips the medkit gets this skill. it's really not good enough of a skill to compete in one of the perk trees.... although I could see it being introduced into the defensive AWC tree. Oh I see. Cz it had like multiple mentions ...
- Fri Jan 27, 2017 7:08 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
Oh I see. That sounds great. But shouldn't it say that the perk's # of usage is related to the medikit? What if someone takes this perk, but doesnt bring medikit :\ I believe that this will be inherent to the medkit, meaning anybody who equips the medkit gets this skill. it's really not good enough...
- Fri Jan 27, 2017 6:17 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
Oh I see. That sounds great. But shouldn't it say that the perk's # of usage is related to the medikit? What if someone takes this perk, but doesnt bring medikit :\
- Fri Jan 27, 2017 5:00 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
I know this thread is not really a discussion thread, so feel free to ignore at your convenience.
Will this perk end the user's turn? I feel it would be more practical if it just costed 1 action point. But then again, what do I know
Will this perk end the user's turn? I feel it would be more practical if it just costed 1 action point. But then again, what do I know
- Fri Jan 27, 2017 4:44 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
**KOREAN** [Sedate X2AbilityTemplate] LocFriendlyName="마취" LocHelpText="주위에 있는 기절/공포/혼란 상태인 아군유닛이 임무가 끝날 때까지 의식을 잃게 만듭니다." LocFlyOverText="마취됨" 추가로, 저격총에 장거리 명중률 보너스가 부여됩니다. <Bullet/> 이 능력은 고지에서 저격총을 사용중일 때, 모든 분대시야 사거리의 명중률 패널티를 제거해줍니다. EDIT : LocHelpText 10 minutes af...
- Fri Jan 27, 2017 4:25 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39855
Re: Crowdsourcing translations #2: Sedate + Sniper help
Allow me to fully understand the perk first : Primary goal is making stunned/panicked/disoriented ally (otherwise known as possibly in danger of getting killed by getting flanked or such) intentionally into "bleeding out"-state, with the "infinite timer", and this ultimately is t...
- Thu Jan 26, 2017 2:37 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308224
Re: Pending Changelist for 1.1 (NOT RELEASED)
- Fix bug causing AI to adjust their patrol paths in response to XCOM's movement without any direct knowledge of them. (Default behavior can be re-enabled via config) Is this ini-configurable right now? or did you mean we can re-enable "adjust their patrol paths in response to XCOM's movement ...
- Tue Jan 24, 2017 6:43 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308224
Re: Pending Changelist for 1.1 (NOT RELEASED)
- Fix for Resistance mecs and liaisons having their abilities refreshed in a new gamestate without having a new unit state created and added to that state. This could have unpredictable results. @Devs, Is this the one that fixes uncontrollable MECs? or is it different, but also fixed? or still WIA?
- Tue Jan 24, 2017 10:18 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308224
Re: Pending Changelist for 1.1 (NOT RELEASED)
Is this one on the "uncontrollable MECs?"Fix for Resistance mecs and liaisons having their abilities refreshed in a new gamestate without having a new unit state created and added to that state. This could have unpredictable results.
- Tue Jan 24, 2017 5:15 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308224
Re: Pending Changelist for 1.1 (NOT RELEASED)
May I know if the changelist will be available for multi languages?
I am currently already in the middle of translating into a different language, only realizing now that there is a possibility of it having an official translation
I am currently already in the middle of translating into a different language, only realizing now that there is a possibility of it having an official translation
- Mon Jan 23, 2017 10:19 pm
- Forum: Long War 2
- Topic: I'm disappointed in you PI for leaving out Van Doorn
- Replies: 10
- Views: 16806
Re: I'm disappointed in you PI for leaving out Van Doorn
XCOM 3 : LW 3 confirmed, boiz
- Mon Jan 23, 2017 4:54 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67423
Re: Upcoming Flamethrower Improvements
Rather irrelevant to the topic, but any chance of including Commander's Choice to the package by default for the upcoming patch? (perhaps replace the tutorial button when starting a campaign with a switch to turn on/off?)
- Mon Jan 23, 2017 4:30 am
- Forum: Long War 2
- Topic: Has anyone figured out the flamethrower cover mechanic?
- Replies: 2
- Views: 5616
Re: Has anyone figured out the flamethrower cover mechanic?
It doesn't directly answer your question, but something that will be implemented in future :
http://www.pavonisinteractive.com/phpBB ... 15&t=23589
http://www.pavonisinteractive.com/phpBB ... 15&t=23589
- Mon Jan 23, 2017 3:27 am
- Forum: Long War 2
- Topic: I'm disappointed in you PI for leaving out Van Doorn
- Replies: 10
- Views: 16806
Re: I'm disappointed in you PI for leaving out Van Doorn
Oh, I didn't know about the Hero Units, and totally forgot they existed from XCOM1. I was just personally hoping there would be yet another special mission for Van Doorn and getting him in normal way
Sorry for rather troll post :\
Sorry for rather troll post :\
- Mon Jan 23, 2017 2:40 am
- Forum: Long War 2
- Topic: I'm disappointed in you PI for leaving out Van Doorn
- Replies: 10
- Views: 16806
I'm disappointed in you PI for leaving out Van Doorn
I'm sad that you decided to leave the one man out and have all the fun.
Hope there will be some *cough* tweaking *cough* for upcoming versions
#MakeXCOMGreatAgain
Hope there will be some *cough* tweaking *cough* for upcoming versions
#MakeXCOMGreatAgain
- Sun Jan 22, 2017 5:29 am
- Forum: Long War 2
- Topic: Crowdsourcing translations: Shaped Charges
- Replies: 31
- Views: 38634
Re: Crowdsourcing translations: Shaped Charges
Gotcha. I don't know about International version (i.e. ENG), but for Korean, I would go with throw. Your call, bossjohnnylump wrote:Thanks, this is great. Either will work. It's visibly a throwing action, but it's only a couple of tiles.
- Sun Jan 22, 2017 4:32 am
- Forum: Long War 2
- Topic: Crowdsourcing translations: Shaped Charges
- Replies: 31
- Views: 38634
Re: Crowdsourcing translations: Shaped Charges
**KOREAN** FriendlyName="성형작약탄" FriendlyNamePlural="성형작약탄" BriefSummary="벽을 파괴하기 위하여 폭발력을 특정방향으로 집중시킨 소형 폭발물입니다." TacticalText="<Bullet/> 성형작약탄은 제한된 사거리와 유효범위를 갖고 있으며, 유탄 발사기를 이용하더라도 적 유닛에게 피해를 입히지 않습니다.<br/><Bullet/> 굉장히 큰 폭발음을 냄으로써 주위의 적군들을 경계시킬 것입니다.<br/><Bullet...
- Sat Jan 21, 2017 11:36 pm
- Forum: Long War 2
- Topic: Can the back wall of jail be blasted open?
- Replies: 10
- Views: 14563
Re: Can the back wall of jail be blasted open?
I'm not sure how that'd work, but that would be so coolTorquemada wrote: Also, did you consider having "X4" as a secondary item, for these kinds of situations? You already have the animation for it and all...
- Sat Jan 21, 2017 6:42 am
- Forum: Long War 2
- Topic: Can the back wall of jail be blasted open?
- Replies: 10
- Views: 14563
Re: Can the back wall of jail be blasted open?
Apparently more thrown grenades did the trick.
So, 1 Sapper Launch nade + 7 Thrown nade to bring down 2 tiles-worth of jail wall.
ADD : Rocket was used to break enemy forces
So, 1 Sapper Launch nade + 7 Thrown nade to bring down 2 tiles-worth of jail wall.
ADD : Rocket was used to break enemy forces
- Sat Jan 21, 2017 6:23 am
- Forum: Long War 2
- Topic: Soldier XP
- Replies: 9
- Views: 16921
Re: Soldier XP
The numbers up there were just for the purpose of easy math (short decimal numbers) XD sorry for the confusion.xwynns wrote: I would be far, FAR more concerned with how the heck you are doing 20 enemy missions on legend with squads of 5!
Either way, thanks for the answers to both xwynns & mattprice
- Sat Jan 21, 2017 4:54 am
- Forum: Long War 2
- Topic: Can the back wall of jail be blasted open?
- Replies: 10
- Views: 14563
Can the back wall of jail be blasted open?
As per title.
Can we blast open the back wall of the jail during jail break mission to rescue the rebels?
I'm watching a stream, 1 sapper launch grenade + 5 throw grenade didn't do the trick.
Can we blast open the back wall of the jail during jail break mission to rescue the rebels?
I'm watching a stream, 1 sapper launch grenade + 5 throw grenade didn't do the trick.