Jackal wrote:What is the difference in the red fog choices? (quadratic (??) and linear) and which one do you prefer
It's the "shape" of the curve when you plot stat penalty vs damage received. See this example
- RedFogCurveExample.png (5.88 KiB) Viewed 26424 times
Note that this is a pure theoretical example, i didn't plot the actual values. The important part is that with quadratic you (and enemies) get very low penalty with low damage and damage increases faster the more damage you take. This is the default value and i always used it. With linear you'll get a much higher penalty with low damage compared to quadratic.
Actually i had a look at the ini and it looks like the max penalty is the same with both models so quadratic is simply less punishing than linear as you have lower penalty with low damage and the same penalty when you're almost dead.
Those are the settings for red fog in
XComLW_Toolbox.ini (i removed the commented lines)
Code: Select all
[LW_Toolbox_Integrated.X2Effect_RedFog_LW]
+TypesImmuneToRedFog=Sectopod
+TypesImmuneToRedFog=Archon
+TypesHalfImmuneToRedFog=Cyberus
+LinearRedFogPenalties=(Stat=eStat_Offense, MaxPenalty=50)
+LinearRedFogPenalties=(Stat=eStat_Mobility, MaxPenalty=8)
+LinearRedFogPenalties=(Stat=eStat_Will, MaxPenalty=20)
+LinearRedFogPenalties=(Stat=eStat_Hacking, MaxPenalty=20)
;Pure Quadratic
+QuadraticRedFogPenalties=(Stat=eStat_Offense, InitialRate=0.0, MaxPenalty=50)
+QuadraticRedFogPenalties=(Stat=eStat_Mobility, InitialRate=0.0, MaxPenalty=8)
+QuadraticRedFogPenalties=(Stat=eStat_Will, InitialRate=0.0, MaxPenalty=20)
+QuadraticRedFogPenalties=(Stat=eStat_Hacking, InitialRate=0.0, MaxPenalty=20)