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Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Posted: Sat Jan 30, 2016 9:36 pm
by johnnylump
Thanks y'all! As for more mods ... we'll see. We'll certainly be around to answer questions on the tools and help the community get rolling.

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Posted: Sat Jan 30, 2016 11:09 pm
by thebritwriter
You guys have done well, and the mods on offer do look promising, including the muton one, which I have to ask does that mean were more able to customize and design our own enemies and upload them on a 'alien pool' as well? it would be great if that was the case as I do have a character in mind I like to include. Though modding is not my strongpoint.

Either way you guys have done great, adding more worthwhile value to the upcoming game.

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Posted: Sun Jan 31, 2016 4:55 am
by johnnylump
There isn't an alien "pool" that works mechanically like the character pool does, but you can make your own aliens and have them fight in campaigns -- when our mod is distributed, it will show what's necessary to make that happen.

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Posted: Tue Feb 02, 2016 6:20 am
by Valaska
johnnylump wrote:There isn't an alien "pool" that works mechanically like the character pool does, but you can make your own aliens and have them fight in campaigns -- when our mod is distributed, it will show what's necessary to make that happen.
So... Theoretically... We could edit the "Snek" to be on our side? XCOM 2:Snek Waifu Simulator?

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Posted: Tue Feb 02, 2016 7:14 pm
by Holland_NL
Knowing that the Long War Studios team is going to be involved with xcom 2 is the only reason I bought the game! You guys are blossoming talent and I look forward to enjoying your awesome creations! Go Long War Studios! :D