Various items\techs being cheaper looks good, curious if this means fewer corpses required? Because that's usually the bottleneck.- Shredstorm Cannon requires War Suit instead of Exo Suit technology
- Bluescreen PG project no longer requires items
- Advanced Grenades PG project no longer requires many resources
- Alien Facility leads now only cost 5 intel to research, and the research cost to research additional leads ramps up more slowly
- Stiletto Rounds PG project now unlocked by Shieldbearer Autopsy and require Shieldbearer corpses
- Needle Rounds PG project now unlocked by Faceless Autopsy and require Faceless corpses
- Reduced costs for chitin and carapace platings
Not sure the needle/stiletto thing fixes anything with ammo. Just means I'll be using Needle rounds for 95% of the game. This may even be a buff to XCOM, not really sure, probably about the same or very close in any case. There tend to be more advent, but aliens tend to have more HP. Either way, +1 damage against everything is better than most ammo types.
Shredstorm nerf! Not my preferred nerf, I think the result of this is that after Coil, I immediately bee-line War Suit, but don't actually build any War Suits because I'm not going to be able to afford them while I build 15 Shredstorm cannons. At least it will make Sept harder. Really want the Shield Wall ability, or whatever it's called, on War Suits to be buffed. Maybe make it a free action? Or only make it break on movement, allow us to shoot from Shield Wall. Would make for lots of neat tactics, and I really don't think it'd be OP.
Would much rather have seen shredstorms get some nerf to effectiveness, like using 2 actions and -1 mobility, rather than just moving them to the very end game.