Search found 167 matches

by Saph7
Sat May 06, 2017 7:17 am
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24482

Re: 1.2 Campaign Feedback

Example: a Gatekeeper will resist a Flashbang 75% of the time. It's likely due to reduced radius each Flashbang will only hit maybe one other ADVENT beside the Gatekeeper. That means Flashbangs are now unreliable for helping to deal with Gatekeepers. Even using up to 3 only gives about 58% to disor...
by Saph7
Fri May 05, 2017 9:49 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79780

Re: Is this a Bug or a Bad Joke?

The problem: what number counts as 'high'? On my very first campaign, I thought 4 strength was prohibitively bad and never attempted a mission from such regions. 1-2 is low, 3 is low-moderate, 4 is moderate, 5 is moderate-high, 6 is high, 7+ is very high. At least those are my own mental labels. Th...
by Saph7
Fri May 05, 2017 1:47 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79780

Re: Is this a Bug or a Bad Joke?

Honestly, the biggest impression I'm getting from a lot of these posts is that 1.2 is really not doing a good enough job of driving home the lesson that doing missions in high strength regions is dangerous . The whole point of LW2 is that it's supposed to simulate a guerrilla war. You are NOT suppos...
by Saph7
Fri May 05, 2017 1:28 pm
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24482

Re: 1.2 Campaign Feedback

Just throwing ideas here because i'm pretty good at throwing ideas and occasionally those might even end up not being totally dumb ;) If you score a crit, the effect is automatically applied. On a normal hit there is 50% chance to apply the effect. On a Graze the effect is never applied. Alternativ...
by Saph7
Fri May 05, 2017 11:11 am
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24482

Re: 1.2 Campaign Feedback

My main conern in regards to Debuffs right now is that Poison is completely overshadowed by Fire. The only thing poison has going for it is the bigger aoe of the grenade, but that's not relevant for the corresponding ammo. Venom Rounds come into play vastly earlier than Dragon Rounds. My current ca...
by Saph7
Fri May 05, 2017 10:23 am
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24482

Re: 1.2 Campaign Feedback

“Balancing” via RNG. I totally agree. It's one of the reasons why i don't like OP abilities hidden in the AWC. As for the OPs example of skullmining it would feel better if you could improve the chances of success by using a high aim soldier, disabling the enemy (stun, disorient ...) or as for LW1 ...
by Saph7
Fri May 05, 2017 8:25 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143811

Re: 1.3 Changelog got updated.

Suicide rookies were mostly used mid to late game when rookies were cheap (or free with the right continent bonus), numerous and useless (no time to train them correctly). Trial by Fire might help for that last part. It's a Captain perk so it should come online somewhere mid-game and with that perk...
by Saph7
Fri May 05, 2017 7:47 am
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24482

Re: 1.2 Campaign Feedback

Perk information: Every piece of text in LW2 has to be translated into 10 separate languages. This causes significant problems when something gets rebalanced or rewritten and suddenly has an out-of-date description, and the most common consequence of this is incomplete descriptions. Unfortunately th...
by Saph7
Fri May 05, 2017 6:59 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143811

Re: 1.3 Changelog got updated.

- With more pods roaming the map in general (and it looks like more pods near objectives in particular), it's supposed to be more difficult to sneak a soldier all the way to the objective without activating, so that you actually need to do some fighting. - From xwynn's videos, it seems like infiltr...
by Saph7
Thu May 04, 2017 8:20 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79780

Re: Is this a Bug or a Bad Joke?

The lesson you're supposed to draw from this is that doing missions in regions with Strength 7 or higher is not particularly safe.
by Saph7
Thu May 04, 2017 8:47 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5808204

Re: Psi Ops still suck?

Psi Ops are much, much better in 1.3. I spent a long time getting frustrated with them, but the most recent round of changes has finally made them competitive with the other classes. I'm happy to bring Psis on missions now, whereas before I'd keep on getting frustrated with how weak they were.
by Saph7
Mon May 01, 2017 9:47 am
Forum: Long War 2
Topic: [bug?]Chain Lighting + Arc Pulser
Replies: 1
Views: 4305

Re: [bug?]Chain Lighting + Arc Pulser

It's not a bug, that's how it's supposed to work. Chain Lightning is devastating enough already.
by Saph7
Thu Apr 27, 2017 6:45 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78587

Re: LW2 just isn't fun

No one is listening, obviously. That's why there are so many posts on the thread. ;) Provoking people and convincing people are very different things. I know that there's a window right now to make that happen, and that ideas from outside need to run the gauntlet of the fanboy to get through to the...
by Saph7
Thu Apr 27, 2017 8:57 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45146

Re: Why can't we carry alien corpses?

As you know, in Long War 2, finding alien corpses can be a huge hassle, and can delay your techs significantly. In the same way that my troops can carry unconscious or dead friendly soldiers to the evac zone, why can't we carry dead enemies as well for their corpses? Because within a couple of week...
by Saph7
Thu Apr 27, 2017 7:52 am
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78587

Re: LW2 just isn't fun

It appears that the meaning of my words has been missed. First when I spoke about the solution to problems being a moving target (and in some other parts of what I've written) I'm not talking simply about having issue with the game changing; I'm talking about having issue with the game changing see...
by Saph7
Wed Apr 26, 2017 4:40 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78587

Re: LW2 just isn't fun

Yes, but the point stands that the benefit is a one-time payout and a long-term drag. Now, if you NEED the supplies right now - if you have backed yourself into a corner, basically, and have no choice - then you do what you have to do and you take on that long-term cost. But if you can manage your ...
by Saph7
Wed Apr 26, 2017 4:16 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78587

Re: LW2 just isn't fun

The problem with playing LW2 on Rookie is this is a 100+ hour campaign. And as with all XCOM games, playing it at different difficulties is almost playing a different game so much does the balance sway. Play it at Rookie, learn one game, play it at another, find the need to relearn the game. Also, ...
by Saph7
Wed Apr 26, 2017 7:17 am
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78587

Re: LW2 just isn't fun

I get the sense that people find the strategy layer of LW2 much harder to master than the tactical, maybe because they've already had a ton of experience with the tactical side through vanilla. The strategic side of LW2 really is a completely new game, and quite a complex one, and you can be good at...
by Saph7
Sun Apr 16, 2017 6:28 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218686

Re: Thoughts on the 1.3 changes

I'm really not sure how anybody can think that Sharpshooters are underpowered and need Serial to pull their weight. Jo has already explained why Squadsight is so powerful, but here's some data to back it up. I'm currently playing a 1.3 campaign that's reached July. I don't bother to track damage inf...
by Saph7
Sat Mar 25, 2017 7:14 am
Forum: Long War 2
Topic: Poison Rounds+Pistols
Replies: 22
Views: 28483

Re: Poison Rounds+Pistols

AFAIK burning has a set 2-turn duration but I could be wrong. You're not wrong. It always removes exactly one turn of actions and does 2-6 damage (unless they run into the fire again and reapply the status). This is why it's so much stronger than Poison – it reliably damages/disables instead of bei...
by Saph7
Fri Mar 24, 2017 4:44 pm
Forum: Long War 2
Topic: Poison Rounds+Pistols
Replies: 22
Views: 28483

Re: Poison Rounds+Pistols

It can't wear off before dealing one tick of damage because it ticks first THEN rolls the shed chance. This is definitely not true. I've had 1 HP Poisoned enemies survive to attack me on the next turn. Sometimes you get the 'no longer poisoned' message, sometimes not, but either way, it's not a gua...
by Saph7
Thu Mar 23, 2017 11:50 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48466

Re: "Stealthing Network Tower Missions"

Oh, you have Vigilance running? Yeah, that makes a BIG difference. I've done Network Towers with that, but it's much much harder and you don't have anywhere near as much room for error.
by Saph7
Thu Mar 23, 2017 9:49 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48466

Re: "Stealthing Network Tower Missions"

Erm... I find this a tad odd? Because sure, Ghostwalker is good, but at least in my experience enemies still have a ~4-5 square detection radius, which is plenty enough to block off these narrow walkways. You don't run past the walkway they're actually on, you wait for them to move off to the side ...
by Saph7
Thu Mar 23, 2017 9:41 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48466

Re: "Stealthing Network Tower Missions"

A few things here. Firstly, how do you know there is a command pod- I didn't think they still existed? If so, how do you tell which one is the command pod? It's the pod in the final building, either wandering around the command console room or hanging out on the roof. It typically has significantly...
by Saph7
Thu Mar 23, 2017 9:17 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48466

Re: "Stealthing Network Tower Missions"

Here's how you do a Network Tower. Squad Setup Pick your team. My personal preference for Network Tower squads is: • 1 Stealth Shinobi - Needs Covert, Ghostwalker, and as much mobility as possible. If you have a Spider Suit, give him one (it'll make this mission very easy indeed) but you can manage ...