Search found 48 matches

by rift
Wed May 17, 2017 4:32 am
Forum: XCOM: Long War Troubleshooting
Topic: Facility building time increases abnormally during the month?
Replies: 1
Views: 14979

Re: Facility building time increases abnormally during the month?

Not to me. As far as I know, there's no mechanic in the game that can change the build time of any facilities. An uplink always takes 21 days. Are you sure you didn't stop and restart it at some point? How long did it take?

Check your earlier saves to see what happened.
by rift
Wed May 17, 2017 4:08 am
Forum: XCOM: Long War Troubleshooting
Topic: Enemy not found
Replies: 2
Views: 16864

Re: Enemy not found

When the game messes with you like that, it's a good time to use the "KillAliens " command in the console.
by rift
Wed May 17, 2017 3:58 am
Forum: XCOM: Long War Troubleshooting
Topic: Double Tap often breaks (mostly on gunners)
Replies: 7
Views: 35483

Re: Double Tap often breaks (mostly on gunners)

Wait a minute, I just found out that this behavior of DT not triggering was supposed to be fixed in Beta 14! http://ufopaedia.org/index.php/Change_Log_(Long_War)#Beta_14_.28Oct._19.2C_2014.29 under Fixes it says: "Fixed: Double Tap won't trigger when no targets in view, or you are out of ammo. ...
by rift
Tue May 16, 2017 5:41 pm
Forum: XCOM: Long War Troubleshooting
Topic: Double Tap often breaks (mostly on gunners)
Replies: 7
Views: 35483

Re: Double Tap often breaks (mostly on gunners)

Interesting, good catch. I only played vanilla for a short time, and now I never know which feature comes from vanilla and which from LW. It would've been better if DT worked something like this - grant the second shot, if anyone in the squad has sight on any other enemies. If nobody sees aliens, th...
by rift
Tue May 16, 2017 1:39 am
Forum: XCOM: Long War Troubleshooting
Topic: Double Tap often breaks (mostly on gunners)
Replies: 7
Views: 35483

Re: Double Tap often breaks (mostly on gunners)

Or reveal a new pod in the middle of a turn, drawing new enemies in sight (that would be a tactical mistake rather - you can't blame broken DT for it :) Think it over :) Whether you call activating a new pod mid-turn a tactical mistake is irrelevant. Sometimes it's inevitable, but that should be ir...
by rift
Mon May 15, 2017 9:53 pm
Forum: XCOM: Long War Troubleshooting
Topic: Double Tap often breaks (mostly on gunners)
Replies: 7
Views: 35483

Re: Double Tap often breaks (mostly on gunners)

A word of explanation: if you get a kill with the first shot of a double and there are no more aliens in range of the soldier: who would you like to shoot at??? Obviously the turn ends after this first shot! This is no bug but a logical consequence Thanks for your response. First, if that's how you...
by rift
Mon May 15, 2017 8:54 am
Forum: XCOM: Long War Troubleshooting
Topic: Double Tap often breaks (mostly on gunners)
Replies: 7
Views: 35483

Double Tap often breaks (mostly on gunners)

Without taking any action, my bullet wizard will say "Double tap: available". I take one shot and it ends the gunner's turn. This happens VERY frequently, maybe 20% of the time when I try to use DT with a gunner. This does not seem to be a problem on my DT snipers, or at least I don't reca...
by rift
Sat May 06, 2017 9:59 am
Forum: XCOM: Long War General Discussion
Topic: build time vs. number of engineers
Replies: 3
Views: 8193

Re: build time vs. number of engineers

Actually, the link provided by EmptyPepsiCan has some useful info. Based on Amineri's post, here is an approximate formula: build_time = base_time * 0.5 .* (1 + (OptimalEngineers ./ ActualEngineers) ^ (0.06 * OptimalEngineers)); So, item build time (or foundry project duration) varies exponentially ...
by rift
Wed May 03, 2017 9:06 pm
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

EmptyPepsiCan wrote:
Having a small binder with a few checklists and rosters and the like would probably be pretty handy.
:P

That's good advice, and not just for my office job... :-)
by rift
Wed May 03, 2017 10:55 am
Forum: XCOM: Long War General Discussion
Topic: build time vs. number of engineers
Replies: 3
Views: 8193

build time vs. number of engineers

I wanted to research Ammo Conservation (Foundry), which according to Ufopedia has a default build time of 14 days given 60 engineers. I have 28 engineers (almost half), so I expected the build time to be maybe 2-3 times longer than the default, but instead I get a whopping 120 days, which is 9 times...
by rift
Tue May 02, 2017 10:52 pm
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

Anyway, you've already been given a solution. You can get an accurate weapon count in the Gray Market. Again, you cannot always get an accurate count. Read above to learn why. What you said about vanilla vs. long war makes sense. If vanilla didn't need this feature and LW developers couldn't add it...
by rift
Wed Apr 26, 2017 10:06 pm
Forum: XCOM: Long War General Discussion
Topic: The Late-late Air game is simply Not fun
Replies: 1
Views: 8793

Re: The Late-late Air game is simply Not fun

but you're supposed to take losses and take unwinnable situations on the chin. That's LW! :-) Welcome to the club. Joking aside, it's really true though. Before I even started my first LW campaign, I had read everything on Ufopedia and some other sites, so before I even got to build Firestorms I alr...
by rift
Wed Apr 26, 2017 9:41 am
Forum: XCOM: Long War General Discussion
Topic: Proposal for making Mec 4,5 suits Useful
Replies: 11
Views: 18164

Re: Proposal for making Mec 4,5 suits Useful

That's a great find buddy! Very nice. I may give it a try but I'll let you test it more thoroughly first :) Thanks!

LoL at the MEC suit on soldiers - that may actually be very effective at scaring the aliens into permanent panic mode :-) you should test that too.
by rift
Wed Apr 26, 2017 9:26 am
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

Why checking during loadout is not enough? ... Can't you memorize that "after the mission I must order another carapace" or just order it during loadout? The other commenter said something similar - it sticks in your head... You guys must play the game so often that everything is fresh in...
by rift
Mon Apr 24, 2017 2:00 am
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

i know, I'm just frustrated at the design flaws of the game. If the available item value doesn't include equipped items, I call that a bug. And if I'm unable to easily unequip everything from everyone at any time in the HQ, that's just a basic omission by the developers. It's stupid.
by rift
Mon Apr 24, 2017 1:52 am
Forum: XCOM: Long War General Discussion
Topic: Proposal for making Mec 4,5 suits Useful
Replies: 11
Views: 18164

Re: Proposal for making Mec 4,5 suits Useful

you're right, we're making different points here, not really disagreeing. There's no question JB adds a lot of versatility, there's no arguing that all. You're basically saying that you try to avoid having to tank shots in the first place. Sure, if you can make that happen most of the time that's gr...
by rift
Fri Apr 21, 2017 9:45 pm
Forum: XCOM: Long War General Discussion
Topic: Great Mod!!
Replies: 4
Views: 9268

Re: Great Mod!!

Nunya wrote: This mod was made by some very sick twisted individuals. It is perfect.
LOL so true
by rift
Fri Apr 21, 2017 9:00 pm
Forum: XCOM: Long War General Discussion
Topic: Proposal for making Mec 4,5 suits Useful
Replies: 11
Views: 18164

Re: Proposal for making Mec 4,5 suits Useful

for a MEC tank on a flat map the +8 HP/+1 DR on a MEC-5 makes much more sense than the +8 Defense on a MEC-7. I think you confuse a tank, which needs low def to draw fire, with your other more fragile hitters who do need the high def (jetboot). They don't draw fire on high elevation so they're not t...
by rift
Fri Apr 21, 2017 8:51 pm
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

Well, you missed something :) All equipment is automatically unequipped after mission! As soon as soldiers get fatigued and they always do - their stuff is unequipped. BUT - the stuff is automatically re-equipped as soon as a soldier leaves hospital or fatigue expires. And that might be a problem. ...
by rift
Fri Apr 21, 2017 12:54 pm
Forum: XCOM: Long War General Discussion
Topic: Proposal for making Mec 4,5 suits Useful
Replies: 11
Views: 18164

Re: Proposal for making Mec 4,5 suits Useful

I completely agree about the Body Shield default perk. Mec 4 and 5 are usually used for tanking, in which case Core armoring is a must-have item, which makes Body shield a practical joke. 100% true. The usefulness of the Jetboot module is situational. Sure, leaping on a rooftop for the extra +20 def...
by rift
Fri Apr 21, 2017 10:44 am
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29661

How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

Hi everyone, This has been bugging me for a very long time, and it seems like a basic feature that should be in the game. This is one of the biggest flaws of this game in my opinion. Say I go to purchase more laser rifles, for example. The store shows me that I already have one such rifle, but I KNO...
by rift
Fri Mar 31, 2017 1:04 am
Forum: XCOM: Long War Troubleshooting
Topic: frequent CTDs on pod reveals
Replies: 3
Views: 14154

Re: frequent CTDs on pod reveals

Thank you! So I'm not losing my mind. At least I know it's not just me. I don't have any mods installed other than LW. I just noticed that mind merge on the rocketeer coming from nowhere. I don't know how this happened. Well, it just happened again. A fresh new terror mission, I haven't even moved m...
by rift
Tue Mar 28, 2017 10:17 pm
Forum: XCOM: Long War Troubleshooting
Topic: frequent CTDs on pod reveals
Replies: 3
Views: 14154

frequent CTDs on pod reveals

Hello, I experience frequent CTDs during missions, and I think it always happens on the same turn when I reveal one or multiple pods. In particular, it happens when: - I move a soldier to a specific tile and it reveals multiple enemies. The reveal triggers a CTD. - If the reveal itself doesn't trigg...