Search found 32 matches

by RantingRodent
Fri Mar 24, 2017 9:14 pm
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

In my personal experience i mostly do stealth missions, when i don't have enough soldiers (or decent gear for them at later months) to do a proper fighting mission. Even in my veteran run playtrough i had 2 teams that were able to fight alines with decent effectivnes. Any more fighting missions sim...
by RantingRodent
Fri Mar 24, 2017 5:04 pm
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

There is even a mechanism to punish too many concurrent infiltrations by increasing evac timer, however this is currently quite negligible (1 additional turn if you have 7 or more infiltrations) and probably not widely known. This is another point that could be used to change the situation if playe...
by RantingRodent
Wed Mar 22, 2017 7:13 pm
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

Soldier time is a major strategic resource and currently small squads double dip, because not only do stealth missions occupy less soldiers, it also occupies them for less time. Those two advantages compound. On top of that, you have - dependent on the amount of intel gathered by the haven - a vari...
by RantingRodent
Wed Mar 22, 2017 2:47 pm
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

Too many great ideas to respond to all of them right now, but I'll speak on a couple of them, at least. On Rookies/Squaddies being effectively free, if you're finding that you're able to translate an effectively free resource into more valuable things maybe the simplest solution is just to make that...
by RantingRodent
Tue Mar 21, 2017 10:02 pm
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

That seems to only really apply to Jailbreaks, though? Every other stealthy mission type requires you to throw the evac yourself or doesn't start you off concealed. A couple of extra squaddies are actually a non-trivial liability for everything but jailbreaks, aren't they?
by RantingRodent
Tue Mar 21, 2017 5:59 am
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Re: Changing infiltration math to balance small squad ops

Now imagine an 8 day hack workstation mission pops, do you send your B team, or do you send a stealth team? You could choose to send your B team, and then with 4 days of infiltration to go, a retaliation pops and you have to cancel your infiltration to handle it, but now there isn't even enough tim...
by RantingRodent
Tue Mar 21, 2017 1:39 am
Forum: Long War 2
Topic: Changing infiltration math to balance small squad ops
Replies: 45
Views: 50192

Changing infiltration math to balance small squad ops

I don't have anywhere near the Long War 2 experience of many others around here, but I'd like to at least seed this idea I've developed after a considerable amount of my own play time as well as watching Xavier's series. I'm curious about what more experienced players think of this. Maybe part of th...