Search found 226 matches

by Antifringe
Mon Jul 03, 2017 11:52 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Bava: Going Warden first is fine. It keeps its value longer. I wanted Coilguns because I had been pretty sparse in buying lasers and mag weapons. Icarus: It's not really reproducible, it's just a funny name that I gave to a recurring event. I was running full Intel on a maxed out haven (13 rebels +t...
by Antifringe
Mon Jul 03, 2017 8:41 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

I want to talk about how brutal this month was for ADVENT. At Commander level, they receive a 2-legion UFO every 12 days, roughly twice a month. They also get a 4-legion super UFO every 21 days. They only get this if they are 20 points behind, but they will always be at least that far behind after m...
by Antifringe
Mon Jul 03, 2017 8:41 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

I'm starting to get more and more top tier soldiers. Most classes have a rank or set of conditions where they "explode." Once you start getting whole teams of these, missions become a lot easier. The tipping point is subjective and depends on your builds, but here's my personal summary: As...
by Antifringe
Mon Jul 03, 2017 6:34 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Ugh, I accidentally deleted my posts O__O That's what I get for staying up late. I was able to partially save the breakdown post, but the formatting is gone. I don't have the energy to replace the raw log right now (I have the text file, but the formatting is a pain to do). I'll fix things later. Th...
by Antifringe
Sun Jul 02, 2017 2:22 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

FYI: In case you haven't caught on, I don't comment on every event in these things. Some events won't show up here for the sake of brevity. If you need a comprehensive list, that's what the log is for. July 4: Mission: Destroy Relay, New AUS (VL) +29 Intel +2 Core +Counter Hidden Dark Event -mass ps...
by Antifringe
Sun Jul 02, 2017 1:04 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Month 7 (I think) I had a few reversals this month, but it's not like you have to win every mission. I'm starting to feel pressure for gear now. It sucks that my first liberated zone has been compromised for so long. Two separate batches of infiltrators and then an anti-supply Dark Event have really...
by Antifringe
Sat Jul 01, 2017 4:31 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Oh and I see why you prefer EXO rush to mass lasers now. Aborted stealth for Network Tower with a shred on 2 overlapping pods. Such ridiculous ease of wiping 2 pods in 1 turn. I privately call it the "Balance Cannon," and every time I wipe a pod with it I shout "BALANCED!" That ...
by Antifringe
Fri Jun 30, 2017 12:00 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

-Switch WestEU to recruit >All its missions had spawned, so I did a quick recruit round June 15: Resistance Radio -> Elerium (8 days) Moving towards Coil Guns and Tier 2 psionics June 15: Recover Item from Vault, EastUS (L): 24 Intel 5.11 -haha no way -send six veteran soldiers and will boost with ...
by Antifringe
Thu Jun 29, 2017 11:39 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

My original plan was to liberate EastUs once strength hits 5, but I don't think that's a good idea. Vigilance is through the roof because of all of those UFOs I've caught there. Liberating it would zero out all of those points and significantly aid the AVATAR project. I think I'd prefer to double do...
by Antifringe
Thu Jun 29, 2017 8:28 pm
Forum: Long War 2: Strategy
Topic: Legendary: dilemma on haven management
Replies: 2
Views: 6535

Re: Legendary: dilemma on haven management

Hi, Playing my first Legendary campaign because I don't know the mod well enough to attempt iron man; I find the strategy layer mechanics a bit arcane... Am I supposed to be hiding my resistance as soon as Advent reaches strength 4? I find that I'm abnormally starved of supplies and since turning m...
by Antifringe
Wed Jun 28, 2017 8:04 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

June 4: HQ Assault, WestUS (S) +Corpses(Turretx4,Dronex6,Viperx4,Sectoidx8,Officerx2,Trooperx11,Stun Lancerx3,Mutonx1,MECx1) +20 alloy +27 elerium +135 Supply +6 Datapad +3 Core +Elite Laser Sight + Super Conditioning PCS +Liberation +PoI:Scorched Earth (Intel) +AVATAR revealed 1 Wound (10 days) >Gl...
by Antifringe
Wed Jun 28, 2017 7:17 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

EDIT: Due to copy/paste error, I left out the preamble: My existing regions are starting to get "mined out." Most GOps stop spawning when vigilance hits 13 (you still get Smash and Grabs and Troop Columns). At vigilance 16, only the Smash and Grab remains. At this point, the region can onl...
by Antifringe
Wed Jun 28, 2017 6:00 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

I find it admirable you set aside someone to get Trial by Fire up and running by mid-May. My current (Veteran non-Ironman) campaign is around the same point and there's always another mission to send my healthy bodies to. Currently that means 5 simultaneous infiltrations (one for a Network tower). ...
by Antifringe
Wed Jun 28, 2017 3:19 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

May 3: Laser Weapons -> Sectoid Autopsy (free) -> ADVENT Datapad (2 days) >Researching Datapads is super bad, since it wastes both science and supply, but I need this. May 4: ADVENT Datapad ->Advanced Laser Weapons ( 5 days) >Sure, why not? May 4: Protect Datatap, New Mexico (LM) 1.1 -not enough sol...
by Antifringe
Wed Jun 28, 2017 2:48 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Month 4 A very busy month indeed. Lots and lots of missions, not enough soldiers, not enough gear, not enough supplies, not enough intel. We manage to do a lot of damage to ADVENT, however. May 3: Alien Debris cleared +20 Elerium May 3: Recover Item from Vault, New Mexico (L): 28 Intel (probably Lib...
by Antifringe
Mon Jun 26, 2017 8:05 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

I'm certainly noticing the immense drain on my economy from buying lasers for everyone I care about (which is a lot now that I've learnt to squeeze in Recruit phases after spawning missions). My current campaign was 'cursed'/'blessed' with a large number of min/max'd NCE rookies just asking to be p...
by Antifringe
Mon Jun 26, 2017 8:04 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

April 12: Mission: Hack Workstation on Train, WestUS (VL) +30 Intel +Core PoI:Heat Signature: Resistance Contact Total grenade fest. Walked into drone on first move >Grenades are good. I had two Rookies here. I dealt with a bad start by using three grenades on the first turn. April 12: Rendevous, We...
by Antifringe
Mon Jun 26, 2017 6:53 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

I have to wonder if the scientist was worth the opportunity cost of building 10 nanoscale vests. Wounds are becoming a problem. Still, I don't regret the purchase, since it provides grist for discussion and analysis. I've been tracking which GOps have been spawning where. Here's the list of GOps tha...
by Antifringe
Sun Jun 25, 2017 5:29 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

And the discussion: March 23: Mission: Rescue - Cell, WestUS (EL) +Scientist +PoI:Rumor from the Resistance (Alloy, Elerium) >A good PoI. Those alloys will be useful later. March 24: Mission: Rescue - Vehicle, WestUS +Engineer +10 Alloy (hack) +Core >Geez, finally an Elerium Core. March 25: Basic Re...
by Antifringe
Sun Jun 25, 2017 4:59 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

The EastUS Haven has had a ProtectData and a Smash and Grab. That means that the two remaining missions in the pool must be a Jailbreak and a HighValuePrisoner, since that region doesn't have enough strength to qualify for a Troop Ambush. I don't want to miss either of those, so I will prioritize sc...
by Antifringe
Sat Jun 24, 2017 9:20 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Breakdown of my decisions/impressions (not comprehensive) Gatecrasher: All corpses taken, 1 wound (27 days), terrible loot >A good, but not great, Gatecrasher. Feb 28: Start scanning WestUS > Always do this March 4: Jailbreak, WestUS (EL): 3 Rebels 8.10 -Send 6 rookies > For long, easy missions, alw...
by Antifringe
Sat Jun 24, 2017 8:56 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Re: Commander Level After Action Report

Month 1 I'm hoping my format is intuitive. For missions, I list them as: "Mission Type", Region (Baseline Activity): Rewards Days.Hours Here's the raw log: Gatecrasher: All corpses taken, 1 wound (27 days), terrible loot Feb 28: Start scanning WestUS March 4: Jailbreak, WestUS (EL): 3 Rebe...
by Antifringe
Sat Jun 24, 2017 8:40 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74963

Commander Level After Action Report

There are a lot of excellent players out there streaming or youtubing Longwar games. I am not an excellent player, but almost no one is submitting longform written summaries, so maybe I can be that guy. I've always enjoyed written AARs, and the format is more conducive to analysis and criticism. I d...
by Antifringe
Sat Jun 24, 2017 6:45 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 65075

Re: Science Strategy

No, I play on Commander, but I'm probably ready to start Legendary. I acknowledge that Legendary is a different game and might change some some of these tactics. I don't play Ironman because I like being able to painlessly strip and review my weapon mod collection, and also to play What If? at cruci...
by Antifringe
Sat Jun 24, 2017 2:41 pm
Forum: Long War 2
Topic: Missions in about to be liberated region
Replies: 6
Views: 9831

Re: Missions in about to be liberated region

I know for certain that Dark Events pending in liberated zones simply vanish with no ill effect. I assume that other pending events get similarly canceled, with no benefits to the aliens and no bonus to the player, as if they just never happened. That would be the common sense thing, but code is code.