Re: Close combat assaults and sword shinobis seem useless
Posted: Thu Feb 16, 2017 8:57 pm
@aimlessgun @cmdrspyker92
Lol yeah, she has killed 16 Advent (Commander Difficulty) in one turn with reaper and the fusion axe... She also has Rapid Deployment so if I put a flashbang on her she can remove mutons counters, but she has a free smokegrenade that she can increase her survival MASSIVELY if need be. Opening up combat with a blaster rocket or even just normal rocket and softening things up I can basically leave her to just run into the middle of the enemies running pod to pod just... Massacre.
Tactical vest is all she really needs but I put a carapace on her from time to time, she has pretty good mobility so she can afford it. With the increased dodge she can typically survive most things in her warden armor. She's been knocked unconscious a few times but that was early in her career when she was a lowly 2nd Lt lol.
Lol yeah, she has killed 16 Advent (Commander Difficulty) in one turn with reaper and the fusion axe... She also has Rapid Deployment so if I put a flashbang on her she can remove mutons counters, but she has a free smokegrenade that she can increase her survival MASSIVELY if need be. Opening up combat with a blaster rocket or even just normal rocket and softening things up I can basically leave her to just run into the middle of the enemies running pod to pod just... Massacre.
Tactical vest is all she really needs but I put a carapace on her from time to time, she has pretty good mobility so she can afford it. With the increased dodge she can typically survive most things in her warden armor. She's been knocked unconscious a few times but that was early in her career when she was a lowly 2nd Lt lol.