1.- The strengh on a task is linear? I mean if 4 intel rebels works 4 times as one rebel. Or do they have any diminishing return?
2.- How does the avenger help by scanning a region? Does it ount as a number of rebels, does it boost intel gathering or what?
3.- What effect has the faceless hunting mission and what happens if I fail or ignore?
4.- How much is the rate of recruitement "per recruit rebel", is it linear?
Thanks in advance for answers.
Questions about havens [Game mechanics]
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Re: Questions about havens [Game mechanics]
1) It's linear. Each unpromoted rebel gives 5"mission intel" per day (not to be confused with the Intel resource). A scientist advisor multiplies this number by 1.2.
2) The Avenger adds +20 mission intel per day, equivalent to four normal rebels.
3) Faceless steal supplies at the end of every month and also do negative work when assigned to a a job. Facelss hunting missions are how you get rid of them.
4) A rebel gives 3 "recruit points." A soldier advisor gives 5, and also applies a 5% bonus multiplier per rank above squaddie. It takes 100 points to get a recruit. The weights are 67 for rebel, 33 for rebel, 2 for engineer, 2 for scientist (the last two only happen if the region they are working in is liberated).
2) The Avenger adds +20 mission intel per day, equivalent to four normal rebels.
3) Faceless steal supplies at the end of every month and also do negative work when assigned to a a job. Facelss hunting missions are how you get rid of them.
4) A rebel gives 3 "recruit points." A soldier advisor gives 5, and also applies a 5% bonus multiplier per rank above squaddie. It takes 100 points to get a recruit. The weights are 67 for rebel, 33 for rebel, 2 for engineer, 2 for scientist (the last two only happen if the region they are working in is liberated).
Re: Questions about havens [Game mechanics]
Thanks, then if I understood well, for example if I have a squadie advisor (+5) plus 2 rebels (+3, +3) I have 11 recruit points getting a new rebel every 9 or 10 days. Isn't it?
And now, regarding your answers I have a new question:
5.- The job of finding faceless depends on intel rebels, recruiter rebels, advisors, them both or who?
And now, regarding your answers I have a new question:
5.- The job of finding faceless depends on intel rebels, recruiter rebels, advisors, them both or who?
Re: Questions about havens [Game mechanics]
It depends on your soldier advisor only. It increases mainly with rank, but also with officer rankjosna238 wrote: 5.- The job of finding faceless depends on intel rebels, recruiter rebels, advisors, them both or who?
Re: Questions about havens [Game mechanics]
Yes but just for detail's sake: a new recruit is either a rebel or a rookie. They come in a 2:1 ratio but the point is you can't guarantee you will get a new rebel to work jobs every 9 or 10 days.Thanks, then if I understood well, for example if I have a squadie advisor (+5) plus 2 rebels (+3, +3) I have 11 recruit points getting a new rebel every 9 or 10 days. Isn't it?
Re: Questions about havens [Game mechanics]
wait if solider adviser gives 5 toward recruitment does it mean that by putting every rebel on said intel , but adding in a solider as adviser. the haven will still be recruiting new rebel/recruit?
Re: Questions about havens [Game mechanics]
Yes, even with all rebels on intel, you will get a new rebel/rookie every 20 days or so if you have a soldier as advisor.
Re: Questions about havens [Game mechanics]
thx that is the best thing i have hear for a long time