Xcom2: Medieval mods

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Pellegrino
Posts: 2
Joined: Tue Jan 31, 2017 3:51 am

Xcom2: Medieval mods

Post by Pellegrino »

Would anyone be interested in making a mod in medieval settings.

Class:
Melee (tank/Damage) v Range (support/damage) v Magic (support/damage)
And maybe hybrid class:
Melee+range v Range+magic v Melee+magic.

9 class in total?

Tank creates cover with their shield/armor/disorient (pummel).
DPS do damage (Melee/Range/fire)
support (mind control/disorient/etc)

Just an idea.
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