So I am curious, is there any way to turn this off and simply make the aliens go on alert? I don't really get why it causes my shinobi to break his concealment after I hack into a computer
I'd very much like to retain concealment while simply setting all the advent etc on alert.
Search found 197 matches
- Mon Jan 30, 2017 7:48 pm
- Forum: Long War 2
- Topic: Hacking Breaks Concealment?
- Replies: 10
- Views: 15140
- Mon Jan 30, 2017 5:57 am
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27306
Re: Tips/suggestions on HQ attack?
Consider saving a shredstorm or something for the very end.. The General is just, stupidly imbalanced lol.
- Mon Jan 30, 2017 12:13 am
- Forum: Long War 2
- Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
- Replies: 21
- Views: 25558
Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Please also note that Long War 2 makes good use of Grazing hits and special abilities that do limited damage. But every hit will do a minimum of 1 damage, correct? I don't believe it's possible to mitigate all damage with armor. Even if you have 100 armor and the enemy hits you, you will still take...
- Mon Jan 30, 2017 12:00 am
- Forum: Long War 2
- Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
- Replies: 21
- Views: 25558
Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
I almost always take formidable.
- Sun Jan 29, 2017 9:56 pm
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67031
Re: Upcoming Flamethrower Improvements
lol so... What the heck were these improvements were supposed to improve exactly? I just put the flamethrower marker for 6 enemies and it didn't do a single damage to one and only set one tile on fire... Well away from any of them.
**Edit** On a positive note the technical died.
**Edit** On a positive note the technical died.
- Sun Jan 29, 2017 4:33 am
- Forum: Long War 201
- Topic: What to do after 1.1 to change your soldier's perks
- Replies: 11
- Views: 49762
Re: What to do after 1.1 to change your soldier's perks
Noperz, sorry :<jaredjeya wrote:Is there anything I can do if I don't have the AWC yet?
- Sat Jan 28, 2017 7:44 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: UPDATE: Long War 2 Patch 1.1 is now available
HAH! I was doing the same thing but with Dragon Age Inquisition! That game is SO long with the sidequests, I still need to play Witcher 3.Zloth wrote:But I'm not done with Witcher 3 yet! Nooooooooooooooooooo!Valaska wrote:WOOO my squad shall be free from this infiltrating curse!
- Sat Jan 28, 2017 5:27 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: UPDATE: Long War 2 Patch 1.1 is now available
WOOO my squad shall be free from this infiltrating curse!
- Sat Jan 28, 2017 7:32 am
- Forum: Long War 2
- Topic: When does a faceless become a faceless?
- Replies: 4
- Views: 7587
Re: When does a faceless become a faceless?
That's how they worked before.foreverdead wrote:Namely when rescuing personnel can they be a faceless? Would throwing a battle scanner reveal them in their cell?
- Sat Jan 28, 2017 7:23 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: Pending Changelist for 1.1 (NOT RELEASED)
In contrast to all the eager beavers here... 1.0 is perfectly playable and fun now. I generally agree, except for the "freed prisoner soldier is frozen and gets no action" bug that has blocked my entire playthrough. :s I WOULD just writer her off as a lost cause and add her back to my par...
- Sat Jan 28, 2017 1:54 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67031
Re: Upcoming Flamethrower Improvements
I honestly liked it for area of denial on Chrys etc, this doesn't seem like an improvement to me due to that, more of a nerf.
- Sat Jan 28, 2017 12:29 am
- Forum: Long War 2
- Topic: [suggestion] Glass breaking not breaking concealment.
- Replies: 3
- Views: 6139
Re: [suggestion] Glass breaking not breaking concealment.
Open window should be an option
- Fri Jan 27, 2017 7:37 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: Pending Changelist for 1.1 (NOT RELEASED)
Could we get a hotfix for stuck in infiltrating? It just effectively killed my second campaign :/ I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Suppl...
- Fri Jan 27, 2017 10:22 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: Pending Changelist for 1.1 (NOT RELEASED)
Could we get a hotfix for stuck in infiltrating? It just effectively killed my second campaign :/ I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Supply...
- Fri Jan 27, 2017 10:19 am
- Forum: Resolved Bug Reports
- Topic: Squad is no longer usable
- Replies: 65
- Views: 140727
Re: Squad is no longer usable
I am absolutely, 100% confirming this is NOT a bug with ANY mod other than LW2. I've removed the mods in quesiton and they have nothing to do with it, what it is, is if there is a mission with 0 0 0 on the timer, as soon as your avenger goes back to base, entire squad borked. This is the second camp...
- Fri Jan 27, 2017 7:25 am
- Forum: Long War 2
- Topic: Does hacking break concealment?
- Replies: 14
- Views: 25309
Re: Does hacking break concealment?
So I'm on a mission(ironman) that I really don't want to fail, and I was wondering if hacking breaks concealment? I'm trying to shutdown a drone. Succesful hacks to a drone or Mec do not. Objectives will, but if you have "True Concealment" mod it will alert the enemies but they won't know...
- Thu Jan 26, 2017 4:30 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 304894
Re: My thoughts and experiences so far...
No body ever missed a point blank shot and said "wow I'm having so much fun with this game I'm loving it! I agree, the range bonuses in XCOM 1 were close to perfect and the only way you can miss a point-blank shot was due to mindfray, poison, strangle, severe red fog, high enemy defence or mis...
- Thu Jan 26, 2017 6:46 am
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 31644
Re: Who gets to yell the orders in your squad? And misc Officer questions
Shinobis and assaults litter my injured list all the time T_T Lol they sure pull their weight and do a lot of the work I am finding. Every ranger I get I am just like... "Yas pls..." They really are workhorses, and Shinobi just have a lot of versatility. If you play them to live, they rea...
- Thu Jan 26, 2017 6:45 am
- Forum: Long War 2
- Topic: Avenger keeps going really dark
- Replies: 5
- Views: 8551
Re: Avenger keeps going really dark
https://steamcommunity.com/sharedfiles/filedetails/?id=641394554&searchtext=Remove+missing+mods Use it, love it. As for your avenger issue I have no idea. Crap I expunged my save file, from what I see this mod you just posted will fix this issue haha. I started over partly due to this happening...
- Thu Jan 26, 2017 4:46 am
- Forum: Long War 2
- Topic: Avenger keeps going really dark
- Replies: 5
- Views: 8551
Avenger keeps going really dark
My avenger keeps going really really dark, I have to verify really often ._. its getting annoying. Also is there a way to expunge mods from a save file? I removed "Just a Scratch" and "EU/EW Helmets" from my subbed mods and it always pops up with that warning btu I save anyways, ...
- Thu Jan 26, 2017 4:32 am
- Forum: Long War 2: Strategy
- Topic: Tower missions: any tips?
- Replies: 16
- Views: 19433
Re: Tower missions: any tips?
I like to hole up in one of the buildings, and clear the first pod, then slowly advance or bait the next pod into me. I also use the ambush mod, so usually I get a free kill, alien activity happens they scatter and my overwatch happens on their turn, or I manage to actually kill them and hide for an...
- Thu Jan 26, 2017 4:22 am
- Forum: Long War 2: Strategy
- Topic: My Favorite solo assassain classs, Technician.
- Replies: 8
- Views: 12542
Re: My Favorite solo assassain classs, Technician.
:o *RUSHES TO EXPLOIT BEFORE IT IS PATCHED :lol: * Seems to me like a vanilla thing. Something like the turrets being instakilled by destroying the tile beneath it? So perhaps it is the fire destroying the tile beneath the relay for some reason. Technically thats 100% working as intended. Turrets a...
- Thu Jan 26, 2017 3:23 am
- Forum: Long War 2: Strategy
- Topic: Assault HQ
- Replies: 2
- Views: 4963
Re: Assault HQ
Awesome! Thanks.
- Thu Jan 26, 2017 3:22 am
- Forum: Long War 2: Strategy
- Topic: How do you equip your soldiers?
- Replies: 23
- Views: 32785
Re: How do you equip your soldiers?
Ammo is more infiltration weight I believe, so I haven't bothered using them yet.
- Thu Jan 26, 2017 2:50 am
- Forum: Long War 2: Strategy
- Topic: My Favorite solo assassain classs, Technician.
- Replies: 8
- Views: 12542
Re: My Favorite solo assassain classs, Technician.
:o *RUSHES TO EXPLOIT BEFORE IT IS PATCHED :lol: * Seems to me like a vanilla thing. Something like the turrets being instakilled by destroying the tile beneath it? So perhaps it is the fire destroying the tile beneath the relay for some reason. Technically thats 100% working as intended. Turrets a...