Upgrade for Psi Lab?

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Undershaft
Posts: 96
Joined: Tue Jul 19, 2016 8:18 pm

Upgrade for Psi Lab?

Post by Undershaft »

Is it possible somewhere down the line to install another training chamber in the psi lab?
With training times of a month per ability, you can barely develop one good operative. But during that time, you cannot start or continue training a second ot third one. Am I missing something here?
Daergar
Posts: 93
Joined: Mon Dec 28, 2015 7:47 pm

Re: Upgrade for Psi Lab?

Post by Daergar »

Undershaft wrote:Is it possible somewhere down the line to install another training chamber in the psi lab?
With training times of a month per ability, you can barely develop one good operative. But during that time, you cannot start or continue training a second ot third one. Am I missing something here?
You're trying to train abilities with a higher level than your operative, resulting in those long training times. Check the ufopaedia for details, but it's like 12 days extra per level above your soldier's rank.

I believe at best it's two chambers and a scientist to reduce training time by 50%.
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Upgrade for Psi Lab?

Post by LordYanaek »

But his question was how to build the second chamber, not why are training times so high.

It's hidden with the Elerium research, or so i've been told, i still have only one myself.
Balor
Posts: 20
Joined: Thu Feb 02, 2017 7:21 pm

Re: Upgrade for Psi Lab?

Post by Balor »

I'm glad you posted this as I was planning on posting this question soon also. In LW2 do we not get the option for a second Psi training chamber or is there a trigger to unlock it? Nothing is showing up as an upgrade option to let us know if there is one or what the requirements are.

I also had my second power I picked taking 33 days so now I know why it is so long.
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Upgrade for Psi Lab?

Post by Arcalane »

Yes, it exists;

Code: Select all

+FacilityUpgradeTable=(FacilityUpgradeTemplateName="PsiChamber_SecondCell",						PointsToComplete=0,		iPower=-2,	UpkeepCost=5,	SupplyCost=75,	AlloyCost=0,	CrystalCost=0,	CoreCost=1,	RequiredTech="Tech_Elerium",	ReqItemTemplateName1="CorpseSectoid",		ReqItemCost1=1,	ReqItemTemplateName2="",	ReqItemCost2=0,	MaxBuild = 1, RequiredEngineeringScore=0,		RequiredScienceScore=0)
I have one in my current campaign. It requires the Elerium tech, a Sectoid corpse, and miscellaneous other supplies.
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Upgrade for Psi Lab?

Post by LordYanaek »

Balor wrote:I'm glad you posted this as I was planning on posting this question soon also.
I actually asked this some time ago. Try to use the search function, it will help Arcalane and others who spends a lot of time answering our questions :)
I also had my second power I picked taking 33 days so now I know why it is so long.
Do you have a scientist staffing the lab? I don't remember ever seeing something that long :shock:
Balor
Posts: 20
Joined: Thu Feb 02, 2017 7:21 pm

Re: Upgrade for Psi Lab?

Post by Balor »

Good call on using the search. I think I'm still a little sleep deprived with my newborn baby girl. Also glad you know that you can upgrade it.
Jacke
Posts: 623
Joined: Sat Jan 28, 2017 1:10 am

Re: Upgrade for Psi Lab?

Post by Jacke »

Balor wrote:I think I'm still a little sleep deprived with my newborn baby girl.
Congratulations!
moroniccinamun
Posts: 82
Joined: Sun Jan 22, 2017 7:18 pm

Re: Upgrade for Psi Lab?

Post by moroniccinamun »

Balor wrote:Good call on using the search. I think I'm still a little sleep deprived with my newborn baby girl. Also glad you know that you can upgrade it.
You get a massive penalty based on their rank, something like 12 days per rank the power is above the op.

The Long story is that psiops are pretty garbage now, hopefully they get improved soon.
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