Head skeletal mesh crash?!

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Phnx
Posts: 3
Joined: Tue Nov 15, 2016 8:05 pm

Head skeletal mesh crash?!

Post by Phnx »

Hi. I'm trying to use a duplicate of the SM_Head skeletal mesh, but when I select the new head in-game I CTD. I think I may have tracked down why it crashes. Every upk that contains data for the different heads/faces/races has its own SM_Head in it. So that may be the issue why it can't be overridden by a mod. Can anyone help? :(

(Also, I'm sorry for trying to post this thrice. I'm an idiot and was a bit in a hurry so I didn't read that this thread had to be checked by a mod. Sorry! :oops:)
Phnx
Posts: 3
Joined: Tue Nov 15, 2016 8:05 pm

Re: Head skeletal mesh crash?!

Post by Phnx »

I'm currently running the game uncooked. I can do whatever I want I cannot change the path to the skeletal mesh in the head archetype. It's deeply hard-coded. Choose any other path and the game CTDs. I even can't change the XComHeadContent.uc. The contents of that are also hard-coded. This is really depressing. :( The only option would be to give everyone glowing eyes. If only I could assign an MIC to the head mesh's eyes via a scripted condition or something. :P
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