Some (urgent) fixes in next LW2 patch
Posted: Sat Feb 04, 2017 3:31 pm
Hi guys
Been playin' this LW2 for a week so far and looks great, so much more stuff to do compared to vanilla.
Idk if this is the right place for fix request, however here's a list:
1) the technician rocket launcher aim needs to be corrected. Example: i fire the rocket to a certain point, but the rocket goes totally outside the aim area displayed when aiming. No, there's no obstacle on the trajectory and no aim penalty.
2) I think that 4 heal points and 1 armor is too much for standard advent drone. 3 heal and 1 armor is more realistic since this drone is just a small floating unit.
2-a) when enemy drone uses stun attack, the animation doesn't work properly. All i see is some blue smoke out of the drone and no electric discharge or inherent sound.
3) When advent reinforcements arrive, they'll be spawned in the middle of the xcom team, I'd say this happens 4 on 5 times.
4) this is more a request than a fix. I think the gatling-gunner's knife should be moved on the hip since it looks very ugly on the back
***edit***
i'm reporting a fresh new bug
5) idk why, but it's sometime happening that after I select an enemy as target for standard attack, my soldier decides to fire at another enemy instead of the one i selected.
6) i'm constantly meeting more snake-aliens and their tongue grapple needs fix. They perform it even if there are more walls between the alien and its target and it's always 100% success skill. Also it covers toooo much distance, which means the snake can take a xcom soldier from very far and bring it right in the middle of enemies where he will be easy target for all enemies' attack. So pls make the tongue grapple balanced or do something that prevents enemies from firing at soldiers trapped by this OP grapple
Been playin' this LW2 for a week so far and looks great, so much more stuff to do compared to vanilla.
Idk if this is the right place for fix request, however here's a list:
1) the technician rocket launcher aim needs to be corrected. Example: i fire the rocket to a certain point, but the rocket goes totally outside the aim area displayed when aiming. No, there's no obstacle on the trajectory and no aim penalty.
2) I think that 4 heal points and 1 armor is too much for standard advent drone. 3 heal and 1 armor is more realistic since this drone is just a small floating unit.
2-a) when enemy drone uses stun attack, the animation doesn't work properly. All i see is some blue smoke out of the drone and no electric discharge or inherent sound.
3) When advent reinforcements arrive, they'll be spawned in the middle of the xcom team, I'd say this happens 4 on 5 times.
4) this is more a request than a fix. I think the gatling-gunner's knife should be moved on the hip since it looks very ugly on the back
***edit***
i'm reporting a fresh new bug
5) idk why, but it's sometime happening that after I select an enemy as target for standard attack, my soldier decides to fire at another enemy instead of the one i selected.
6) i'm constantly meeting more snake-aliens and their tongue grapple needs fix. They perform it even if there are more walls between the alien and its target and it's always 100% success skill. Also it covers toooo much distance, which means the snake can take a xcom soldier from very far and bring it right in the middle of enemies where he will be easy target for all enemies' attack. So pls make the tongue grapple balanced or do something that prevents enemies from firing at soldiers trapped by this OP grapple