LW2 v1.1 Hacking and advent towers

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Beastfeast
Posts: 7
Joined: Wed Jan 11, 2017 12:20 pm

LW2 v1.1 Hacking and advent towers

Post by Beastfeast »

I'm playing with just LW2 mod, no others:

I've found hacking to be frustrating at times in vanilla xcom 2 and it hasn't been changed much in LW2 yet.
Please consider making it easier to hack?

My ideas:
- Higher default hack stat for specialist classes ( say an extra +10 on promotion to squaddie on top of usual bonus).
- Reduce 'anti-hacking' stat for advent security towers.
- As it is I almost never go for this harder option in hacking due to the high risk and consequences of failure.
- Consider reducing anti-hacking stat for all hackable units by 5-10 points or increasing default hack stat of all soldiers by 5-10 points to encourage a bit more risk taking.
Alternatively make an item available early on that helps with hacking stats.
The Boz
Posts: 88
Joined: Wed Jan 25, 2017 1:01 pm

Re: LW2 v1.1 Hacking and advent towers

Post by The Boz »

The + Hacking stat reward should be made smaller, and apply to all future hacks of *ALL* XCOM squads. Maybe processed by "Enemy Encryption" research, like Datapads are.
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: LW2 v1.1 Hacking and advent towers

Post by Arcalane »

Beastfeast wrote:- As it is I almost never go for this harder option in hacking due to the high risk and consequences of failure.
Fourth rank, one up from Sergeant, offers the Failsafe perk which completely removes failure risks.
Beastfeast wrote: Alternatively make an item available early on that helps with hacking stats.
I realize these are going to be "you don't say", but;
  • Whilst expensive, Skulljacks give +20 Hacking to the user. Something useful to remember for once you're done with the skulljack-an-officer objective.
  • Superior Gremlins grant +20 and +40 Hacking. Mk2 Gremlins only require the Drone 'Autopsy' and a spare wreck to create, so hang on to any drone wrecks you manage to bring home and you shouldn't have too much trouble with them. More importantly, Superior Gremlins are more effective in pretty much every other role too.
  • Hacking PCS, if you can find any, usually add around 10 Hacking, closer to 15 if you have the PCS effectivenss upgrade from the GTS.
I think a better option would probably just be to reduce Hacking Defenses slightly on higher difficulties, as my Specialists on Rookie can shut down most mech units 100% of the time and have pretty solid odds of fully controlling them, yet they still aren't max rank and aren't using Mk3 Gremlins yet.
TechnoMage
Posts: 19
Joined: Tue Jan 31, 2017 12:10 am

Re: LW2 v1.1 Hacking and advent towers

Post by TechnoMage »

The Boz wrote:The + Hacking stat reward should be made smaller, and apply to all future hacks of *ALL* XCOM squads. Maybe processed by "Enemy Encryption" research, like Datapads are.
This is what I was thinking myself, +3 to all soldiers hacking stat including new soldiers
UraniumOverdose
Posts: 48
Joined: Fri Jan 20, 2017 12:54 am

Re: LW2 v1.1 Hacking and advent towers

Post by UraniumOverdose »

Haywire should just boost the hack defense on a fail instead of boosting stats.
Failsafe is nice.

There should be other ways to increase hacking.

I love the idea, but as stated, I almost never try for a hack unless its 80% or better odds. I never try for a tower hack while concealed, even though in theory it would open up another path to take if successful.
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