Search found 96 matches

by Undershaft
Tue Feb 28, 2017 3:11 am
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37371

Re: Weapon upgrades

If a grenadier, technical, or specialist is not going to move or act on that turn, its much more useful to steady weapon provided you do not need to use other actions, as it offers you an additional decent shot at an enemy on the next turn. Correct me if I'm using faulty maths here, but aren't two ...
by Undershaft
Mon Feb 27, 2017 3:26 pm
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37371

Re: Weapon upgrades

Curiously, you don't mention hair triggers at all in your original post. You do mention repeaters, despite the fact that they don't exist in Long War, so your post is a little confusing in that respect. Ooops, I confused the two while writing this. Will edit it accordingly. And granted, on an overw...
by Undershaft
Mon Feb 27, 2017 2:40 pm
Forum: Long War 2
Topic: Weapon upgrades
Replies: 31
Views: 37371

Weapon upgrades

This is how I use them. Curious to learn if there are more sensible alternatives. Suppressor is always an alternative for the third (or fourth) slot. Ranger (and basically every assault rifle user): Scope, Expanded Magazine, Autoloader (for Crit-Rangers) or Hair Trigger (for Overwatchers - essential...
by Undershaft
Mon Feb 27, 2017 1:51 pm
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31885

Re: You'll Need This?

And yeah, autoloaders are pretty useless without the mod. Very often I will finish a pod with 1 or 2 rounds left and then I'll have to either waste an autoloader use or go into the next fight unable to use some of my abilities that needs multiple rounds. So what you're saying is that standard autol...
by Undershaft
Mon Feb 27, 2017 1:16 pm
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31885

Re: You'll Need This?

This mod isn't convenient, it's required if you want to use Autoloaders. Autoloaders are pieces of cr.. without this mod. I disagree. It depends on class, the type of mission and the quality of autoloader. A serial sniper will profit immensely from even a standard autoloader. A ranger with an Elite...
by Undershaft
Mon Feb 27, 2017 1:34 am
Forum: Long War 2
Topic: Suggestion: Mission detection filter
Replies: 0
Views: 2763

Suggestion: Mission detection filter

I'm in mid September now, at the stage of the game where I've contacted a large percentage of regions and am waiting for shadow chamber construction to finish. With supply raids and retaliations happening very often now, the pace of the game has drastically diminished. What aggravates the situation ...
by Undershaft
Sun Feb 26, 2017 12:08 am
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31885

Re: You'll Need This?

In all likelihood, it's just a tongue-in-cheek reference to science fiction and zombie movies. I wish they would give the officer a free pistol slot or drop the requirement of an equipped handgun so that you could actually use those skills in the million-to-one-chance case you'd stumble into a situa...
by Undershaft
Sat Feb 25, 2017 10:43 pm
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31885

Re: You'll Need This?

I hereby challenge the youtubers to play a campaign based on using You'll Need This and Commissar as much as possible. Might be as entertaining as it is doomed. Very Warhammerfortykayish. "You're possessed! I'll put you out of your misery, brother marine. Hey, you, Beaker McScientistface: While...
by Undershaft
Sat Feb 25, 2017 7:40 pm
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31885

Re: You'll Need This?

marceror wrote:That's interesting. So does your officer lose access to the pistol for the rest of the mission? Or forever?
No, you give away an extra copy of the regular pistol, which you can only do, however, if you have an actual pistol of whichever tech level equipped.
by Undershaft
Fri Feb 24, 2017 11:54 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130182

Re: LW2 needs more "middle class" missions

I'm not sure why people suggest zero infil/downtime for some of these raid-style missions. They're the biggest jackpots in the game -- if you can get in and get out in literally zero in-game time (i.e. no infil fatigue time), your Alpha squad just dominates even more. This, IMO, is the main reason ...
by Undershaft
Fri Feb 24, 2017 8:51 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130182

Re: LW2 needs more "middle class" missions

A lot of interesting ideas here. Cannot remember and haven't read every post, so no offense if I repeat anything which has been said already. Changes to infiltration In general, I think it would be a good idea if you couldn't do infiltration missions below 100%. You either infiltrate, then you can d...
by Undershaft
Fri Feb 24, 2017 4:35 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

We need more ubermench (mimetic skin implant soldiers from EW) to beat the ayys. Ah, that's just a typo. In the original manuscripts, Nietzsche was talking about the "Übermech" - a giant killer-robot which he wanted to use to settle some grudges from his university days. People today real...
by Undershaft
Fri Feb 24, 2017 4:28 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

Rebus wrote:I had my first retaliation in a liberated zone last night
Yeah, but invasions are a different story. With them, you know that you're walking into a brutal warzone.
Retaliations happen more often and should stick to their own rules.
by Undershaft
Fri Feb 24, 2017 4:21 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

Definitely. Nietzsche had an adoration for them and even had a pet Gatekeeper he called 'Nihilist' Interestingly, that translation from 19th century German is not entirely accurate. Nietzsche called his pet Gatekeeper "Annihilist", but people misunderstood because of his syphilitic stutter.
by Undershaft
Fri Feb 24, 2017 9:49 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

Wasn't it Nietzsche who famously said: "He who fights with monsters should look to it that they don't see him from two bloody screens away. And if you gaze long into an abyss, you will sometimes get your face burned to a crisp by an unactivated gatekeeper."
by Undershaft
Fri Feb 24, 2017 2:37 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

Oh, I thought "that's xcom, baby" referred to missing 100% shots; i.e. losing despite you knowing the mechanics. : p I thought you were using it as an analogy. ; ) In this case, the equivalent of "That's XCOM, baby" (missing a sure shot, maybe losing a soldier because of it, acc...
by Undershaft
Fri Feb 24, 2017 12:56 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

Ok it has to be said: That's XCOM, baby. It's mid August. A mission like this would end the campaign without any fault of your own. If it had been some kind of trap where you die if you're too stupid to cut your losses and retreat, THAT would have been XCOM, baby. But to bury your A-squad in a tota...
by Undershaft
Fri Feb 24, 2017 12:39 am
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13858

Re: Adding new names and nicknames

The regular names are in the original file located in Steam\steamapps\common\XCOM 2\XComGame\Localization\INT.
Long War only edits that entry because nicknames are class dependent, so they need new lists for the new classes.
Regular names remain the same as in vanilla.
by Undershaft
Fri Feb 24, 2017 12:32 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

trihero wrote:That's interesting, I wonder if it has to do with advent strength of the region.
It shouldn't. It's a measly five. The highest I have anywhere at the moment.
by Undershaft
Thu Feb 23, 2017 11:05 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Re: Haven evacuation - Pre-placed pods?

I know. I have been playing both kinds of retaliations dozens of times... just never at the same time!!! To clarify once more: There are 12 aliens waiting right next to the starting zone. You have no concealment, so you activate them all at once. At the same time , there are reinforcements coming in...
by Undershaft
Thu Feb 23, 2017 10:44 pm
Forum: Long War 2: Bug Reports
Topic: Both kinds of retaliation in one mission
Replies: 3
Views: 5438

Both kinds of retaliation in one mission

Version 1.1 Windows 10 Used the same minor mods (Gotcha, CaptainBubs etc) I used in the hundreds of hours before without having this happen Made a copy of the savegame at the start of the mission Started a retaliation mission around August, the "gather the haven personnel and wait for the skyra...
by Undershaft
Thu Feb 23, 2017 9:33 pm
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13858

Re: Adding new names and nicknames

"His name is Robert Paulson! His name is Robert Paulson!"
by Undershaft
Thu Feb 23, 2017 9:22 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24205

Haven evacuation - Pre-placed pods?

I'm just playing a haven evacuation retaliation (not the prevent the massacre one!) on veteran difficulty where I took a few steps and immediately encountered 12 aliens already on the map. Am I mistaken here or didn't that type of mission used to bring in enemies only by reinforcements every new tur...
by Undershaft
Thu Feb 23, 2017 6:47 pm
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13858

Re: Adding new names and nicknames

Found them. Was looking in the wrong folder.
For those who are interested:
Steam\steamapps\workshop\content\268500\844674609\Localization\XComGame.int
by Undershaft
Thu Feb 23, 2017 6:41 pm
Forum: Long War 2
Topic: Adding new names and nicknames
Replies: 9
Views: 13858

Adding new names and nicknames

I noticed that the game keeps giving my soldiers the same random nicknames way too often, even the same name to two different soldiers in the same campaign (I'm looking at you Furball and Knockout!). That's why I wanted to add some or change the settings and looked at the file XComGame.int in the Lo...