Search found 1099 matches
- Fri May 26, 2017 9:36 pm
- Forum: Long War 2
- Topic: Holo-Sniper Lead-By-Example Officer
- Replies: 9
- Views: 16417
Re: Holo-Sniper Lead-By-Example Officer
I think the best lead by example officer is an OW ranger with combat fitness. They can do something like focus fire or get some into OW, while providing fairly beastly lead by example bonuses. Also, remember to give your lead-by-example guy the best perception pcs you can find. the +base aim from th...
- Fri May 26, 2017 9:31 pm
- Forum: Long War 2
- Topic: Some feedback on Holo-sharpshooters
- Replies: 21
- Views: 43760
Re: Some feedback on Holo-sharpshooters
2) Extra experience is also given to Specialists because of their weak combat capabilities (at least before they got Sentinel in 1.3), not necessarily just because they don't get killing blows, I'd say a holo-targeter, while they don't kill, can still be as adept in combat missions as average units...
- Fri May 26, 2017 9:26 pm
- Forum: Long War 2
- Topic: Experience Distribution
- Replies: 9
- Views: 13625
Re: Experience Distribution
Why is it fine the way it is? Support classes are 2 ranks behind in the late game due to factors like wet work and not getting any kills.
- Fri May 26, 2017 2:28 am
- Forum: Long War 2
- Topic: Experience Distribution
- Replies: 9
- Views: 13625
Experience Distribution
I talked about this a bit in a sharpshooter thread, but I noticed that holo-target sharps fall significantly behind in ranks since they rarely get any kill shots (their job is to hide and target things for others to shoot). I then realize, this exact problem happens with support grenadiers as well: ...
- Fri May 26, 2017 2:24 am
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31529
Re: LW2 - Grenadier - balance and ammo
@ Korval, the grenade launcher is both a significant range and aoe upgrade. It essentially lets you stack all the grenades on one guy who does it better than any one of the individuals. Try incendiary grenades...you won't be disappointed. If you have patience, try sapper + combat engineer with frags...
- Thu May 25, 2017 8:14 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27971
Re: 1.4 Psi Bug (serious solace x 2 issues)
Thank you for your work and response! So is solace completely useless, then, if it doesn't show up in combat even after you train it? Is the workaround here just "never train solace"? If so, is there a way to mod the config so solace doesn't show up as an option anymore? I didn't want to ...
- Thu May 25, 2017 8:09 pm
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31529
Re: LW2 - Grenadier - balance and ammo
I think grenadiers feel fine. I don't usually run out of ammo, especially now where most of missions you fight are like 8-10 enemies. For longer missions bring sharpshooters, but even still you might appreciate a grenadier for their specialized effects. You really ought to try incendiary grenades. T...
- Thu May 25, 2017 7:58 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30103
Re: Corpse Distribution?
This have been the subject of many lengthy discussions and was supposed to be improved in 1.3 but as i see from this thread and my own campaign (now early July and no stun lancer corpse, but i'm finally about to raid an HQ) it's still far from prefect. I'm super happy to start to see a number of pe...
- Thu May 25, 2017 7:53 pm
- Forum: Long War 2
- Topic: Some feedback on Holo-sharpshooters
- Replies: 21
- Views: 43760
Some feedback on Holo-sharpshooters
Version 1.4, Rookie mode (although I will give substantive feedback that should be valid even for higher difficulties) So this run I made 4 holo-sharps (learn just about everything down the middle path), and I have some feedback regarding this. I deliberately set up my teams to be massively offensiv...
- Thu May 25, 2017 4:17 am
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30103
Re: Corpse Distribution?
One thing to think about when readjusting corpse drop rates is that we're expected to have 3 teams active at once, and it's reasonable to assume that you might need one corpse-dependent item per team. I.e. maybe your lead on 3 teams is a shinobi, and that's reasonable for stealth scouting purposes, ...
- Wed May 24, 2017 8:21 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30103
Re: Corpse Distribution?
Well, you can still adjust your missions to your needs. Not really. The command pods in supply raids are missing archons/andromedons. It's also a bad idea in general to have to target low infiltration supply raids as a source for corpses. What's the point of challenging yourself with low infiltrati...
- Wed May 24, 2017 4:21 am
- Forum: Long War 2
- Topic: Just The Network Tower?
- Replies: 8
- Views: 14654
Re: Just The Network Tower?
I lean towards finishing the HQ nowadays as long as there are sufficient troops available. I used to waffle a bit, but if you just quit after the HQ is exposed without attacking it, you risk retals/mini-retals, which are highly irritating and can come at bad times for you. Every HQ you liberate is a...
- Wed May 24, 2017 1:34 am
- Forum: Long War 2: Strategy
- Topic: LW 1.4 and Retaliations
- Replies: 19
- Views: 32423
Re: LW 1.4 and Retaliations
Different cooldowns, I got hit back to back one day was a full retal into an intel raid the next day. The buckets fill independently for full/mini retal. I think the cooldown is 20 or so days for each type of retal; I've never been hit by the same retal type twice in a supply period.
- Tue May 23, 2017 11:32 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27971
Re: 1.4 Psi Bug (serious solace x 2 issues)
Thank you for your work and response!
- Tue May 23, 2017 11:28 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27971
Re: 1.4 Psi Bug (serious solace x 2 issues)
It's fresh. Definitely not 1.2. Not sure if it's 1.3 or 1.4 when I started; looking at my saves I did gatecrasher for this run on 5/21 around 2:30 pm. I think 1.4 came out by then? I had completed a 1.3 Rookie run, then I gave up on a 1.3/1.4 legend run after a couple in game months, then I did this...
- Tue May 23, 2017 11:22 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30103
Re: Corpse Distribution?
In my first rookie 1.3 run, I had liberated 5 regions by late november. I was so low on stun lancer corpses I skipped the 2nd tier swords and made an archon sword when I had the corpse for that. I collected a sectopod corpse before collecting any andromedon/muton elite corpses, which is way out of w...
- Tue May 23, 2017 9:21 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25458
Re: Stealth in 1.3 - tips&tricks
In the original thread I would appreciate a tldr like "these are the types of missions which it's still reliable/worth stealthing" because almost every mission type listed there it seems like stealthing doesn't work anymore. I have found that there are 2 missions which meet the above crite...
- Tue May 23, 2017 9:13 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30103
Re: Corpse Distribution?
I'm playing a second round of Rookie, and yes the corpse distribution is as bad as it appears. This time around, I have been able to secure a few stun lancer corpses, but I am currently in mid- October with ZERO muton corpses found, and one advent mech (I can't even build a holo targeter MKII or go ...
- Tue May 23, 2017 9:04 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27971
1.4 Psi Bug (serious solace x 2 issues)
V1.4, cosmetic mods I've been playing on Rookie mode, I have 6 psi ops and been training them up, and I noticed bizarrely that 4 of them at some point in training have been offered the option to train 2 versions of Solace in the psi lab at the same time. One is clearly the base Solace since it menti...
- Sat May 20, 2017 8:52 pm
- Forum: Long War 2: Bug Reports
- Topic: NCE toggle on/off exploit
- Replies: 0
- Views: 2646
NCE toggle on/off exploit
I stumbled across this as I started a Legendary 1.3 play; I had NCE (not created equally) on during gatecrasher. One of my rookies who had 5 hp took 1 point of damage (specifically, took 2 points of ablative damage and 1 point of actual damage on his health bar after ablative), so he's at 4/5 hp and...
- Sat May 20, 2017 5:42 am
- Forum: Long War 2: Strategy
- Topic: How many regions? Liberate one at a time, or expand continually?
- Replies: 14
- Views: 27631
Re: How many regions? Liberate one at a time, or expand continually?
I think what you say makes a lot of sense dwarfling specifically for legend difficulty. Besides your liberated region, how many rebels do you try to assign to supplies? Or do you just rely on corpses/resources from troop columns/supply raids to give you enough supplies to keep expanding/upgrading?
- Sat May 20, 2017 5:39 am
- Forum: Long War 2: Strategy
- Topic: Faceless and Raids in 1.3
- Replies: 1
- Views: 4870
Re: Faceless and Raids in 1.3
I'm sorry I don't have the detailed answer you seek, but if you want some unsolicited advice here is where it might not be worth knowing the details. I take that change you quoted as the developers way of saying "stop trying to game the system, you were never supposed to be able to entirely avo...
- Sat May 20, 2017 5:23 am
- Forum: Long War 2
- Topic: A few 1.3 perk tree balance comments
- Replies: 15
- Views: 23762
A few 1.3 perk tree balance comments
I thought I'd consolidate thoughts I've had about the 1.3 class trees. They are better than ever in terms of balance, power, and interesting choices, but here are some specific rows where I think the choice could be improved Assault Gunnery Sergeant: Bring'em On , Close Combat Specialist, Untouchabl...
- Sat May 20, 2017 3:34 am
- Forum: Long War 2
- Topic: What do you all use Aggression for on the Assault tree?
- Replies: 6
- Views: 10425
Re: What do you all use Aggression for on the Assault tree?
I'm with you davibones, I also generally pick Extra Conditioning under the philosophy that the assault is at its best when it can R&G, and R&Ging more often is better than like 10-15% crit in normal situations from Aggression. However, I have from time to time noticed that you really don't a...
- Sat May 20, 2017 3:19 am
- Forum: Long War 2
- Topic: A couple beginner 1.3 questions
- Replies: 10
- Views: 14571
Re: A couple beginner 1.3 questions
On Rookie, it's -1% per 1%. That is quite bizarre, considering I thought enemies don't have any yellow/green reflex chances on Rookie, at least in 1.2. It might have changed though on Rookie 1.3, at least with underinfiltrating maybe it's actually possible to have yellow/greens reflexes on Rookie??...