Legendary/Impossible Balance
Posted: Thu Jan 26, 2017 7:20 am
First off, let me be clear, this is a good feeling. Of self imposed masochism. I'm one of the few people that finds delicious joy in ironman man impossible with longwar and the constant brutality of it. I'm one of the very lucky people that even got to see this lovely screen after like 3 months of play.
![Image](http://images.akamai.steamusercontent.com/ugc/544148636794021045/392BC8CB89E6B5DD92558F35DBAB2FEC6315816B/)
That said. I scoured the boards a bit, and I didn't see any threads pertaining particularly to legendary/impossible balance, and the overall curve of that game. This is the only version of longwar I choose to play as I feel its in the greatest spirit of the mod. Which means its fine tuned balanced between actually beatable and bullshit is something I hold very dear to my heart.
I can't even get out the gate on the first handful of missions. Enemy pods of 6-8 units (one of which always being either a grenadier, officer or sectoid) combined with the stun droids means its nearly impossible to do even half of the first of the first 5 or 6 missions. Sectoids are overwhelmingly aggressive with mind control, and the drones starting with 2 armor is mind fumblingly difficult to deal with before you have any relevant items. [praise rng jesus for a good damage roll]
Currently a lot of this pertains to infiltration. The first 3 missions get flung at you pretty quickly and the infiltration times for at least one of them will be literally impossible to do [Read: 2 days], so the only option is to load out in full into "Heavy" opposition and pray for the best [not recommended mind you, but ill use it as an example]. With just 1 drop of reinforcements, I rolled into over 20 enemies, a 2nd drop ship pushed it closer to 30. On mission 2. [My first was a poor performance of an extraction where an enemy pod literally sat on my extraction point and proceeded to maul my escaping squad]. Even if my 8 soldiers killed 2-3 enemies every single turn [difficult to do as all non-basic troopers have more then 4 health] , I would not be able to beat the mission within the mission timer of 8 turns. Similar experiences occurred on several other missions until I was forced into my 3rd restart.
I realize that Long War is a mod where you're supposed to balance potential gains vs risk. But out of the first 6 missions I've had sufficient infiltration time to get enemy preparedness down to "light" or "extremely light" only twice. And the others just turn into massive grinds where its impossible to beat both the mission timer and the quantity of enemies for a success. Is it really WAD if I'm only to play a 3rd of the mission opportunities available to me?
I would love to hear some thoughts on this. And for the other peeps, pertaining specifically to impossible balance, what grievances do you have?
That said. I scoured the boards a bit, and I didn't see any threads pertaining particularly to legendary/impossible balance, and the overall curve of that game. This is the only version of longwar I choose to play as I feel its in the greatest spirit of the mod. Which means its fine tuned balanced between actually beatable and bullshit is something I hold very dear to my heart.
I can't even get out the gate on the first handful of missions. Enemy pods of 6-8 units (one of which always being either a grenadier, officer or sectoid) combined with the stun droids means its nearly impossible to do even half of the first of the first 5 or 6 missions. Sectoids are overwhelmingly aggressive with mind control, and the drones starting with 2 armor is mind fumblingly difficult to deal with before you have any relevant items. [praise rng jesus for a good damage roll]
Currently a lot of this pertains to infiltration. The first 3 missions get flung at you pretty quickly and the infiltration times for at least one of them will be literally impossible to do [Read: 2 days], so the only option is to load out in full into "Heavy" opposition and pray for the best [not recommended mind you, but ill use it as an example]. With just 1 drop of reinforcements, I rolled into over 20 enemies, a 2nd drop ship pushed it closer to 30. On mission 2. [My first was a poor performance of an extraction where an enemy pod literally sat on my extraction point and proceeded to maul my escaping squad]. Even if my 8 soldiers killed 2-3 enemies every single turn [difficult to do as all non-basic troopers have more then 4 health] , I would not be able to beat the mission within the mission timer of 8 turns. Similar experiences occurred on several other missions until I was forced into my 3rd restart.
I realize that Long War is a mod where you're supposed to balance potential gains vs risk. But out of the first 6 missions I've had sufficient infiltration time to get enemy preparedness down to "light" or "extremely light" only twice. And the others just turn into massive grinds where its impossible to beat both the mission timer and the quantity of enemies for a success. Is it really WAD if I'm only to play a 3rd of the mission opportunities available to me?
I would love to hear some thoughts on this. And for the other peeps, pertaining specifically to impossible balance, what grievances do you have?