"Stopping the main tech-up path"

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dstar3k
Posts: 91
Joined: Sun Jan 15, 2017 4:11 am

"Stopping the main tech-up path"

Post by dstar3k »

Aliens have progression that can be influenced by the player. Stopping the main tech-up path (that introduces new and harder versions of aliens) is very hard; I don't think any of our testers have done it. "Navigator" style upgrades are now part of Dark Events and can be stopped by detecting and winning a mission.
--jonnylump, in a response to a post in the thread "Long War 2 feature announce: Strategy layer changes"

So, unless I've missed something (entirely possible, I should note) I haven't seen any comments on this.

Does anyone know what has to be done to do this, even if they haven't managed it?

Shalon Wood
Manifest
Posts: 236
Joined: Wed Jan 25, 2017 6:30 pm

Re: "Stopping the main tech-up path"

Post by Manifest »

I believe you simply have to take the steps necessary to deny any other Dark Event.

This seems to imply that to detect the counter mission you'd need intel in all regions so you could be sure you detected it. That alone seems to make it unfeasible (no supply) but beyond the obvious I don't know.
mattprice516
Long War 2 Crew
Posts: 265
Joined: Tue Jan 10, 2017 12:49 am

Re: "Stopping the main tech-up path"

Post by mattprice516 »

Just a note - main alien tech up path = force level.
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