Long War 2 feature announce: Coil weapons
- johnnylump
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Long War 2 feature announce: Coil weapons
https://xcom.com/news/xcom-2-long-war-2 ... on-coilgun
The artist on these is the renowned Chris "Capnbubs" Mansell, who also did our laser weapons.
I can answer questions about this part of LW2 here, so ask away.
The artist on these is the renowned Chris "Capnbubs" Mansell, who also did our laser weapons.
I can answer questions about this part of LW2 here, so ask away.
- luinthoron
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Re: Long War 2 feature announce: Coil weapons
How do these line up with your existing laser weapons? Before, after, or replacing them entirely?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
The laser tier moves to between conventional and magnetic. Coil will go between magnetic and beam/plasma.
Re: Long War 2 feature announce: Coil weapons
That feels right, very much like LW for EW.
Do the weapon tiers have different characteristics other than just better damage? Like different armor pierce values/ aim bonuses/ crit bonuses/ mag sizes and so on?
Do the weapon tiers have different characteristics other than just better damage? Like different armor pierce values/ aim bonuses/ crit bonuses/ mag sizes and so on?
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Re: Long War 2 feature announce: Coil weapons
Can you show us images of all variants of Coil weapons?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
Lasers will get an aim bonus. Coil gets an armor piercing bonus. Plasma gets unique bonuses tied to the weapon.
Re: Long War 2 feature announce: Coil weapons
First of all, I'm really hyped with LW2 (although I don't have as much time to play as before).
About this new tier of weapon : so it will be between mag and ... laser as I understood. Will there be the same weapons as in the other tier ? i.e will there be the full coil sniper, rifle, pistol, scatter gun, ... (an SMG of course) ? And I suppose adding a new tier of weapon implies the campaign will be longer (surprise!), so when in the campaign will we be able to get a hand on these weapons (in term of events)? And does that mean that laser/plasma will become a really late-campaign tier of weapon ?
I still want to thank you for your work, it looks very cool !
About this new tier of weapon : so it will be between mag and ... laser as I understood. Will there be the same weapons as in the other tier ? i.e will there be the full coil sniper, rifle, pistol, scatter gun, ... (an SMG of course) ? And I suppose adding a new tier of weapon implies the campaign will be longer (surprise!), so when in the campaign will we be able to get a hand on these weapons (in term of events)? And does that mean that laser/plasma will become a really late-campaign tier of weapon ?
I still want to thank you for your work, it looks very cool !
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
@ Badman_Bacon
I'll find out.
I'll find out.
Re: Long War 2 feature announce: Coil weapons
Sweet. Are weapons individual items again or are they squad wide upgrades like in vanilla X2?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
Individually built.
@thuiop: Laser is moving to 2nd tier, between CV and magnetic.
@thuiop: Laser is moving to 2nd tier, between CV and magnetic.
Re: Long War 2 feature announce: Coil weapons
OK then we have cv-laser-mag-coil-plasma then.
Coming back to individual building for weapons seems like a great choice to me, I think it makes more sense and it adds more management of the resources, so good call !
Coming back to individual building for weapons seems like a great choice to me, I think it makes more sense and it adds more management of the resources, so good call !
Re: Long War 2 feature announce: Coil weapons
@johnnylump , is that for ALL weapons and armors? or coilgun-specific? or are we not there yet in terms of nda?johnnylump wrote:Individually built.
Re: Long War 2 feature announce: Coil weapons
Sorry for all these questions: Do the coil guns have new custom sounds?
And I guess you can't answer any questions about armor tiers?
And I guess you can't answer any questions about armor tiers?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
They have unique sounds. I think we remixed some base-game stuff to get them.
Detailed questions about armor and overall inventory probably goes beyond what I can talk about at this stage, but in most cases, yes, we've shifted away from schematics and to individual building of stuff.
Detailed questions about armor and overall inventory probably goes beyond what I can talk about at this stage, but in most cases, yes, we've shifted away from schematics and to individual building of stuff.
Re: Long War 2 feature announce: Coil weapons
Sounds great, love the design! Are there any chances that we'll see any additional weapon types appart from SMG in LW2 (i.e. carbines, strike rifles, etc.)? If it's not the case (which is understandable) are there any plans to adress the functionalities of additional LW guns via weapon parts?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
Coil is getting an SMG, but we're not adding carbines or battle rifles. We have made some changes to weapon addons. Between those and all the various ammo types, there isn't as much space for carbines and battle rifles to have a unique role, so we directed our resources toward other things.
Re: Long War 2 feature announce: Coil weapons
LW1 have special types of ammo for different tier weapons (like laser capasitors mags, ballistic reaper ammo and other stuff).
Can we see something like this in LW2?
(Sorry for bad english)
Can we see something like this in LW2?
(Sorry for bad english)
Sorry for bad english.
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
The various ammo types will work across all weapons.
Re: Long War 2 feature announce: Coil weapons
I assume that this means weapon attachments are removable or will you be able to directly upgrade upgraded weapons?
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Re: Long War 2 feature announce: Coil weapons
did you make SPARKs variants weapons for laser and coil tier?
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
@sl_andy -- Getting out of scope for today, sorry.
Did not make Spark variants. Only so much we can do.
Did not make Spark variants. Only so much we can do.
Re: Long War 2 feature announce: Coil weapons
Sounds good!
When can we expect a new bit of intel about this mod? And what about the release date, if it is a correct question?
When can we expect a new bit of intel about this mod? And what about the release date, if it is a correct question?
Sorry for poor English, friends
- johnnylump
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Re: Long War 2 feature announce: Coil weapons
Definitely can't talk about those, sorry. Stay tuned is the best I can do.
Re: Long War 2 feature announce: Coil weapons
First of all thank you all for your great work. Count me in on the hype train
As a modder i am primarily interested in changes i need to make to my mods in order to make the compatible to LW2 but i think this would get out of scope of the q/a.
So here is the one question that is in scope:
Are there also new melee weapons for the new weapon tiers?
As a modder i am primarily interested in changes i need to make to my mods in order to make the compatible to LW2 but i think this would get out of scope of the q/a.
So here is the one question that is in scope:
Are there also new melee weapons for the new weapon tiers?
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Re: Long War 2 feature announce: Coil weapons
So there's no Spark variants to your mods, but will there be new weapons of the laser and coil tier regardless of cosmetic for SPARKS? Same question for Alien Hunter weapons.