Psieye wrote:Relay gets affected by Bluescreen rounds iirc?
Normal relays are. I honestly don't know for the invasion relay as i just crushed it in the ground with a Spark's bombard but i assume it is.
Bombard is also my favorite tool for "inconvenient walls removal" on any mission which involves destroying a relay and was an integral part of my 0% Destroy the Relay to prevent retaliations in 1.2 since it's an AOE with huge environmental damage that works from squadsight. I always take it on every spark.
Noober wrote:Yes, it's by far the most difficult mission in the game even at midgame when s.commander is not a factor.
Mhh, i didn't have a Sectoid Commander in the Invasion i played. The most annoying stuff were the bugs running around and spawning babies.
I lost a bunch of rebels, i don't think it's possible to not loose any, and took some wounds but the mission was definitely possible. Killing the relay ASAP is your topmost priority of course since you definitely don't want to face endless RNFs. Having a Spark definitely proved useful (i had actually engaged both of my Sparks on that Invasion)
With Infiltration not a factor on Invasion, i think the best approach is the heavy duty squad with as many Gunners, Sparks and Grenadiers as you can field, keeping a spot for a Shinobi and 2 snipers to kill from afar. An assault or two can also help a lot.
Of course, having the relay on a roof helped me but my plan was exactly like Psieye said, kill the relay with snipers after removing any possible LoS blocking walls in the way (with Bombard in my case). That's how i played the Invasion i got in my 1.2 campaign (Relay was inside a building in that one) and it worked nicely.
And I would suggest to remove sectoid commander from the pool for Invasion and Forge missions as on both you should kill tons of advents (= tons of zombies) and time pressure force you to move agressively and engage a lot of ayys.
Does the Forge really have a timer? I didn't notice any and this time i didn't stealth it. I assumed there would be one for both the forge and blacksite but got no timer and almost no RNFs (i think there was one pod immediately after i grabbed the objective, but that's it)