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"Stopping the main tech-up path"

Posted: Mon Jan 30, 2017 5:22 am
by dstar3k
Aliens have progression that can be influenced by the player. Stopping the main tech-up path (that introduces new and harder versions of aliens) is very hard; I don't think any of our testers have done it. "Navigator" style upgrades are now part of Dark Events and can be stopped by detecting and winning a mission.
--jonnylump, in a response to a post in the thread "Long War 2 feature announce: Strategy layer changes"

So, unless I've missed something (entirely possible, I should note) I haven't seen any comments on this.

Does anyone know what has to be done to do this, even if they haven't managed it?

Shalon Wood

Re: "Stopping the main tech-up path"

Posted: Mon Jan 30, 2017 5:43 pm
by Manifest
I believe you simply have to take the steps necessary to deny any other Dark Event.

This seems to imply that to detect the counter mission you'd need intel in all regions so you could be sure you detected it. That alone seems to make it unfeasible (no supply) but beyond the obvious I don't know.

Re: "Stopping the main tech-up path"

Posted: Mon Jan 30, 2017 6:34 pm
by mattprice516
Just a note - main alien tech up path = force level.