[Request] Scientist utility
Posted: Wed Feb 10, 2016 8:43 am
Hello everybody,
I really like the engineer mechanics in Xcom 2 (it's very similar to UFO: Afterlight) but I really miss a similar option to scientist.
Research in Xcom 2 is very easy: Thanks to inmediates autopsies, Black market's rush research and very little researchs (unlike EU/EW) you can have all weapons/armor research (or almost all) in less than 3 months.
So there are some ideas if some modder are interested:
- Reduce the number of scientist in research: Similar to proving ground you can only put a limited number of scientist to work with Tygan (one or two) to reduce the research. Aditional laboratories ad aditional researchs
- Scientist slots in AWC (for healing) and Psi lab instead of a engineer. Aditionaly you can put one (or two) scientist in the shadow chamber.
Maybe you can assign scientist to the bridge to reduce the scanning time
- More reserach options: Maybe should be nice if you must study every kind of weapons mod to install them (modular weapons allow to research this mods similar to alien biotech allow study autopsies), if you study a repeater then you can equip all repeteartes (advances and superiors too) for example. Another research option should be separate autopsies and equipment study. I don't understand why making an autopsy of a Stunt lancer and an Archon you learn who to make new swords.
Opinions?
I really like the engineer mechanics in Xcom 2 (it's very similar to UFO: Afterlight) but I really miss a similar option to scientist.
Research in Xcom 2 is very easy: Thanks to inmediates autopsies, Black market's rush research and very little researchs (unlike EU/EW) you can have all weapons/armor research (or almost all) in less than 3 months.
So there are some ideas if some modder are interested:
- Reduce the number of scientist in research: Similar to proving ground you can only put a limited number of scientist to work with Tygan (one or two) to reduce the research. Aditional laboratories ad aditional researchs
- Scientist slots in AWC (for healing) and Psi lab instead of a engineer. Aditionaly you can put one (or two) scientist in the shadow chamber.
Maybe you can assign scientist to the bridge to reduce the scanning time
- More reserach options: Maybe should be nice if you must study every kind of weapons mod to install them (modular weapons allow to research this mods similar to alien biotech allow study autopsies), if you study a repeater then you can equip all repeteartes (advances and superiors too) for example. Another research option should be separate autopsies and equipment study. I don't understand why making an autopsy of a Stunt lancer and an Archon you learn who to make new swords.
Opinions?