Thank you so much for bringing back the fun
Posted: Wed Jul 13, 2016 7:43 am
Hi Johnny / Amineri / James / Capnbubs (and anyone else who contributed),
I've been playing on legend with the long war perk pack since release. A lot. Let's call it a good 30-40 hours so far. For background, I've played for 400 hours and managed one legend ironman win so far, bit most campaigns have stuttered to a repeat squadwiping failure around plasma july/august in the campaign. I realised last night (at some ungodly hour) that the perk pack had really brought back the fun to XCom2. I think this is in the mainly due to Fleche / Close Combat Specialist / run and gun (early in tree).
* With Fleche I feel like there is a real point to taking swords and blademaster and perks that improve melee. In the early game I know that there's a pretty good chance that I will get a sword kill with fleche, so even though it often leaves the soldier exposed if things go wrong, I am willing to use it to make a dash across the screen. I never used slash in base game.
* Likewise having run and gun early in the tree suddenly gives me confidence to move forward and explore, knowing there's an action I can take if things go wrong. So I am less cautious and "creep" less. Also R&G now does not conflict with another great perk. I feel like the assault archetype is back.
* CCS is mind boggling. I'd forgotten how much I love this perk. Death dealers are back. Last night I felt like I was thematically back at the fishing wharf in Newfoundland as I moved directly up to pods and watched carnage happen. But it does not always go well. A faceless munched a soldier when I forgot to reload (CCS has trouble processing with an empty shotgun), a viper on 2 health dodged a CCS shot and poisoned a group of soldiers. So the changes probably get me into more trouble when things go wrong.
But here's the thing: I lost 3 out of 5 soldiers on a bad mission in May - and it was okay. I wrote up an obituary, commemorating one guys 2/3 CCS, gave a salute and carried on with the game. I knew that my new specialists were going to be viable. This is a dramatic contrast with the usual experience of Legend, where this kind of result gets me thinking seriously about abandoning.
The perk pack really brings back some fun in areas. And I could go on about Area Suppresssion, Grenadiers vs Gunners, and snap shot snipers, and and and
Thanks A Mil
I've been playing on legend with the long war perk pack since release. A lot. Let's call it a good 30-40 hours so far. For background, I've played for 400 hours and managed one legend ironman win so far, bit most campaigns have stuttered to a repeat squadwiping failure around plasma july/august in the campaign. I realised last night (at some ungodly hour) that the perk pack had really brought back the fun to XCom2. I think this is in the mainly due to Fleche / Close Combat Specialist / run and gun (early in tree).
* With Fleche I feel like there is a real point to taking swords and blademaster and perks that improve melee. In the early game I know that there's a pretty good chance that I will get a sword kill with fleche, so even though it often leaves the soldier exposed if things go wrong, I am willing to use it to make a dash across the screen. I never used slash in base game.
* Likewise having run and gun early in the tree suddenly gives me confidence to move forward and explore, knowing there's an action I can take if things go wrong. So I am less cautious and "creep" less. Also R&G now does not conflict with another great perk. I feel like the assault archetype is back.
* CCS is mind boggling. I'd forgotten how much I love this perk. Death dealers are back. Last night I felt like I was thematically back at the fishing wharf in Newfoundland as I moved directly up to pods and watched carnage happen. But it does not always go well. A faceless munched a soldier when I forgot to reload (CCS has trouble processing with an empty shotgun), a viper on 2 health dodged a CCS shot and poisoned a group of soldiers. So the changes probably get me into more trouble when things go wrong.
But here's the thing: I lost 3 out of 5 soldiers on a bad mission in May - and it was okay. I wrote up an obituary, commemorating one guys 2/3 CCS, gave a salute and carried on with the game. I knew that my new specialists were going to be viable. This is a dramatic contrast with the usual experience of Legend, where this kind of result gets me thinking seriously about abandoning.
The perk pack really brings back some fun in areas. And I could go on about Area Suppresssion, Grenadiers vs Gunners, and snap shot snipers, and and and
Thanks A Mil