[LW2] [Suggestion] Infiltration in Excess of 100% boosts Turn Limits
Posted: Wed Jan 25, 2017 11:11 am
Suggestion : Increase the timer limit by 1 turn per 25% infiltration beyond 100%. Make it configurable so that you can tweak it to your liking. Perhaps default it to 1 per 110% so there is no discernable limit increase, but it becomes a game setting that can be fiddled with if so desired.
I don't have an issue with the time limits per se, but it would be nice to have some further bonus to "over infiltration" that would provide a little more breathing room to either be more tactical during the mission in question, or use those additional turns to punish the aliens where I might not have before. It might allow for more space to make different decisions in mission as opposed to merely replaying the same ideal tactics over and over.
I am presupposing that the engine is flexible enough to do this.
I'm certain there's a design reason for the lack of this rather obvious benefit of "over infiltrating" a mission, and if there is I would very much like to hear the reasons thereof from a purely curious perspective.
Just a thought![Razz :P](./images/smilies/icon_razz.gif)
I don't have an issue with the time limits per se, but it would be nice to have some further bonus to "over infiltration" that would provide a little more breathing room to either be more tactical during the mission in question, or use those additional turns to punish the aliens where I might not have before. It might allow for more space to make different decisions in mission as opposed to merely replaying the same ideal tactics over and over.
I am presupposing that the engine is flexible enough to do this.
I'm certain there's a design reason for the lack of this rather obvious benefit of "over infiltrating" a mission, and if there is I would very much like to hear the reasons thereof from a purely curious perspective.
Just a thought
![Razz :P](./images/smilies/icon_razz.gif)